Trench Warfare

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Re: Trench Warfare

Postby AndyDufresne on Mon Apr 16, 2012 11:54 am

Freestyle Trench may be a new setting that I'll play more of...


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Re: Trench Warfare

Postby chapcrap on Mon Apr 16, 2012 3:49 pm

AndyDufresne wrote:Freestyle Trench may be a new setting that I'll play more of...


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Re: Trench Warfare

Postby OliverFA on Mon Apr 16, 2012 5:52 pm

chapcrap wrote:
AndyDufresne wrote:Freestyle Trench may be a new setting that I'll play more of...


--Andy

Perhaps you were wanting to look into the tournament that is located in my signature then...


Oh yes please pretty please! :D
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Re: Trench Warfare

Postby ask me2 on Tue Apr 17, 2012 9:53 am

At first I saw this and said "No way!", but I'm really loving it now, it's all new strategy and tactics. Thank you Lack for finally imputing something useful!
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Re: Trench Warfare

Postby AndyDufresne on Tue Apr 17, 2012 1:35 pm

chapcrap wrote:
AndyDufresne wrote:Freestyle Trench may be a new setting that I'll play more of...


--Andy

Perhaps you were wanting to look into the tournament that is located in my signature then...

Too bad you used Feudal War and New World, I just avoid those maps. :D Maybe another time.

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ask me2 wrote:At first I saw this and said "No way!", but I'm really loving it now, it's all new strategy and tactics. Thank you Lack for finally imputing something useful!

I think if you give it a chance, Trench is a pretty fun way to play some of your games. Since the update went live on April 9th, 7512 games according to the game finder have been finished, or are active / waiting. :D


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Re: Trench Warfare

Postby OliverFA on Fri Apr 20, 2012 4:25 pm

After several games, I change my opinion about freestyle. It's still too dependant on being online at all times. I think I will come back to sequential, and just have more games at the same time.
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Re: Trench Warfare

Postby HighlanderAttack on Fri Apr 20, 2012 4:42 pm

OliverFA wrote:After several games, I change my opinion about freestyle. It's still too dependant on being online at all times. I think I will come back to sequential, and just have more games at the same time.



what about speed freestyle
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Re: Trench Warfare

Postby Viceroy63 on Fri Apr 20, 2012 4:44 pm

OliverFA wrote:After several games, I change my opinion about freestyle. It's still too dependant on being online at all times. I think I will come back to sequential, and just have more games at the same time.


I am currently playing two TW games and I also and beginning to wonder about the logic behind the Freestyle setting in these games. It may be worth it if the game takes even more longer than it might otherwise take any way just to be able to sleep uninterrupted all night long. It's like waking up just to take my medicine. :lol:
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Re: Trench Warfare

Postby OliverFA on Fri Apr 20, 2012 5:22 pm

HighlanderAttack wrote:what about speed freestyle


Yes that makes more sense as in a speed game you are supposed to be online all the time.

Viceroy63 wrote:I am currently playing two TW games and I also and beginning to wonder about the logic behind the Freestyle setting in these games. It may be worth it if the game takes even more longer than it might otherwise take any way just to be able to sleep uninterrupted all night long. It's like waking up just to take my medicine. :lol:

At first it seemed like a good idea, but unfortunatelly the player that happens to be online gets an advantadge even above good strategy. Like let's say in a border clash with similar armies. The first player to attack has higher chance to win.
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Re: Trench Warfare

Postby Viceroy63 on Fri Apr 20, 2012 5:56 pm

Exactly; It would seem like a good idea because the TW game takes an awfully long time to play because it is such a lengthy process. I gave it the name of Slow and Gradual Expansionism. That being the case then, the Freestyle setting would appear to make things go by a bit quicker if every one played to the logic of quickening the game but it just seems that there are ways to take advantage of the Freestyle setting and make the freestyle setting undesirable in game play. Like when a player plays last and then waits for another player to play just to do an "Alexander." And in some cases, an "Alexander" could even mean the elimination of a player under the right conditions. And then one would really lose a lot of sleep then. :lol:
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Re: Trench Warfare

Postby AndyDufresne on Mon Apr 23, 2012 9:23 am

I'm going to give Freestyle a few more chances with Trench before I decide whether I like it with the setting or not...


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Re: Trench Warfare

Postby ask me2 on Mon Apr 23, 2012 5:41 pm

What is an "Alexander"?
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Re: Trench Warfare

Postby Leehar on Tue Apr 24, 2012 2:47 pm

ask me2 wrote:What is an "Alexander"?

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Re: Trench Warfare

Postby Viceroy63 on Tue Apr 24, 2012 4:47 pm

ask me2 wrote:What is an "Alexander"?


Lol; I guessed I coined that as well. What I mean to say is when any player, in a Freestyle, trench setting, who waits to be the last person to play and then waits again until another player plays in order to play quickly again, to expand his borders quickly. That is what I am referring to when I say an "Alexander." Hope that clears that up. But if not...

Alexander the great was famous for inventing what we called today, "The Blitzkrieg War" That is German for, "Lightning Fast War." Alexander's armies were so fast, that it is said, "that his armies never touched the ground." That's in reference to being so fast that his armies just flew over the ground rather than marched over it.

So in a trench game when you wait to be the last to play and then wait until some one plays so that you can again be the second to play in the round after that, then you can expand your borders quickly like Alexander the great did. Alexander the Great, In a matter of a few short years, quickly marched from Macedonia to the Caucasus, then to Egypt and finally deep into Asia, into the heart of the Persian empire all the way up to India. All in a matter of a few short years. In just a bit more time then a presidential term in office.

In normal game play, in Sequential for example, Such plays can not occur. I am of course referring to Trench settings after all. Such plays go against the normal flow of things. But it can happen in a Trench/Freestyle setting and appears as anything but normal, like the Alexandrian conquest of Persia. The Greek Empire that Alexander had conquered was the all time quickest for it's immense size. It just was not normal like other empires before it. I hope that this detailed explanation clears it up. That is why I call it, "an Alexander."
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Trench Warfare

Postby shieldgenerator7 on Wed Apr 25, 2012 10:37 pm

So how exactly is this differnt from FoW?
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Re: Trench Warfare

Postby Pirlo on Thu Apr 26, 2012 1:41 am

there are already 2 threads about this in the GD!

- PENIS!
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Re: Trench Warfare

Postby redhawk92 on Thu Apr 26, 2012 1:44 am

shieldgenerator7 wrote:So how exactly is this differnt from FoW?


all i can say is :lol: :lol: :lol: :lol: :lol: :lol: :lol: :lol: :lol: :lol: :lol: :lol: :lol: :lol: :lol: :lol: :lol:
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Re: Trench Warfare

Postby Pirlo on Thu Apr 26, 2012 1:59 am

but to answer your question, FOW is a completely different thing. Trench thing is just an attack restriction. in short, if you conquer a spot and advanced your troops, , you cannot keep attacking from the newly conquered one. Though, you can advance 0 and still attack from the same original spot. This makes a bonus unbreakable if it's completely surrounded by friendly territories! so be careful and keep an eye on every potential bonus the enemy may grab, and stay close (like own an adjacent territory to that potential bonus region) and ready to break!
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Re: Trench Warfare

Postby Leehar on Thu Apr 26, 2012 7:34 am

Perhaps Shield was curious on why they both apply as Special Gameplay features as opposed to other things?
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Re: Trench Warfare

Postby AndyDufresne on Thu Apr 26, 2012 1:58 pm

Leehar wrote:Perhaps Shield was curious on why they both apply as Special Gameplay features as opposed to other things?

I think because Special Gameplay are more like modifier elements of gameplay, not related to Spoils / Reinforcement / etc.

I think Special Gameplay also paves the way for some other modifier like elements to be added probably!


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Re: Trench Warfare

Postby chapcrap on Thu Apr 26, 2012 4:19 pm

AndyDufresne wrote:
Leehar wrote:Perhaps Shield was curious on why they both apply as Special Gameplay features as opposed to other things?

I think because Special Gameplay are more like modifier elements of gameplay, not related to Spoils / Reinforcement / etc.

I think Special Gameplay also paves the way for some other modifier like elements to be added probably!


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I don't mind if you expand on that statement...
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Re: Trench Warfare

Postby hoytdwow on Fri Apr 27, 2012 7:19 am

There should be a resign option in trench games with no round limit.
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Re: Trench Warfare

Postby chapcrap on Fri Apr 27, 2012 10:03 am

hoytdwow wrote:There should be a resign option in trench games with no round limit.

What if people resigned without actually playing to give their points away?
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Re: Trench Warfare

Postby jj3044 on Fri Apr 27, 2012 8:19 pm

chapcrap wrote:
hoytdwow wrote:There should be a resign option in trench games with no round limit.

What if people resigned without actually playing to give their points away?

I'm sure that would be covered under gross abuse of the game? Or perhaps another rule would need to be created relating to it.
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Re: Trench Warfare

Postby AndyDufresne on Mon Apr 30, 2012 9:58 am

I think the 'Domination' suggestion (about owning 'x%' of regions and having 'x%' of troops = win) seems better than a resign feature, and it was what I'd probably like to see investigated first.


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