BigBallinStalin wrote:
(new avatar for nietz)
Dice go in, dice go out. Unexplainable indeed.
--Andy
Moderators: Global Moderators, Discussions Team
BigBallinStalin wrote:
(new avatar for nietz)
chang50 wrote:nietzsche wrote:Robinette wrote:Bad dice can happen anywhere...
Sounds like you guys have something in common with this guy:
Those of you who keep saying that don't stop to think about it anymore, you are being arrogants.
You take us like idiots, and make little jokes for others to see.
Do you think I don't understand random? I do.
What I'm saying is that dice is way too streaky here. Over time it does even out, which is normal, but the problem with the streaks is that you might get shitty dice when it matters, and once you are dead, you get super really good dice and the stats even out, but the problem is the fact that it was streaky.
I remember reading somewhere the way it was taken from random.org and how they make some moves to accomodate it that seriously didn't make any sense to me at the time, but I won't say they are wrong in that because I didn't give it much thought, but what it did seem to me is that the numbers could be just taken how they were given by random.org
I'm asking you politely to stop making those "subtle" jokes, to you and to andy. If you want to call me idiot directly, that's fine with me, and it suits me better.
Of course the dice are streaky,as I understand it this is an inevitable feature of any random allocation of numbers, but do you have any evidence that they are streakier for some players more than for others,then you would have an excellent point?

VioIet wrote:you are not classy enough for me niet
i know the vulgarness that you are capable of
AndyDufresne wrote:BigBallinStalin wrote:
(new avatar for nietz)
Dice go in, dice go out. Unexplainable indeed.
--Andy
nietzsche wrote:You are right in this, unless there was some way to make a log of every dice battle we really can't. And I believe that's because of the way the code is, it's not possible to implement this without making a big change. The pros of such a change would be that we could get conclusive proof that the dice is or not working correctly, that is not that streaky as some of us think, and that we could replay games, that'd be cool.
The cons, well, a lot of time to implement the changes in the code, the lots of space that would be required (not sure how much really, perhaps 5 times what it takes to log everything else) and of course the I/O reads and writes x 5. Also, we could tell if in a game a player was greatly favored by the dice, which would take some credit from him.. I don't know if that's good or bad...
nietzsche wrote:Robinette wrote:Bad dice can happen anywhere...
Sounds like you guys have something in common with this guy:
Those of you who keep saying that don't stop to think about it anymore, you are being arrogants.
You take us like idiots, and make little jokes for others to see.
Do you think I don't understand random? I do.
What I'm saying is that dice is way too streaky here. Over time it does even out, which is normal, but the problem with the streaks is that you might get shitty dice when it matters, and once you are dead, you get super really good dice and the stats even out, but the problem is the fact that it was streaky.
I remember reading somewhere the way it was taken from random.org and how they make some moves to accomodate it that seriously didn't make any sense to me at the time, but I won't say they are wrong in that because I didn't give it much thought, but what it did seem to me is that the numbers could be just taken how they were given by random.org
I'm asking you politely to stop making those "subtle" jokes, to you and to andy. If you want to call me idiot directly, that's fine with me, and it suits me better.

owenshooter wrote:i disagree with you and i'm right!



VioIet wrote:you are not classy enough for me niet
i know the vulgarness that you are capable of
zimmah wrote:nietzsche wrote:Robinette wrote:Bad dice can happen anywhere...
Sounds like you guys have something in common with this guy:
Those of you who keep saying that don't stop to think about it anymore, you are being arrogants.
You take us like idiots, and make little jokes for others to see.
Do you think I don't understand random? I do.
What I'm saying is that dice is way too streaky here. Over time it does even out, which is normal, but the problem with the streaks is that you might get shitty dice when it matters, and once you are dead, you get super really good dice and the stats even out, but the problem is the fact that it was streaky.
I remember reading somewhere the way it was taken from random.org and how they make some moves to accomodate it that seriously didn't make any sense to me at the time, but I won't say they are wrong in that because I didn't give it much thought, but what it did seem to me is that the numbers could be just taken how they were given by random.org
I'm asking you politely to stop making those "subtle" jokes, to you and to andy. If you want to call me idiot directly, that's fine with me, and it suits me better.
you are an idiot but i still agree with you on this subject.
as far as i know, random.org creates a batch of numbers (each of them 5 numbers long) and selects 1 number from the list and than throws away the number after use. however, that's exactly opposite to random. they should not throw away numbers after use.
maxfaraday wrote:JD you're a ****ing multi and we both know it and I don't give a s**t if you're smart enough to stay under the radar, you're still a cheater
Dibbun wrote:Quit thinking you're good.
nietzsche wrote:quit thinking you're good.

Jdsizzleslice wrote:zimmah wrote:nietzsche wrote:Robinette wrote:Bad dice can happen anywhere...
Sounds like you guys have something in common with this guy:
Those of you who keep saying that don't stop to think about it anymore, you are being arrogants.
You take us like idiots, and make little jokes for others to see.
Do you think I don't understand random? I do.
What I'm saying is that dice is way too streaky here. Over time it does even out, which is normal, but the problem with the streaks is that you might get shitty dice when it matters, and once you are dead, you get super really good dice and the stats even out, but the problem is the fact that it was streaky.
I remember reading somewhere the way it was taken from random.org and how they make some moves to accomodate it that seriously didn't make any sense to me at the time, but I won't say they are wrong in that because I didn't give it much thought, but what it did seem to me is that the numbers could be just taken how they were given by random.org
I'm asking you politely to stop making those "subtle" jokes, to you and to andy. If you want to call me idiot directly, that's fine with me, and it suits me better.
you are an idiot but i still agree with you on this subject.
as far as i know, random.org creates a batch of numbers (each of them 5 numbers long) and selects 1 number from the list and than throws away the number after use. however, that's exactly opposite to random. they should not throw away numbers after use.
No, he is not really, I lost an 11v2 on Das Schloss that would have given me a secured bonus. This was against someone who did not know how to play the map Very well. So, obviously, it burned me up when he won the game, all because of round 3 or 4, when I lost an 11v2
My bad streak consisted of nearly 31% win rate on 3v2 attacks with well over 500 rolls of 3v2 attacks. I rolled 6's at about 15% of the time and the defender rolled 6's at about 17.5% (it was 18% for a long time).

VioIet wrote:you are not classy enough for me niet
i know the vulgarness that you are capable of

VioIet wrote:you are not classy enough for me niet
i know the vulgarness that you are capable of
nietzsche wrote:We should make an alliance and not pay premium until things about the dice are make clear, that'll put pressure and make lackattack make it a priority, and even if we are wrong, it'll be settled forever. All we need is that the dice challenges are logged, then, volunteers here would make nice plugins to graph and study the dice.

JustCallMeStupid wrote:I think he like I want streaks not to be so long. 500 rolls at 31% win rate is a freaking long loser streak. Maybe after 100 rolls of being significantly (4%) above or below the 37% average rate of winning your dice are somehow skewed towards slightly better or worse dice for 40 rolls to help balance things out or maybe ur next 100 rolls are somehow barely skewed higher so that you might still roll worse than 37% it is less likely.
From my perspective of rolling 500 rolls at 31% it seems so statistically unlikely that somehow I feel like I am being punished whether I am or not. It makes the game very frustrating.

Users browsing this forum: No registered users and 4 guests