Trench Warfare

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Re: Trench Warfare

Postby jammyjames on Thu Apr 12, 2012 8:25 am

1 vs 1 Feudal epic speed game just lasted 38 rounds!!!!!!!!!!!

:o :shock: :shock: :shock: :shock: :shock: :shock: :shock: :shock: :shock:
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Re: Trench Warfare

Postby rdsrds2120 on Thu Apr 12, 2012 10:57 pm

jammyjames wrote:1 vs 1 Feudal epic speed game just lasted 38 rounds!!!!!!!!!!!

:o :shock: :shock: :shock: :shock: :shock: :shock: :shock: :shock: :shock:


I've been sure to put a round limit on my trench games. I don't want forever active games like that :cry:

-rd
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Re: Trench Warfare

Postby army of nobunaga on Thu Apr 12, 2012 11:01 pm

chapcrap wrote:What do you think?

Gonna need those round limits I think.



I think it was an un needed update when we the paying people have BEGGED for others for years... LAck is a shitty businessman.
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Re: Trench Warfare

Postby pmchugh on Fri Apr 13, 2012 7:36 am

army of nobunaga wrote:
chapcrap wrote:What do you think?

Gonna need those round limits I think.



I think it was an un needed update when we the paying people have BEGGED for others for years... LAck is a shitty businessman.


Mate this game mode clearly had a large interest. There were whole tournaments dedicated to playing in this style, this idea has been around for years and had many people dedicated to it.
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Re: Trench Warfare

Postby Leehar on Fri Apr 13, 2012 8:02 am

think aon's talking about round limits?
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Re: Trench Warfare

Postby jammyjames on Fri Apr 13, 2012 8:06 am

I'm not so sure Leehar. It appears to me he is talking about trench?
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Re: Trench Warfare

Postby pmchugh on Fri Apr 13, 2012 10:27 am

Yeah I still read it as referring to TW.
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Re: Trench Warfare

Postby AndyDufresne on Fri Apr 13, 2012 1:37 pm

pmchugh wrote:Yeah I still read it as referring to TW.

Hm, the mystery continues!

I'm in my first Trench game...so we'll see how it goes. It is nice to be able to play Freestyle again...I like this.


--Andy
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Re: Trench Warfare

Postby Viceroy63 on Fri Apr 13, 2012 3:50 pm

Well, this is the first that I have heard of this and as I understand it, it is a great idea. The fact that armies have to be centralized will create a different kind of strategy. Two opposing armies in the same zone can tear each other up without have to worry about another player stepping in and reaping the rewards of that battle. No more sweeper to come in at the end and clean every thing up. Just who ever wins that battle wins the zone. Perhaps a limit to the rolls could be a good idea as well. The attacker could only roll a maximum of 10 or 15 rolls and then decide to stand his ground or retreat.

This also makes for a tiny observation. The attacking army must close in first. So then the defending army has the option of assaulting the attacking army and retreating, keeping his army in tact while losing the region but being able to come back in bigger numbers (according to the spoils) another day. I am referring to really large number of troops here, say more then 30 troops. This is much more realistic to the real thing because to date, I have never heard of an army sweeping around the world to take it all. :lol:

But Seriously; Even Hitler in his Blitzkrieg war had limitations. He did not continue his sweeps into all of Europe and Russia as he did in most of Central Europe. It just does not happen like that. Hitler had to make an alliance with Mussolini and was not able to take Great Britain. So in that effect, the AA setting would provide a more realistic aspect in which actual alliances could be formed that could not be formed in normal CC games because it would not make any sense in a normal CC game, to make an alliance, only to break it in the next round because it is to your advantage to break it then.

There is so much that I am looking forward to figuring out about this setting but I am all for it. It seems to me that this setting would do especially well in Team Games. Also I think that we may have to write a whole new book of strategy for this type of Adjacent Attacks setting. It even got me thinking; What if Cannons could be brought into play or missiles that while they could not invade the Adjacent Territory with the rest of the army (that is to say the regions that they were assaulting), could how ever be used on those regions after the Adjacent territories to bring them down to one if they have enough cannon balls or rockets? Or something like that?

Maybe I am going too far with this but it is an interesting thought none the less. A fortified cannon position would require a regular infusion of troops (say 5 troops per turn) just to maintain it and the number of troops on the cannon position would not grow for the fortified cannon position. So anyone able to eliminate the cannon position would first have to mount a superior force that would survive the cannon fire, then get close enough on the next turn to be in position, to then assault the cannons on the third turn. Cannon positions could be originally set up according to the spoils trade in, once it reaches a certain number of spoils to trade in. You would then have the option of so many troops or a cannon position? Like wise a rocket position that could take out the cannons once the spoils get high enough? These are just thoughts running through my head now. Something to think about perhaps?
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Re: Trench Warfare

Postby redhawk92 on Fri Apr 13, 2012 3:54 pm

AndyDufresne wrote:
pmchugh wrote:Yeah I still read it as referring to TW.

Hm, the mystery continues!

I'm in my first Trench game...so we'll see how it goes. It is nice to be able to play Freestyle again...I like this.


--Andy


so you really think its all about speed? :lol:

more anticipation and planning than speed :D
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Re: Trench Warfare

Postby OliverFA on Sat Apr 14, 2012 9:33 am

Oh my! 34 ongoing games now! :o
Welcoming the long awaited Trench Warfare Setting (Previously Adjacent Attacks).

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Re: Trench Warfare

Postby Dukasaur on Sat Apr 14, 2012 10:06 am

rdsrds2120 wrote:
jammyjames wrote:1 vs 1 Feudal epic speed game just lasted 38 rounds!!!!!!!!!!!

:o :shock: :shock: :shock: :shock: :shock: :shock: :shock: :shock: :shock:


I've been sure to put a round limit on my trench games. I don't want forever active games like that :cry:

-rd

38 rounds is forever?
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Re: Trench Warfare

Postby eddie2 on Sat Apr 14, 2012 11:13 am

OliverFA wrote:Oh my! 34 ongoing games now! :o


u pto 154 completed games last 3 days
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Re: Trench Warfare

Postby rdsrds2120 on Sat Apr 14, 2012 3:20 pm

Dukasaur wrote:
rdsrds2120 wrote:
jammyjames wrote:1 vs 1 Feudal epic speed game just lasted 38 rounds!!!!!!!!!!!

:o :shock: :shock: :shock: :shock: :shock: :shock: :shock: :shock: :shock:


I've been sure to put a round limit on my trench games. I don't want forever active games like that :cry:

-rd

38 rounds is forever?


IN SPEED SIR YES IT IS.

-rd
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Re: Trench Warfare

Postby eddie2 on Sun Apr 15, 2012 6:06 am

rdsrds2120 wrote:
Dukasaur wrote:
rdsrds2120 wrote:
jammyjames wrote:1 vs 1 Feudal epic speed game just lasted 38 rounds!!!!!!!!!!!

:o :shock: :shock: :shock: :shock: :shock: :shock: :shock: :shock: :shock:


I've been sure to put a round limit on my trench games. I don't want forever active games like that :cry:

-rd

38 rounds is forever?


IN SPEED SIR YES IT IS.

-rd


well use some common sense in maps like feudal if you start bottom 2 regions and they start top 2 you are looking at a minimum of 16 rounds before you even make any form of contact.
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