OliverFA wrote:By the way, I think that the "Freestyle" option really makes sense now. As movement is now limited, the traditional problem of being defeated by a player that is always online dissapears or at least gets a lot less important. The "always online" player will be able to make the first move, but this first move won't be a kill run through all your land.
Extreme Ways wrote:Imagine 1v1 AoR3 manual trench when you start on the sanctuary...
But I don't know if I like it yet, and my first question:
Will it be implemented in clan wars? I do think so though.
ask me2 wrote:This seems like a way to just make everything last FOREVER. Try playing Hive on that.
already played one wasnt 8 player but lasted 71 rounds. only 6 of us had the bottle to play it lol
eddie2 wrote:i would like to see some kind of run down button added to this because at points there is a point of no return and on some maps it can last up to 10 15 rounds after the end. in our gentlemans honour games we would allow whoever was winning to run through killing who was left to end it quicker.
mc05025 wrote:I watched some games and what I can say is that trench is playable only to 1v1 games. I do not think that any other game with trench is playable. They are so stale that players should play very-very bad in order to finish. I do not think I will ever try it.
'IF Player owns 75% regions AND 75% armies THEN Player WINS'
this does not make any sense. There are a lot of games that even if you have 75% regions AND 75% armies you can not win!!!
these games are so stale that even if you are playing a small map, (doodle earth) escalating having the 75% of the army is not enough because within the 3-4 rounds you need to clean the board the other players can take spoils, have a set and cash
mc05025 wrote:this does not make any sense. There are a lot of games that even if you have 75% regions AND 75% armies you can not win!!!
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