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Funkyterrance wrote:Ok I read the first four pages of this and am hoping what I have to say is not repeating anyone.
I will admit that when I first joined the site I was interested in simply playing a game of risk when I could not play in rl.
I am not sure, however, that casual gamers leaving is the reason for the decline. Could it be that the element of rank spoils the "casual" atmosphere for every player, veteran or new? Winning a game loses some of its thunder when its overshadowed by the fact that you are "still a private". Its a disgusting film that covers this site. It sucks the life out of the game tbh.
Its like hanging out in a casino, everyone is supposed to be having fun but look around you and most people look miserable, or at least much more serious than you can be to enjoy a game as you should.
My suggestion, if this is the point of this thread, is to have a whole separate area of games where scoring is not affected. Rank will not matter during these games, I don't care how you figure this possible, just make it so. I'm sure you all can work something out.
Picture this:
You are invited to your friends house and after dinner you all decide to play a game of risk. Only when the game starts, everyone puts on costumes according to how many games they have won in the past. Your friend's Dad has a fekking crown on his head, get what I mean? You get a shabby overcoat. You make this a regular thing but no matter how many times you beat your friends dad (about half the time) he still gets to wear the crown and you the shabby coat because he plays seven days a week and you can only fit in one. He beats your friends' other friends constantly because they are just there for the food and therefore racks up more and more points on his little scoresheet. He's not even fun to play against, he just sits there silently, checking his scoresheet from time to time. One week you are invited to come over for the usual game and you tell him you can't because you have to wash your hair.
Bruceswar » Tue Aug 28, 2012 8:59 pm wrote:We all had tons of men..

kentington wrote:Funkyterrance wrote:Ok I read the first four pages of this and am hoping what I have to say is not repeating anyone.
I will admit that when I first joined the site I was interested in simply playing a game of risk when I could not play in rl.
I am not sure, however, that casual gamers leaving is the reason for the decline. Could it be that the element of rank spoils the "casual" atmosphere for every player, veteran or new? Winning a game loses some of its thunder when its overshadowed by the fact that you are "still a private". Its a disgusting film that covers this site. It sucks the life out of the game tbh.
Its like hanging out in a casino, everyone is supposed to be having fun but look around you and most people look miserable, or at least much more serious than you can be to enjoy a game as you should.
My suggestion, if this is the point of this thread, is to have a whole separate area of games where scoring is not affected. Rank will not matter during these games, I don't care how you figure this possible, just make it so. I'm sure you all can work something out.
Picture this:
You are invited to your friends house and after dinner you all decide to play a game of risk. Only when the game starts, everyone puts on costumes according to how many games they have won in the past. Your friend's Dad has a fekking crown on his head, get what I mean? You get a shabby overcoat. You make this a regular thing but no matter how many times you beat your friends dad (about half the time) he still gets to wear the crown and you the shabby coat because he plays seven days a week and you can only fit in one. He beats your friends' other friends constantly because they are just there for the food and therefore racks up more and more points on his little scoresheet. He's not even fun to play against, he just sits there silently, checking his scoresheet from time to time. One week you are invited to come over for the usual game and you tell him you can't because you have to wash your hair.
FunkyT-Bone, I agree with you here. I don't know that others feel this way, but I have often wished for unranked games. I think the flaming in those sections would be a lot less. The only problem I see with this is that deadbeaters will increase. Possible solution is that premiums can use a filter so that they don't have to play against those with a deadbeat level of -1 or lower. Whatever that ranking would be.
Woodruff wrote:kentington wrote:Funkyterrance wrote:Ok I read the first four pages of this and am hoping what I have to say is not repeating anyone.
I will admit that when I first joined the site I was interested in simply playing a game of risk when I could not play in rl.
I am not sure, however, that casual gamers leaving is the reason for the decline. Could it be that the element of rank spoils the "casual" atmosphere for every player, veteran or new? Winning a game loses some of its thunder when its overshadowed by the fact that you are "still a private". Its a disgusting film that covers this site. It sucks the life out of the game tbh.
Its like hanging out in a casino, everyone is supposed to be having fun but look around you and most people look miserable, or at least much more serious than you can be to enjoy a game as you should.
My suggestion, if this is the point of this thread, is to have a whole separate area of games where scoring is not affected. Rank will not matter during these games, I don't care how you figure this possible, just make it so. I'm sure you all can work something out.
Picture this:
You are invited to your friends house and after dinner you all decide to play a game of risk. Only when the game starts, everyone puts on costumes according to how many games they have won in the past. Your friend's Dad has a fekking crown on his head, get what I mean? You get a shabby overcoat. You make this a regular thing but no matter how many times you beat your friends dad (about half the time) he still gets to wear the crown and you the shabby coat because he plays seven days a week and you can only fit in one. He beats your friends' other friends constantly because they are just there for the food and therefore racks up more and more points on his little scoresheet. He's not even fun to play against, he just sits there silently, checking his scoresheet from time to time. One week you are invited to come over for the usual game and you tell him you can't because you have to wash your hair.
FunkyT-Bone, I agree with you here. I don't know that others feel this way, but I have often wished for unranked games. I think the flaming in those sections would be a lot less. The only problem I see with this is that deadbeaters will increase. Possible solution is that premiums can use a filter so that they don't have to play against those with a deadbeat level of -1 or lower. Whatever that ranking would be.
The site is not interested in doing this because it holds the idiotic idea that it would corrupt the ranking system. Yeah, that system that already is corrupted so badly that it's worthless.
Bruceswar » Tue Aug 28, 2012 8:59 pm wrote:We all had tons of men..

BigBallinStalin wrote:(1) The truth is that we are only a small sample, and our area of concern (?'ers) are completely missing from our analysis.
In order to understand the problem and find ways to effectively expand, they'd have to conduct basic marketing research (e.g. surveys).
Until then, we're just spinning our wheels--on the issue of new recruits. On other issues it's different:
(2) Over time, some veterans do get bored, but with all the updates, new maps, etc. most veterans remain, but this may change (again, lacking statistics on subgroup behavior doesn't help).
(3) Finally, if the perceived profits of addressing the problem fail to offset (lackattack's) the opportunity cost, then we can expect CC to ignore the problems, or not take the problems seriously.
Bruceswar » Tue Aug 28, 2012 8:59 pm wrote:We all had tons of men..

BigBallinStalin wrote:(1) The truth is that we are only a small sample, and our area of concern (?'ers) are completely missing from our analysis.
In order to understand the problem and find ways to effectively expand, they'd have to conduct basic marketing research (e.g. surveys).
Until then, we're just spinning our wheels--on the issue of new recruits. On other issues it's different:
(2) Over time, some veterans do get bored, but with all the updates, new maps, etc. most veterans remain, but this may change (again, lacking statistics on subgroup behavior doesn't help).
(3) Finally, if the perceived profits of addressing the problem fail to offset (lackattack's) the opportunity cost, then we can expect CC to ignore the problems, or not take the problems seriously.
Funkyterrance wrote:BigBallinStalin wrote:(1) The truth is that we are only a small sample, and our area of concern (?'ers) are completely missing from our analysis.
In order to understand the problem and find ways to effectively expand, they'd have to conduct basic marketing research (e.g. surveys).
Until then, we're just spinning our wheels--on the issue of new recruits. On other issues it's different:
(2) Over time, some veterans do get bored, but with all the updates, new maps, etc. most veterans remain, but this may change (again, lacking statistics on subgroup behavior doesn't help).
(3) Finally, if the perceived profits of addressing the problem fail to offset (lackattack's) the opportunity cost, then we can expect CC to ignore the problems, or not take the problems seriously.
1st Point:
I'll address the ?s. They are the ones who come to the site and find that links to the site are basically false advertising in that you can't play free risk online here. That is, without waiting a day or so to take your first turn.
Funkyterrance wrote:2nd Point:
I agree that most veterans won't leave. I, however, think this has little to do with new updates. They are just hooked. Those that leave are either pissed at the management, dice, precious time being lostor are just simply tired of risk (most rare).
Funkyterrance wrote:3rd Point:
True, and the fact that the paying customers of cc seem more motivated to investigate market research of the site than its profiteer only reenforces the suspicion that he doesn't think its worth the venture.
kentington wrote:BigBallinStalin wrote:(1) The truth is that we are only a small sample, and our area of concern (?'ers) are completely missing from our analysis.
In order to understand the problem and find ways to effectively expand, they'd have to conduct basic marketing research (e.g. surveys).
Until then, we're just spinning our wheels--on the issue of new recruits. On other issues it's different:
(2) Over time, some veterans do get bored, but with all the updates, new maps, etc. most veterans remain, but this may change (again, lacking statistics on subgroup behavior doesn't help).
(3) Finally, if the perceived profits of addressing the problem fail to offset (lackattack's) the opportunity cost, then we can expect CC to ignore the problems, or not take the problems seriously.
I have to say I love it when people can give pretty sound theories and still manage to be entertaining. It may be because I picture Jack Nicholson in a dinosaur outfit saying all of this stuff.


thegreekdog wrote:I actually came here to play Risk on maps other than classic.
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