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Why CC's Membership is (actually) Declining

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Re: Why CC's Membership is (actually) Declining

Postby Ffraid on Wed Jul 18, 2012 8:55 am

Mr Changsha wrote:
Ffraid wrote:
Mr Changsha wrote:...Fog and freestyle options tempt the virtuous...

Ah, but Changsha, I put it to you.... What is virtue without temptation?


Very true, Ffraid. If one considers that a society made up of entirely virtuous indinividuals would be so lobotomised as to effectively stagnate (and I believe this quite sincerely), then instituting an absolute, zero-tolerance policy on farmers - CC's equivalent of the criminal class - would naturally negatively affect the site. My view has consistantly been that we need the very players we castigate, as they are part of what gives this site its verve and edge.

But what am I to do or say when, after musing upon the problem for no small amount of time, I came to the conclusion that the very settings that allow farming to exist have finally corrupted us all? That farming or criminality is not limited to the acceptable - in societal terms - 1 percent or so of the population, but has in fact seeped into the general mass of our virtual world? And when my mind glides from that concept to the general fall in the popularity of the site..what should I say then?

I suppose one could draw an analogy with theft. If no one stole a thing then society woulld be too safe. We need the demon in the shadows to give us the instinctive desire to protect our possessions and our kin. Without it society would, as I said, stagnate. But what would happen if a society created the conditions whereby anyone and everyone could steal, whenever they felt like it? Such a society would be untenable of course. People would move away and find a place to live that made some sense.

That is CC's issue with virtue and temptation.

In your analogy, Mr Changsha, the temptations of the thief are the possessions of the people. Would you remove the very possessions from society in order to prevent them from being stolen? How, then, are you any better than the thief? Of what significance is your virtue if there is never any possibility of being led astray? I feel certain that people, with the exception of John Lennon, of course, would never tolerate such a drastic measure.

You are correct, however, in your assertion that a society in which anyone and everyone could steal, whenever they felt like it, would be untenable. What solution, then? The only conclusion to be drawn is that thievery must be punished and the thief be held accountable for his duplicity.

I shouldn't be concerned that this would eliminate the criminal class entirely, thereby effectively homogenizing society to the point of boredom, for, as Robinette rightly noted, when we emerge from our innocence, having endured the trials of temptation, there will inevitably be some that choose vice over virtue. Even given the existence of punishment, there will always be crime. It is the nature of humanity.

Only in this way, Mr Changsha, can virtue retain any meaning. Plus, you get to keep your shit.

Translation guide (for those who have a problem with analogies):
Options, specifically those of fog and freestyle, are represented by possessions or shit.
The Conquer Club community is society or the people.
The role of the farmer is played by the thief.
Temptation and virtue, as shall ever be the case, remain temptation and virtue.
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Re: Why CC's Membership is (actually) Declining

Postby maasman on Sat Jul 21, 2012 4:20 pm

I take great offense to what you say about freestyle and fog. I have finally plowed through this entire thread and I do have a few thoughts.

CC needs freestyle. It is what separates it from many other sites, and is one of the reasons why I stayed. I HAD to play freestyle when I was freemium because otherwise I would almost never get a turn. I think the main issue with freestyle is when clickes came around. That simplified so many things for so many people that I couldn't compete anymore. Of course, I had premium by then, but for the first couple of years I did not. I think the main problem with freestyle is the massive increase in speed people gained by using these add ons. You say the alpha players are the ones that don't play these settings, I say the alpha players are the ones that don't need add ons. I use BOB myself, but I could most definitely go without it. This massive increase in speed really accelerated the farming. Think about how much farming could get done if the fastest people suddenly could only play at half speed or worse? I see things about people taking more than 1 region a second, I will never be able to manage to come even close to that, maybe 1 region every 2 seconds at my fastest, but more like 3+.

As far as fog is concerned, it adds far more strategy than anything it is possibly hurting. Sunny games are boring, I don't want to be able to see everyone at once, it makes things way too easy. I know I could get to colonel on 6+ player esc sunny, but I highly doubt I could do it on fog. Fog is way too much fun for way too many people to get rid of it, and freestyle is too important for freemiums because it always them to actually play a game or two a day if they so choose. I understand your point about farming with freestyle and fog on tricky maps, I myself tend not to go towards those since it isn't fun for me, I'd get farmed all day. I don't think you can make this site better by removing anything from it, I think the only way to actually improve it is through addition and reformatting. Reformat the the layouts, give newbies some more help, fix a couple of things and I think most of these issues will go away.
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Re: Why CC's Membership is (actually) Declining

Postby natty dread on Sat Jul 21, 2012 4:39 pm

maasman wrote:reestyle is too important for freemiums because it always them to actually play a game or two a day if they so choose


So basically, if we had free speed games for freemiums, they wouldn't need freestyle for anything...
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Re: Why CC's Membership is (actually) Declining

Postby maasman on Sat Jul 21, 2012 5:11 pm

natty dread wrote:
maasman wrote:reestyle is too important for freemiums because it always them to actually play a game or two a day if they so choose


So basically, if we had free speed games for freemiums, they wouldn't need freestyle for anything...


If they can have 4 games being speed then yeah potentially. If you only offer one at a time or some other limit then no, I still think freestyle is necessary, or at least not as bad as people are making it out to be.
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Re: Why CC's Membership is (actually) Declining

Postby Fozzie on Tue Jul 24, 2012 10:16 am

Here's my two cents... I've been a member for a long time, and have always been freemium. I've never paid for two reasons - I 'm a cheapskate, and I'm afraid that if I was allowed more than four games at a time I would spend all of my time here. My wife would not like that at all (so maybe that's three reasons.) Anyway, the site has become somewhat intimidating. 200+ maps to play is great, but asking a noobie to sort through them and understand what he's looking at is ridiculous. Map categories are badly needed. Choosing those categories will be an entirely separate argument. And I would also be in favor of restricting some of the game options for noobies until they complete X number of games. Don't take away any of the complexity from the advanced users (nobody is forced to join a game with options they don't like), but making those options something that a player must "earn" the ability to play is just fine. Video games have been doing that for years - with unlockable levels, etc.

Allowing freemium players to play one speed game at a time could be a hook to get more members, and may even get more people to upgrade to be able to play more than one at a time. Again, make this something that you must earn the right to get. And I also think that accounts that have been inactive for a long period of time (years) should be deleted.

Regarding the points, rankings, and possibly having more than one scoreboard: points are points. How you get them is up to you. Personally I think it's harder to beat 7 other players in 1 game than it is to beat 7 different people 1v1. And I am proud of my ranking and every point that I have earned, but I'm not going to lose any sleep over the fact that other people are ahead of me. Changing the scoreboard should be a low priority.
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Re: Why CC's Membership is (actually) Declining

Postby owenshooter on Tue Jul 24, 2012 11:29 am

people have been saying the same thing for years and it has fallen on deaf ears. the admins are content with what they have going here and change is far too long in between... i won't get into the systematic destruction of the forums, i'll just stick to comments on your rehashed/revisited spot on idea... this is a no brainer, i do not know why they have not done some sort of version of this. making a PAID tournament that then releases a press release picked up by 1 outlet, is not the way to bring members back or new people knocking on the door. this site is stale/stagnate and is slowly dying. they need to move forward or just simply wait for something better to come along and render them obsolete...-el Jesus negro

Fozzie wrote:Here's my two cents... I've been a member for a long time, and have always been freemium. I've never paid for two reasons - I 'm a cheapskate, and I'm afraid that if I was allowed more than four games at a time I would spend all of my time here. My wife would not like that at all (so maybe that's three reasons.) Anyway, the site has become somewhat intimidating. 200+ maps to play is great, but asking a noobie to sort through them and understand what he's looking at is ridiculous. Map categories are badly needed. Choosing those categories will be an entirely separate argument. And I would also be in favor of restricting some of the game options for noobies until they complete X number of games. Don't take away any of the complexity from the advanced users (nobody is forced to join a game with options they don't like), but making those options something that a player must "earn" the ability to play is just fine. Video games have been doing that for years - with unlockable levels, etc.

Allowing freemium players to play one speed game at a time could be a hook to get more members, and may even get more people to upgrade to be able to play more than one at a time. Again, make this something that you must earn the right to get. And I also think that accounts that have been inactive for a long period of time (years) should be deleted.

Regarding the points, rankings, and possibly having more than one scoreboard: points are points. How you get them is up to you. Personally I think it's harder to beat 7 other players in 1 game than it is to beat 7 different people 1v1. And I am proud of my ranking and every point that I have earned, but I'm not going to lose any sleep over the fact that other people are ahead of me. Changing the scoreboard should be a low priority.
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Re: Why CC's Membership is (actually) Declining

Postby nippersean on Thu Jul 26, 2012 3:05 pm

Damn fine post Fozzie. In various forms these have been suggested before. Personally I'm still not convinced there's so much wrong with the site. Just might be helpful if a few of the ones Fozzie highlighted actually got done.
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Re: Why CC's Membership is (actually) Declining

Postby krikee on Tue Aug 28, 2012 3:02 pm

Mr Changsha wrote:1. Abolish fog
2. Abolish Freestyle.


A hearty "amen" to #2, and may #1 never happen.
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Re: Why CC's Membership is (actually) Declining

Postby Funkyterrance on Tue Aug 28, 2012 5:41 pm

Tis true, without war on cc, especially on an intellectual level, stagnation is inevitable. Good vs. Evil, etc., etc., ect....
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Re: Why CC's Membership is (actually) Declining

Postby Viceroy63 on Fri Aug 31, 2012 11:09 am

Can some one please explain it to me, how we know that membership is actually in decline?

Is there a business report out on CC in the Wall Street Journal or something?

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Re: Why CC's Membership is (actually) Declining

Postby Dukasaur on Fri Aug 31, 2012 1:49 pm

Viceroy63 wrote:Can some one please explain it to me, how we know that membership is actually in decline?

Is there a business report out on CC in the Wall Street Journal or something?

779

Look at the scoreboard. There is a line at the top that says something like:
15117 results on 61 pages:

Names are removed from the scoreboard if they haven't played within 30 days, so that 15117 tells you how many people were playing 30 days ago. Then go to this thread:http://www.conquerclub.com/forum/viewtopic.php?f=6&t=152877 and compare numbers that were posted by other people on other dates, like this one:Subject: Is CC Declining?
MrBenn wrote:
Pirlo wrote:and now the scoreboard says 16637 instead of +17300 a couple of weeks ago!

16192 now
(Just as a randomly-chosen example.)
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Re: Why CC's Membership is (actually) Declining

Postby Viceroy63 on Fri Aug 31, 2012 4:29 pm

Thanks! I did not know that.

I guess that it could also be a seasonal thing. perhaps membership goes up in the winter season when folks don't want to go out into the cold so much and down in the summer months when everyone wants to be at the beach and all. Or I could be wrong?
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Re: Why CC's Membership is (actually) Declining

Postby Dukasaur on Fri Aug 31, 2012 10:11 pm

Viceroy63 wrote:Thanks! I did not know that.

I guess that it could also be a seasonal thing. perhaps membership goes up in the winter season when folks don't want to go out into the cold so much and down in the summer months when everyone wants to be at the beach and all. Or I could be wrong?
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You're quite right, there is a seasonal fluctuation. Unfortunately, the drop we have seen over the last year or so is too large for the seasonal fluctuation to account for.
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Re: Why CC's Membership is (actually) Declining

Postby isaiah40 on Fri Aug 31, 2012 11:24 pm

15095 on 61 pages
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Re: Why CC's Membership is (actually) Declining

Postby Robinette on Sat Sep 01, 2012 10:39 am

Dukasaur wrote:
Viceroy63 wrote:Thanks! I did not know that.

I guess that it could also be a seasonal thing. perhaps membership goes up in the winter season when folks don't want to go out into the cold so much and down in the summer months when everyone wants to be at the beach and all. Or I could be wrong?
782

You're quite right, there is a seasonal fluctuation. Unfortunately, the drop we have seen over the last year or so is too large for the seasonal fluctuation to account for.



To really understand this properly,
it would be helpful to know a few more things...

Are premium members dropping at a greater rate? or less?
Are other similar established sites trending down? or up?
Are we trending less new recruits? or trending more retiring veterans?
Are "referred members" trending down at a greater rate?

mnnnnnn... makes you wonder.......
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