Trench Warfare

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Re: Trench Warfare

Postby ljex on Thu May 03, 2012 2:18 pm

AndyDufresne wrote:I think the 'Domination' suggestion (about owning 'x%' of regions and having 'x%' of troops = win) seems better than a resign feature, and it was what I'd probably like to see investigated first.


--Andy


what if the losing party wants to play it out till the bitter end?

Just make it that you can only resign if the other player approves of the resign. Similarly point dumping is a minimal issue considering we have a handful of them a year. Its not like point dumping is hard to do under the current one min turns...so factoring that into a decision is not really necessary.
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Re: Trench Warfare

Postby AndyDufresne on Thu May 03, 2012 2:58 pm

ljex wrote:
AndyDufresne wrote:I think the 'Domination' suggestion (about owning 'x%' of regions and having 'x%' of troops = win) seems better than a resign feature, and it was what I'd probably like to see investigated first.


--Andy


what if the losing party wants to play it out till the bitter end?

Just make it that you can only resign if the other player approves of the resign. Similarly point dumping is a minimal issue considering we have a handful of them a year. Its not like point dumping is hard to do under the current one min turns...so factoring that into a decision is not really necessary.


I think the arguments against resigning / forfeiting this way in the suggestions topics respond to these pretty well, perhaps look in one of those.


--Andy
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Re: Trench Warfare

Postby ljex on Thu May 03, 2012 8:59 pm

AndyDufresne wrote:
ljex wrote:
AndyDufresne wrote:I think the 'Domination' suggestion (about owning 'x%' of regions and having 'x%' of troops = win) seems better than a resign feature, and it was what I'd probably like to see investigated first.


--Andy


what if the losing party wants to play it out till the bitter end?

Just make it that you can only resign if the other player approves of the resign. Similarly point dumping is a minimal issue considering we have a handful of them a year. Its not like point dumping is hard to do under the current one min turns...so factoring that into a decision is not really necessary.


I think the arguments against resigning / forfeiting this way in the suggestions topics respond to these pretty well, perhaps look in one of those.


--Andy


I have looked at them in the past, there will always be reasons to do something and reasons to not do something. It is still my personal opinion that a resign feature would not cause any harm provided people were allowed to not let people resign. Then people who want to play it out get to and those who don't have the option not to. It serves the needs of everyone giving priority to the current status quo.
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Re: Trench Warfare

Postby Renee_W on Fri May 04, 2012 9:13 am

It's hard to have a total domination game when so many games end in deadbeat's. Playing out a game with no opponent gets very old as does deploy and end for several rounds while a finished game creeps toward a conclusion.
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Re: Trench Warfare

Postby Viceroy63 on Fri May 04, 2012 4:15 pm

Exactly; After a certain point in the game, it's obvious that you won or lost.
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Re: Trench Warfare

Postby AndyDufresne on Thu May 10, 2012 8:35 am

I've been playing most of my Trench games on the Island of Doom map, and I quite like the way it plays with the setting. I think lack of continents (but also the lack of a tremendous amount of neutrals), in addition to 2 winning conditions has made for a number of fun games...


--Andy
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Re: Trench Warfare

Postby Doc Dice on Thu May 10, 2012 6:38 pm

hoytdwow wrote:There should be a resign option in trench games with no round limit.



Seriously this post from you? You who gave me a deadbeat rating for respectfully resigning a ONE MINUTE TRENCH FEUDAL EPIC game?

You have NO basis for calling for a resign function if you are going to punish your losing opponents like you do.

You are disingenuous at BEST...
:evil:

Here's the game number, and you can see the rating easily enough. Game 11038004

I have nothing more to say to you... :P
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Re: Trench Warfare

Postby eggrollonedolla on Sat May 12, 2012 9:42 am

What about a resign feature that is greyed out until like 70% terit dominaation. So if they want to play it out they can. However you just cant do it at turn 2 because someone got a epic roll turn 1 and your mad about it.

I think a solution like this would be the best of both worlds and make everyone happy yes?
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Re: Trench Warfare

Postby chapcrap on Sun May 13, 2012 2:15 am

eggrollonedolla wrote:I think a solution like this would make everyone happy yes?

So naive...

But I like your solution. I would give it a thumbs up, like, or +1 if I could!

viewtopic.php?f=4&t=170398
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Re: Trench Warfare

Postby eggrollonedolla on Mon May 14, 2012 11:56 am

chapcrap wrote:
eggrollonedolla wrote:I think a solution like this would make everyone happy yes?

So naive...

But I like your solution. I would give it a thumbs up, like, or +1 if I could!

https://www.conquerclub.com/forum/viewt ... 4&t=170398


only trying to turn a new leaf. everyone tells me to stop being so pessimistic and im getting tired of it so Im trying something new here. bare with me. :lol:
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Re: Trench Warfare

Postby chapcrap on Mon May 14, 2012 7:29 pm

eggrollonedolla wrote:
chapcrap wrote:
eggrollonedolla wrote:I think a solution like this would make everyone happy yes?

So naive...

But I like your solution. I would give it a thumbs up, like, or +1 if I could!

viewtopic.php?f=4&t=170398


only trying to turn a new leaf. everyone tells me to stop being so pessimistic and im getting tired of it so Im trying something new here. bare with me. :lol:

I did like the solution. I just think there will always be a few complainers, no matter what.
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Re: Trench Warfare

Postby AndyDufresne on Tue May 15, 2012 9:15 am

Mmmh. Overall though, I'm pretty pleased with Trench.


--Andy
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Re: Trench Warfare

Postby chaosfactor on Wed May 16, 2012 5:31 am

Overall Andy, after all these years, i still think your hot dude!

Stay with it funk soul sister!
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Re: Trench Warfare

Postby chaosfactor on Wed May 16, 2012 5:32 am

Staff Sergeant to you Sir
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Re: Trench Warfare

Postby owenshooter on Wed May 16, 2012 7:22 am

wow, i can't believe that nobody has ever thought of a resign button before!!! GROUND BREAKING@!!!! EARTH SHATTERING!!!! i wish i had thought of this!!! sign me up!!!-el Sarcastic negro
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Re: Trench Warfare

Postby Catarah on Mon May 21, 2012 7:28 am

instead of ending the game, you could make the forfeit button available *ONLY* for cases where the other is dominating.

so if a player owns, say, 70% of all troops, the forfeit button becomes available, and only if both players agree then the game ends with a winner.

although that would be problematic in fog of war games, if you're really not sure how well everybody is doing, and one player has been stacking for lots of turns.
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Re: Trench Warfare

Postby AndyDufresne on Wed May 23, 2012 9:03 am

I think I need to try out some more non-escalating trench games next week...


--Andy
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Re: Trench Warfare

Postby rdsrds2120 on Sat May 26, 2012 3:52 pm

AndyDufresne wrote:I think I need to try out some more non-escalating trench games next week...


--Andy


Good luck, they'll last even longer!

-rd
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Re: Trench Warfare

Postby L M S on Sat May 26, 2012 5:28 pm

I'm not so sure that 'clearly dominating' is so easy to decide.

I was down to something like 3 terits against two other people in this one and each of them had about half the board.......

Game 11073933

I'm glad I played the game out (obviously), if that button were available I probably would have used it.
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Re: Trench Warfare

Postby Crazyirishman on Sat May 26, 2012 6:14 pm

L M S wrote:I'm not so sure that 'clearly dominating' is so easy to decide.

I was down to something like 3 terits against two other people in this one and each of them had about half the board.......

Game 11073933

I'm glad I played the game out (obviously), if that button were available I probably would have used it.


I think the clearly dominating thing pertains mostly to 1v1 games. For example if somebody playing trench has 75% of the troops has a bonus and a 1-2 region buffer zone around that bonus, it is pretty much game over- even in escalating. If the edge is set far enough so that you can even break them with good dice because you have to go through 3 1's then you have almost no chance at pulling out a comeback. In the game you listed, you had two other people that could have pretty much left you alone while trying to set the edge on each other allowing you to build up and fight back into the game. This is not the case for 1v1.
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Re: Trench Warfare

Postby L M S on Sat May 26, 2012 6:15 pm

Crazyirishman wrote:
L M S wrote:I'm not so sure that 'clearly dominating' is so easy to decide.

I was down to something like 3 terits against two other people in this one and each of them had about half the board.......

Game 11073933

I'm glad I played the game out (obviously), if that button were available I probably would have used it.


I think the clearly dominating thing pertains mostly to 1v1 games. For example if somebody playing trench has 75% of the troops has a bonus and a 1-2 region buffer zone around that bonus, it is pretty much game over- even in escalating. If the edge is set far enough so that you can even break them with good dice because you have to go through 3 1's then you have almost no chance at pulling out a comeback. In the game you listed, you had two other people that could have pretty much left you alone while trying to set the edge on each other allowing you to build up and fight back into the game. This is not the case for 1v1.



excellent point.
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Re: Trench Warfare

Postby Renee_W on Sat May 26, 2012 8:01 pm

Crazyirishman wrote:
L M S wrote:I'm not so sure that 'clearly dominating' is so easy to decide.

I was down to something like 3 terits against two other people in this one and each of them had about half the board.......

Game 11073933

I'm glad I played the game out (obviously), if that button were available I probably would have used it.


I think the clearly dominating thing pertains mostly to 1v1 games.


Not really. The mistake is the difference between clearly dominating and clearly dominated. LMS was clearly dominated but since two players each had about half the regions no one was clearly dominating. If one of the players had twice the regions the other two players combined had they would have been clearly dominating and the game would have ended differently.
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Re: Trench Warfare

Postby Beckytheblondie on Sat May 26, 2012 9:02 pm

Renee_W wrote:Not really. The mistake is the difference between clearly dominating and clearly dominated. LMS was clearly dominated but since two players each had about half the regions no one was clearly dominating. If one of the players had twice the regions the other two players combined had they would have been clearly dominating and the game would have ended differently.

It's a good point you make rendered invalid by your ugly butt. Every game I play against you, I clearly dominate. Is that why you've foed me?
2011-11-07 14:19:43 - StinknLincoln: whoa, what happened?
2011-11-07 14:19:50 - Beckytheblondie: Becky happened
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Re: Trench Warfare

Postby L M S on Sun May 27, 2012 12:05 am

The point I was making was that I was clearly dominated in the game...and had there been a button I might have resigned the game instead of playing it out. I know it was escalating and that is the only reason I was able to come back at all after being down to three singles. I am of course happy it turned out the way it did but I can see the idea being valid in no spoils games for sure.

And just to give a little more detail on that game, at one point Yellow was clearly dominating all of us thankfully, he n00bed it up so badly, he wasn't a factor at the end.
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Re: Trench Warfare

Postby chapcrap on Sun May 27, 2012 1:28 am

I think there is a between clearly dominating and being clearly dominated. In your example, no one was clearly dominating.
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General Achievement (16) Clan Achievement (17) Training Achievement (6) Challenge Achievement (1) Tournament Contribution (34)

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