Trench Warfare

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Re: Trench Warfare

Postby Sniper08 on Tue Apr 10, 2012 9:39 am

LFAW wrote:City Mogul Trench Warfare is effort. lol


lol who would be stupid enough to try it on that map nothin but stalemate.
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Re: Trench Warfare

Postby LFAW on Tue Apr 10, 2012 9:44 am

Sniper08 wrote:
LFAW wrote:City Mogul Trench Warfare is effort. lol


lol who would be stupid enough to try it on that map nothin but stalemate.


Not true :P, had a laugh on it all yesterday xD
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Re: Trench Warfare

Postby Sniper08 on Tue Apr 10, 2012 9:51 am

LFAW wrote:
Sniper08 wrote:
LFAW wrote:City Mogul Trench Warfare is effort. lol


lol who would be stupid enough to try it on that map nothin but stalemate.


Not true :P, had a laugh on it all yesterday xD


ah thats right trench doesnt effect neutrals #-o
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Re: Trench Warfare

Postby jammyjames on Tue Apr 10, 2012 10:39 am

It's absolutely brilliant, it effects neutrals?! I think you may be lost sniper...

LFAW - Tried it on mogul earlier, tactics for the map have completely changed! I love it now!!
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Re: Trench Warfare

Postby Sniper08 on Tue Apr 10, 2012 10:46 am

jammyjames wrote:It's absolutely brilliant, it effects neutrals?! I think you may be lost sniper...

LFAW - Tried it on mogul earlier, tactics for the map have completely changed! I love it now!!


i usually am :lol:
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Re: Trench Warfare

Postby Army of GOD on Tue Apr 10, 2012 10:53 am

JOIN THIS DAMN GAME Game 10920416
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Re: Trench Warfare

Postby eddie2 on Tue Apr 10, 2012 11:19 am

lol if you look at the adjacent attacks tourneys you will see all the games maps etc that have been played on this setting for the last 2 years there are lots of them.
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Re: Trench Warfare

Postby eggrollonedolla on Tue Apr 10, 2012 11:37 am

1v1 games where your getting rolled after a 3 card rainbow on turn 4 are over. This will certianly incorperate more strat when making moves. I only played it twice and it really alters your thinking, but i like it.
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Re: Trench Warfare

Postby AndyDufresne on Tue Apr 10, 2012 12:15 pm

I am glad this feature came out after Round Limits, because I think it will get a lot more play when people know they won't be stuck in a long drawn out game forever if they choose to put some Round Limit on the game. :D


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Re: Trench Warfare

Postby Leehar on Tue Apr 10, 2012 12:23 pm

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Re: Trench Warfare

Postby AndyDufresne on Tue Apr 10, 2012 12:31 pm

Hm, I think more people should try out Assassin with Trench...


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Re: Trench Warfare

Postby Crazyirishman on Tue Apr 10, 2012 1:00 pm

I enjoy how the tactics on mogul have changed, I took a wild guess on what would work and it paid off. Though I do feel kinda bad for the poor colonels that Ive been facing under these settings who had to learn what the trench was the hard way.
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Re: Trench Warfare

Postby EagleofGreenErth on Tue Apr 10, 2012 1:11 pm

Every game on trench warfare feels like i am treking thru mud... so slow... XD
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Re: Trench Warfare

Postby Paddy The Cat on Tue Apr 10, 2012 1:19 pm

i really like it on certain maps... it changes the game completely!
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Re: Trench Warfare

Postby AndyDufresne on Tue Apr 10, 2012 2:53 pm

Paddy The Cat wrote:i really like it on certain maps... it changes the game completely!

I think so too, from the test games I've played around in and from reading the 52 pages of the suggestion topic, where there was a lot of discussion about strategy and what you need to do to adapt to this style of play.


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Re: Trench Warfare

Postby OliverFA on Tue Apr 10, 2012 3:16 pm

Whe we were using the honour rule (in fact there are still games ongoing with that rule) we had true epic games. It's a lot about being patient but bold. You have to be patient because you have to wait for the right time, but you have to be bold to push an attack when it's the right time, and maintain that attack even if your supply lines get cut.

And talking about supply lines, they really become important now. You can have a stand against a more poweful player if you manage to cut his land in two.

Also, the "Big stack of Doom"(TM) does not rule the game anymore. Yes, you can have a huge stack of troops in one front. But that means you are leaving your other front(s) undefended. That can be part of the plan, hoping that you will manage to achieve your objectives in front A before front B falls completely. So more about calculations and careful plans.

By the way, I think that the "Freestyle" option really makes sense now. As movement is now limited, the traditional problem of being defeated by a player that is always online dissapears or at least gets a lot less important. The "always online" player will be able to make the first move, but this first move won't be a kill run through all your land.

I look forward to interesting strategic debates about this new setting :)
Welcoming the long awaited Trench Warfare Setting (Previously Adjacent Attacks).

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Re: Trench Warfare

Postby Extreme Ways on Tue Apr 10, 2012 3:17 pm

Imagine 1v1 AoR3 manual trench when you start on the sanctuary...

But I don't know if I like it yet, and my first question:

Will it be implemented in clan wars? I do think so though.
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Re: Trench Warfare

Postby AndyDufresne on Tue Apr 10, 2012 3:26 pm

OliverFA wrote:By the way, I think that the "Freestyle" option really makes sense now. As movement is now limited, the traditional problem of being defeated by a player that is always online dissapears or at least gets a lot less important. The "always online" player will be able to make the first move, but this first move won't be a kill run through all your land.


Freestyle does become a little more friendly with the setting I think.


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Re: Trench Warfare

Postby redhawk92 on Tue Apr 10, 2012 10:54 pm

how long till map rank has trench on medals page? :D
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Re: Trench Warfare

Postby codierose on Wed Apr 11, 2012 2:57 am

what do i think hmm fucking great just made it so easy to farm point thanks very much =D> =D> =D> =D> 4 rounds 8 minutes and under woo hoo
points points points
city mog if your wondering speed 1min oh and no need to be a freestyle conqueror happy days
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Re: Trench Warfare

Postby Ickyketseddie on Wed Apr 11, 2012 4:12 am

Extreme Ways wrote:Imagine 1v1 AoR3 manual trench when you start on the sanctuary...

But I don't know if I like it yet, and my first question:

Will it be implemented in clan wars? I do think so though.


Pretty sure where clan wars are concerned you can use any settings as long as both sides agree. Could be a long old war though!

Doubt it'll get into any of the major clan events anytime soon but thats natural i guess.
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Re: Trench Warfare

Postby eddie2 on Wed Apr 11, 2012 4:37 am

i would like to see some kind of run down button added to this because at points there is a point of no return and on some maps it can last up to 10 15 rounds after the end. in our gentlemans honour games we would allow whoever was winning to run through killing who was left to end it quicker.

also like oliver said i remember a game i was in
http://www.conquerclub.com/game.php?game=6678423

if i9 remember i was down to 2 troups on 1 region and built myself back into winning the game.
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Re: Trench Warfare

Postby ask me2 on Wed Apr 11, 2012 9:36 am

This seems like a way to just make everything last FOREVER. Try playing Hive on that.
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Re: Trench Warfare

Postby happy2seeyou on Wed Apr 11, 2012 10:24 am

ask me2 wrote:This seems like a way to just make everything last FOREVER. Try playing Hive on that.


I'm in an eight player Hive trench adjacent nuclear spoil game. Taking bets on how long it lasts. Game 10920416
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Re: Trench Warfare

Postby eddie2 on Wed Apr 11, 2012 12:14 pm

http://www.conquerclub.com/game.php?game=6916740

already played one wasnt 8 player but lasted 71 rounds. only 6 of us had the bottle to play it lol
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