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Re: Dice Stats

Postby AslanTheKing on Mon Sep 03, 2012 6:27 am

just yesterday i had a quick game,
i had sa, good defense, dakar was a 3 neutral, madrid had a 3 opponent, the guy trades his cards, get s 4 for his spoils and 5 for his regs,
makes it to 7 troops + 5 = 12 troops, to break into sa where i had 8 troops, dakar 3 neutrals, he had to break 11 troops, himself he had 12,

he broke into sa through madrid and dakar, 12 vs 11 !!!!
and at the end he even took whole sa,

now explain me that with the logic, even its random, it cant happen, because u have to lose a minimum of 1 troops to get somewhere, he did not
anyway , why am i wasting my time
should stop that
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Re: Dice Stats

Postby AslanTheKing on Mon Sep 03, 2012 6:30 am

just now i was able to kill an opponent who had 4 regions and 6 troops, i had 9, i thought i give it a try, before i did, i knew, its not gonna work,

i know this dice already, but if i don't, next rd someone else kills him anyway, than im toast also, so it didnt matter,
to take my risk and chances was better than to do nothing,

what happened?
1 troops standing, i have 3,

bumm, i lost, the guy next turn is happy to get 5 spoils, and cash in 50 troops, it is happening tooooooo many times,
this pattern continues
and if its random, why do i get the shit dice, the rest seems to have good ones
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Re: Dice Stats

Postby Viceroy63 on Mon Sep 03, 2012 6:56 am

4 regions and 6 troops requires at least 14 troops for a successful conquest. If you only attacked with 9 troops, then you were damn lucky to get him to almost the last troop! But the facts are that the odds were very much against you right from the start with only 9 troops and it is not a question of bad luck.
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Re: Dice Stats

Postby AndyDufresne on Mon Sep 03, 2012 9:26 am

Someone should probably bump and take over the daily 'dice weather report' topic, so AslanTheKing can know when conditions are favorable or not. ;)


--Andy
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Re: Dice Stats

Postby donkeymile on Mon Sep 03, 2012 9:41 am

Aslan - I agree with viceroy that you appear to attack when odds are not in your favour, at least in your latest example.

And generally the better players are on top because over the course of an average playing period their strategy works - of course dice play a huge role in it as well but not to the extent you think.

I do believe that there is something fishy in the dice stats - as I have observed often - and even yesterday again - that my dice stats do not reflect exactly what happened ... which would be convenient.
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What if Random...

Postby Viceroy63 on Tue Sep 04, 2012 2:30 am

I have a theory about that. What if Random.org is really a spy information net used to pass along secret messages in numeric codes. Then of course they would say that their random numbering system is random when in fact it can be a deliberate message for some one and depending on the code you end up winning or losing all of your rolls.
:lol:
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Re: Dice Stats

Postby Symmetry on Tue Sep 04, 2012 1:37 pm

donkeymile wrote:what I meant by real life was a RISK game ... not literal real life - dice are much different than real warriors.

History is replete with examples of minority forces destroying much larger armies ... its usually strategy that came out on top in those cases ... I just rolled some dice ...


As is this site- it happens. It ain't a given that having larger numbers means you'll win. It simply means that you have a higher probability of winning.

Your example could also occur in real life. You were simply unlucky, plus your tactics were poor. Either you used auto-attack, or you manually kept attacking even when the odds were against you.

Neither are good ideas,
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Re: Dice Stats

Postby BigBallinStalin on Wed Sep 05, 2012 12:35 pm

Fools! The dice aren't real! Randomness is an illusion! The atmospheric noise from random.org is really generated by the beliefs of those Evil Dicists, who are seeking to trick us with their intensity cubes.

"I'm mad as hell, and I'm not going to take it anymore!"
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Re: Dice Stats

Postby AslanTheKing on Thu Sep 13, 2012 7:14 pm

Symmetry wrote:
donkeymile wrote:what I meant by real life was a RISK game ... not literal real life - dice are much different than real warriors.

History is replete with examples of minority forces destroying much larger armies ... its usually strategy that came out on top in those cases ... I just rolled some dice ...


As is this site- it happens. It ain't a given that having larger numbers means you'll win. It simply means that you have a higher probability of winning.

Your example could also occur in real life. You were simply unlucky, plus your tactics were poor. Either you used auto-attack, or you manually kept attacking even when the odds were against you.

Neither are good ideas,


u guys are so afraid of the auto attack button, it used to be crap, it has been fixed,
if i lose against my opponent 1 troop, then i press autoattack if there is only one troop, it works
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Re: Dice Stats

Postby BigBallinStalin on Thu Sep 13, 2012 8:37 pm

AslanTheKing wrote:
Symmetry wrote:
donkeymile wrote:what I meant by real life was a RISK game ... not literal real life - dice are much different than real warriors.

History is replete with examples of minority forces destroying much larger armies ... its usually strategy that came out on top in those cases ... I just rolled some dice ...


As is this site- it happens. It ain't a given that having larger numbers means you'll win. It simply means that you have a higher probability of winning.

Your example could also occur in real life. You were simply unlucky, plus your tactics were poor. Either you used auto-attack, or you manually kept attacking even when the odds were against you.

Neither are good ideas,


u guys are so afraid of the auto attack button, it used to be crap, it has been fixed,
if i lose against my opponent 1 troop, then i press autoattack if there is only one troop, it works


A few months from now, you'll be complaining about the auto-attack dice.
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Re: Dice Stats

Postby Funkyterrance on Thu Sep 13, 2012 8:42 pm

BigBallinStalin wrote:
AslanTheKing wrote:u guys are so afraid of the auto attack button, it used to be crap, it has been fixed,
if i lose against my opponent 1 troop, then i press autoattack if there is only one troop, it works


A few months from now, you'll be complaining about the auto-attack dice.


Rofl. It's funny because its true! :lol:
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