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Leehar wrote:Perhaps Shield was curious on why they both apply as Special Gameplay features as opposed to other things?
AndyDufresne wrote:Leehar wrote:Perhaps Shield was curious on why they both apply as Special Gameplay features as opposed to other things?
I think because Special Gameplay are more like modifier elements of gameplay, not related to Spoils / Reinforcement / etc.
I think Special Gameplay also paves the way for some other modifier like elements to be added probably!
--Andy

hoytdwow wrote:There should be a resign option in trench games with no round limit.

chapcrap wrote:hoytdwow wrote:There should be a resign option in trench games with no round limit.
What if people resigned without actually playing to give their points away?

AndyDufresne wrote:I think the 'Domination' suggestion (about owning 'x%' of regions and having 'x%' of troops = win) seems better than a resign feature, and it was what I'd probably like to see investigated first.
--Andy


chapcrap wrote:AndyDufresne wrote:I think the 'Domination' suggestion (about owning 'x%' of regions and having 'x%' of troops = win) seems better than a resign feature, and it was what I'd probably like to see investigated first.
--Andy
I think that's a great solution. It should act like a game objective, where it has to be like that at the beginning of your turn.


ask me2 wrote:I don't like this idea, this site is a "Total domination" game. Not a "Seventy percent domination" game.
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