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Re: [Official] Feedback Request for Speed Games

PostPosted: Tue Dec 20, 2011 8:56 pm
by Riskmaster101
I think speed games with 1 minute to take your turn would be fun. I kinda hate that in 1v1 speed games the way people lag and wait despite the fast paced play.

Re: [Official] Feedback Request for Speed Games

PostPosted: Tue Dec 20, 2011 9:09 pm
by Victor Sullivan
nietzsche wrote:
phantomzero wrote:I think that it will be great to have more time options. My vote would be 50% of the round length minimum of 1 minute.


this

I agree :D

I personally would like to see 2 minute speeders, as I think 1 minute is just a bit too little time for me (though certainly not for others - I've no doubt of that!).

Also:
lackattack wrote:Muchos gracias :D

It's technically "Muchas gracias", as the adjective has to match the noun in both "amount" (singular/plural) "gender" (masculine/feminine). Masculine nouns generally end in 'o' and feminine nouns in 'a'. Thus. "gracias" is both plural and feminine, so it has to have the matching plural and feminine adjective, "muchas" (notice how the "as" endings are the same).

This has been a mini Spanish lesson with Señor Sully.

-Señor Sully

Re: [Official] Feedback Request for Speed Games

PostPosted: Tue Dec 20, 2011 9:53 pm
by macbone
Half the round length, with a minimum of 1 minute, sounds fine to me.

Re: [Official] Feedback Request for Speed Games

PostPosted: Wed Dec 21, 2011 12:15 am
by ATC_Matt
I think you should leave it at 2.5 minutes. I like the idea of adding 1 minute per turn speed games as an option but I don't think it's necessary to change the time you get when eliminating someone. It doesn't slow the game as drastically as someone missing their turns and 2.5 minutes is a perfect amount of time, sometimes eliminating a player you need the time to think and between thinking and executing, a minute would not be enough.

Re: [Official] Feedback Request for Speed Games

PostPosted: Wed Dec 21, 2011 12:47 am
by Metsfanmax
ATC_Matt wrote:sometimes eliminating a player you need the time to think and between thinking and executing, a minute would not be enough.


The purpose of 1 minute speed games is that you are not supposed to have enough time to think and execute a well laid strategy; rather, your intuition and quick tactical decision making ability will be what make you superior on the battlefield. Keeping the extra time to a minute would maintain this.

Re: [Official] Feedback Request for Speed Games

PostPosted: Wed Dec 21, 2011 1:24 am
by tkr4lf
Victor Sullivan wrote:
nietzsche wrote:
phantomzero wrote:I think that it will be great to have more time options. My vote would be 50% of the round length minimum of 1 minute.


this

I agree :D

I agree as well.

Re: [Official] Feedback Request for Speed Games

PostPosted: Wed Dec 21, 2011 7:05 am
by Qwert
i dont understand what speed option will be,only 2 option?
I think that extra time for spped need to be
5 minute game---2.5 minute
1 minute game---1 minute

Re: [Official] Feedback Request for Speed Games

PostPosted: Wed Dec 21, 2011 8:01 am
by PLAYER57832
lackattack wrote:Hola,

I'm currently working on this suggestion: Add more Time Options for Speed Games. Speed games are often anything but speedy, and so I plan to allow flexible round lengths from 5 minutes to 1 minute. I'm wondering what to do about the extra time given when you eliminate someone. Since the current 2.5 extra minutes doesn't make sense in a 1 minute round game, I can only think of 2 options: always add 1 minute, or always add 50% of the round length i.e. from 2.5 minutes to 30 seconds depending on the game.

I prefer the 1 minute rule because it's simpler but I admittedly don't play many speed games and I'd like to hear from those who do. Please vote for whichever option you prefer!

Muchos gracias :D

I play mostly quick-play maps in speed (AOR, smaller maps, etc.) One minute would be sufficient for them. The only exception might be if there is a card cash.. then perhaps an added half minute.

I do like the variable time option, to allow playing some of the more complicated maps. To really work, though, it would have to be combined with another suggestion that I think (????) you approved or thought worth considering at one point (?), which was to allow games to start as speed and then shift to standard play after a set number of rounds (set in advance... and you could certainly limit the options to keep programming simple) OR, after a certain amount of time has passed (rather the same thing). This would allow people to shorten the games somewhat, but not bind them to staying for hours in a speed game.

Re: [Official] Feedback Request for Speed Games

PostPosted: Wed Dec 21, 2011 2:09 pm
by crazymilkshake5
i love the idea of having a 1 min turn... that would make my day :) :D

Re: [Official] Feedback Request for Speed Games

PostPosted: Wed Dec 21, 2011 2:16 pm
by codierose
Lindax wrote:Sweeping a map in a standard escalating multi-player speed game with 2.5 minutes extra after a kill, is already difficult enough with a slow internet connection. I'd vote for increasing the time rather than decreasing it.

If it would be "always one minute" I would have to stop playing speed games. I already can't play freestyle because of my internet speed.

Lx

=D> =D> =D> =D> =D> =D> =D> a real response from a speedster
3 min speed game tried that at major command dont work there not enough time
why dont you leave speed things as they are thats from another speedster and sort the f@;'#;'/.ing dice out :evil: :evil:
why only 2 options

Re: [Official] Feedback Request for Speed Games

PostPosted: Wed Dec 21, 2011 2:17 pm
by Pirlo
can't wait till I start farming on 1 minute round 8-[

Re: [Official] Feedback Request for Speed Games

PostPosted: Wed Dec 21, 2011 4:43 pm
by -=- Tanarri -=-
I don't have enough time to read through to see if this has been suggested yet or not, but why not "Add 2.5 minutes to a maximum of the original full round length". I think that should be easy enough to code and it will allow the 2.5 minutes in 5 minute and 2.5 minute long rounds, but limit the additional time to 1 minute with the 1 minute long rounds.

In my personal experience that 2.5 minutes is really needed to properly plan and execute the next kill in the sequence. 1 minute just wouldn't cut it.

Re: [Official] Feedback Request for Speed Games

PostPosted: Wed Dec 21, 2011 6:48 pm
by squishyg
i vote for half the round length. if you're going to play a 1 min speed game, then deal with only 30 seconds of extra time.

i'd also like to second lindax's suggestion. i love speed escalating word 2.1 and a 10 min option would be perfect for that.

Re: [Official] Feedback Request for Speed Games

PostPosted: Wed Dec 21, 2011 7:29 pm
by natty dread
squishyg wrote:i vote for half the round length. if you're going to play a 1 min speed game, then deal with only 30 seconds of extra time.

i'd also like to second lindax's suggestion. i love speed escalating word 2.1 and a 10 min option would be perfect for that.


That was my suggestion, dammit :shock:

Re: [Official] Feedback Request for Speed Games

PostPosted: Fri Dec 23, 2011 10:08 am
by lackattack
Thanks for all the feedback! Looks like "Always half of the round length" is the most popular option. Those who want to have enough time will still have it. Those who don't want enough time (i.e. 1 minute players) will have that too!

Re: [Official] Feedback Request for Speed Games

PostPosted: Fri Dec 23, 2011 11:14 am
by Pirlo
squishyg wrote:i vote for half the round length. if you're going to play a 1 min speed game, then deal with only 30 seconds of extra time.


Excellent point sexy... certified by Andrea the PENIS! 8-)