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KiIIface wrote:What if there was a way to make it so the first few games a new player joins HAVE to be on the standard classic settings. Let's say 4-10ish games. That way they will realize that style of gameplay is definitely available and let them decide if they want to jump into the chaos of some more complicated but still great maps.

KiIIface wrote:What if there was a way to make it so the first few games a new player joins HAVE to be on the standard classic settings. Let's say 4-10ish games. That way they will realize that style of gameplay is definitely available and let them decide if they want to jump into the chaos of some more complicated but still great maps.


Funkyterrance wrote:Again, I don't like...humor, dark or otherwise.

Funkyterrance wrote:Again, I don't like...humor, dark or otherwise.
natty dread wrote:KiIIface wrote:What if there was a way to make it so the first few games a new player joins HAVE to be on the standard classic settings. Let's say 4-10ish games. That way they will realize that style of gameplay is definitely available and let them decide if they want to jump into the chaos of some more complicated but still great maps.
No, that's counter-productive. Forcing players to a certain type of game is just going to turn them away.
Fewnix wrote:For discussion. I am pretty pleased with Conquer Club, appreciate what many have done, are doing and will do. I thank you and we should thank me and thank many others.
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We can get into lots of data discussion -key maybe is the premium membership/profit of CC dropping so owner wants to shut down? Wish I knew more about the dude who did and does this. Thank you.
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I sense few paid people, but hundreds of volunteers maybe thousands (depending on your definitions) doing things- running games and wars, training others in SoC and training academies and tool and strategies, , thousands as clan members, doing wars tourneys, medals, fora.big shout out for the map makers. I get thousands maybe ten thousand chatting in fora and game chat with thousands of games open
thank you
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P.s. I sense rhe owner appreciates this community and would let us do lots of cool things. How about we accentuate the positive and look not only at what is desireable but also doable.
Cool?
jltile1 wrote:One thing I think that might help is to, as new members join a admin or a volunteer show them around and help them out,and yes everyone that joins. I was completely lost when I joined the site. I looked at my games played when I first joined and holy crap what was I doing. I played games and settings and got smoked. That being said I could of just gave up, but I do love risk so stayed but maybe a lot of players are just leaving.
MegaProphet wrote:jltile1 wrote:One thing I think that might help is to, as new members join a admin or a volunteer show them around and help them out,and yes everyone that joins. I was completely lost when I joined the site. I looked at my games played when I first joined and holy crap what was I doing. I played games and settings and got smoked. That being said I could of just gave up, but I do love risk so stayed but maybe a lot of players are just leaving.
The yarn craft social network ravelry has a user created and run welcome group. When new users join the site a member of the group is assigned to them. They send the new user an email explaining some key elements to the site and offering to help them out. A similar thing could be done here. It's a small solution that doesn't rely on lack
...For of course the incredible increase in settings has also meant that it is now easier than ever to set up a game - on an unusual map - with strange settings and thus defeat the new or casual player. It is odd to think that CC have actually increased the prospect of farming by the expansion of settings. But it is surely true. It is hard to argue with that idea that the best players play on simple maps and simple settings and defeat the opposition squarely. Yet since my arrival on this site the opportunity to create an unholy combination of settings and map has been positively encouraged. This is not much fun for the casual player 'looking for a decent game of Risk'. And don't forget - you CC addicts reading this - that the vast majority of players on this site are looking for a 'decent game of Risk'. I know most of you have played so many games that you have managed to bore yourselves silly of the original game that brought you here, but you simply don't reflect the average gamer. Strangely, possibly unbelieveably, I actually do. And I know it is harder to get a decent game of Risk here than before. A game not ruined (for the average gamer) by a combination of map and settings that mean he is likely to lose before he has even set a foot on the map.


nagerous wrote:Dibbun is a well known psychotic from the forums
Army of GOD wrote:Congrats to Dibbun, the white jesus, and all of his mercy and forgiveness.
Jdsizzleslice wrote: So you can crawl back to whatever psychosocial nutjob hole you came from.
Dibbun wrote:Membership is declining because this site is full of elitist douchebags who rub their clan affiliation, rank, points, and doubles/triples/quads skills in other people's faces, and half the posts in the forum are bitching about dice, drop, "luck," and whatever else, while the other half are cutesy kiss-ass monkey references directed at Andy. Or "think pieces" about how glorious a certain rank is or how noobs should be regulated more. Site is declining, solution is obviously to drive more noobs away with restrictions...

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