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Re: %$#&#%*&%^&( DICE

PostPosted: Wed Oct 10, 2012 11:11 am
by AslanTheKing
HighlanderAttack wrote:I am with you--f*ck CC RANDOMNESS



Sorry to see your points go down, one of the best players here,
but i agree on the f*ck randomness of CC

Re: %$#&#%*&%^&( DICE

PostPosted: Wed Oct 10, 2012 11:20 am
by AslanTheKing
nietzsche wrote:MOTHER FUCKER WTF IS GOING ON WITH THIS FUCKING SHIT WHAT THE f*ck!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!1

ATMOSPHERIC NOISE ?? THESE DICE ROLLS APPEAR TO BE TAKEN FROM LACKATTACK'S ASS NOISE



This is exactly how i felt after 10 beers, wow, what a small world. ;)

Re: %$#&#%*&%^&( DICE

PostPosted: Wed Oct 10, 2012 12:50 pm
by Seulessliathan
Pirlo wrote:you know? I created only one decent quote in my whole life... "lack is the excuse of losers!"


fixed

Re: %$#&#%*&%^&( DICE

PostPosted: Tue Oct 16, 2012 11:50 pm
by nietzsche
http://www.conquerclub.com/game.php?game=11809161

He didn't only went in over 1,3,17 breaking NA, he killed 5 more territories in NA. Ok, thats fine, we'll both deploy 6 next turn, I can work with that.. nope, he kills my deployed amount without losing 1, continues to take over NA. Alright, I can still fight back if I'm fast enough and break him before he starts, which I do, I have a 4 in Mexico city, if he only has normal dice i can break him again before he cashes in his next turn, no, perfect dice again, kills my 4 doesn't lose 1, and goes ahead to take 1,1,1,3 to take SA as well.

That was 3 turns in a row in which he had perfect dice, or maybe he lost a few armies. And I'm not talking killing 3,3 with a 4, no he killed 1,3,17,1,1,1,1,1,6,2,2,1,4,1,1,1,3 having depployed like 26 in those 3 turns, don't forget all of those territories he has to occupy, where he leaves a 1, it's not like a single 30 vs 45, nope.

And the dice aren't streaky?

It was beyond good luck, it was impossible. Yet it happened.

They say that with big numbers the dice evens up, well recently I attacked 62 vs 32 and ended up with 13.

Re: %$#&#%*&%^&( DICE

PostPosted: Wed Oct 17, 2012 7:04 pm
by BigBallinStalin
Image

Re: %$#&#%*&%^&( DICE

PostPosted: Tue Oct 23, 2012 7:32 pm
by nietzsche
SOMEBODY FUCKINNG FIX THIS SHIT !!!!!!!!!!!!!!!!!!!!!!!!!!

Re: %$#&#%*&%^&( DICE

PostPosted: Tue Oct 23, 2012 7:59 pm
by nietzsche
5 games in a row, all of them


ALL OF THEM with bad dice against me.

go ahead, go check.

in 4 of them my opponent accepts which is proof enough

or just check the log, you will see for instance that in the eurasia game i deployed 10 in the first round, couldn't take any territory, and lost more than 10 of course, as i was making 4s

or the europe 1914 game, when i cash my set, in that turn i lost 14 in a row, couldn't even get a card, next, my oponent took like 10 territories.

dice isn't streaky huh.

Re: %$#&#%*&%^&( DICE

PostPosted: Tue Oct 23, 2012 10:56 pm
by nietzsche
guess what happened in my 6th game today?


well, dice fucked me.

Re: %$#&#%*&%^&( DICE

PostPosted: Tue Oct 23, 2012 11:00 pm
by nietzsche
go watch my 7th game live, im being fucked again.

Re: %$#&#%*&%^&( DICE

PostPosted: Tue Oct 23, 2012 11:07 pm
by nietzsche
started my 8th game, first three attacks were 3vs1 challenges, lost all three

Re: %$#&#%*&%^&( DICE

PostPosted: Wed Oct 24, 2012 10:22 am
by AndyDufresne
Neitzsche, I think you must be a black-hole for all bad dice. Or maybe...is it more than just dice? Have you ever been hit by a car? Or had your house catch on fire?


--Andy

Re: %$#&#%*&%^&( DICE

PostPosted: Wed Oct 24, 2012 11:47 am
by KoolBak
His house is made of concrete....his dice aren't......lol

Re: %$#&#%*&%^&( DICE

PostPosted: Wed Oct 24, 2012 12:46 pm
by nietzsche
AndyDufresne wrote:Neitzsche, I think you must be a black-hole for all bad dice. Or maybe...is it more than just dice? Have you ever been hit by a car? Or had your house catch on fire?


--Andy


Actually, I'm very aware of how I could've been creating my dice, (more like given dice the opportunity to f*ck me by wearing a short skirt, or by not taking better decisions sooner) but I really thought about it yesterday, and I was having a great day, in any case my psyche would've wanted it to continue. Or who knows, maybe I'm very fucked up and I wanted my day to suck a bit because I don't feel worthy of happiness.


No Andy.

Yesterday is a date that will live in infamy.

Re: %$#&#%*&%^&( DICE

PostPosted: Wed Oct 24, 2012 12:48 pm
by nietzsche
KoolBak wrote:His house is made of concrete....his dice aren't......lol


I pity all of you Americans with your wooden houses.

Image

Re: %$#&#%*&%^&( DICE

PostPosted: Wed Oct 24, 2012 12:57 pm
by AndyDufresne
We should play a 1vs1 sometime on a standard / basic map. Then I can see (and hopefully benefit) from your bad dice in person.


--Andy

Re: %$#&#%*&%^&( DICE

PostPosted: Wed Oct 24, 2012 1:05 pm
by maxfaraday
Speaking of bad dice... I lost a 19vs1 a couple of weeks ago...
What's your worst roll guys?

Re: %$#&#%*&%^&( DICE

PostPosted: Wed Oct 24, 2012 1:10 pm
by KoolBak
nietzsche wrote:
KoolBak wrote:His house is made of concrete....his dice aren't......lol


I pity all of you Americans with your wooden houses.

Image


My house is made of beer cans :D

Re: %$#&#%*&%^&( DICE

PostPosted: Wed Oct 24, 2012 6:44 pm
by AslanTheKing
dice behave strange those days, so better dont play, wait 2 more days
thats much to dice, and auto attack, don't even think of it, no matter how good your moment is now, forget it

Re: %$#&#%*&%^&( DICE

PostPosted: Thu Oct 25, 2012 12:51 am
by BigBallinStalin
I've checked the arrangement of tea leaves today.

They bode well.

Let loose the rolls and conquer with luck.

Re: %$#&#%*&%^&( DICE

PostPosted: Thu Oct 25, 2012 10:18 am
by AndyDufresne
BigBallinStalin wrote:I've checked the arrangement of tea leaves today.

They bode well.

Let loose the rolls and conquer with luck.


Luckily I checked BBS's prognostication before taking my turn earlier, and things worked out great.


--Andy

Re: %$#&#%*&%^&( DICE

PostPosted: Thu Oct 25, 2012 5:26 pm
by BigBallinStalin
AndyDufresne wrote:
BigBallinStalin wrote:I've checked the arrangement of tea leaves today.

They bode well.

Let loose the rolls and conquer with luck.


Luckily I checked BBS's prognostication before taking my turn earlier, and things worked out great.


--Andy


You see? It works.

Re: %$#&#%*&%^&( DICE

PostPosted: Sat Nov 03, 2012 12:34 am
by Dukasaur
Yeah, the thing I hate most about CC is that you can't pick up the dice and fling them across the room.

Re: %$#&#%*&%^&( DICE

PostPosted: Sat Nov 03, 2012 3:01 am
by Chewie1
Dukasaur wrote:Yeah, the thing I hate most about CC is that you can't pick up the dice and fling them across the room.




Ive been tempted to sling the laptop accross the room a time or two :shock: :shock:

Re: %$#&#%*&%^&( DICE

PostPosted: Sat Feb 02, 2013 1:26 pm
by JimTapken
AndyDufresne wrote:We should play a 1vs1 sometime on a standard / basic map. Then I can see (and hopefully benefit) from your bad dice in person.


--Andy

make sure your doing the same for your high rankers being they get the dice in their favor. its called "code the site for my investors to always win".

You want good dice?.. you have to give money to the owner so he can rip off all the low ranks and non investors

There's a real problem with your beautiful dice system when someone can take out 11 troops with 11 troops then move on with the 6 they had left and take out 6 more terts without losing a single fucking troop.

this site will never change simply because the investors will pull their money out of here...

you think they keep rank and win all the time cus there dice suck?.. f*ck NO! notice any mods losing rank?.. they're immune from losing as a favor for being a mod

Re: %$#&#%*&%^&( DICE

PostPosted: Sat Feb 02, 2013 9:06 pm
by AslanTheKing
make sure your doing the same for your high rankers being they get the dice in their favor. its called "code the site for my investors to always win".

You want good dice?.. you have to give money to the owner so he can rip off all the low ranks and non investors

There's a real problem with your beautiful dice system when someone can take out 11 troops with 11 troops then move on with the 6 they had left and take out 6 more terts without losing a single fucking troop.

this site will never change simply because the investors will pull their money out of here...

you think they keep rank and win all the time cus there dice suck?.. f*ck NO! notice any mods losing rank?.. they're immune from losing as a favor for being a mod[/quote]

I dont agree with the said below
f*ck NO! notice any mods losing rank?.. they're immune from losing as a favor for being a mod[/quote]

but the rest, for SURE