Why CC's Membership is (actually) Declining

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Re: Why CC's Membership is (actually) Declining

Postby DiM on Tue Jul 10, 2012 7:37 am

Dibbun wrote:Membership is declining because this site is full of elitist douchebags who rub their clan affiliation, rank, points, and doubles/triples/quads skills in other people's faces, and half the posts in the forum are bitching about dice, drop, "luck," and whatever else, while the other half are cutesy kiss-ass monkey references directed at Andy. Or "think pieces" about how glorious a certain rank is or how noobs should be regulated more. Site is declining, solution is obviously to drive more noobs away with restrictions...


less than 10% of people on this site actually bother visiting the forums. so even if all that elitistic crap that you're talking about would be true, it would only affect a small percentage of people. :roll:
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Re: Why CC's Membership is (actually) Declining

Postby Frito Bandito on Tue Jul 10, 2012 8:16 am

Chuuuuck wrote:It has already been mentioned. But I think the simplest answer is this. When a new person comes to this site, they instantly click on "Join A Game" and all they find at the top of the list are the games that have sat there the longest. They have sat there the longest because everyone who has been here a while are smart enough to not join them because they provide zero (0) entertainment. The newbie plays that game, realizes how much it sucks, and doesn't come back.

The number goes down because people get burnt out and tired of playing and leave. This is a natural thing, we just aren't replacing them with people like we should.

Some how the site needs to become more welcoming to new people. Get them involved in the type of games they are looking for. Which I agree with the OP, is similar to a game of risk. They need to be geared towards decent games somehow. And pushed away from the first 2-3 pages of "Join A Game."



Yep, there is so much "garbage" on the games to join, it's ridiculous...
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Re: Why CC's Membership is (actually) Declining

Postby eddie2 on Tue Jul 10, 2012 8:51 am

one thing i have not seen mentioned here is the tourney section of the site... this has also expanded loads since the addition of the tab at top for direct access.. i have noticed loads of players now running more premium membership prizes for these tourneys which state a set amount of games needing left open by freemiums. if they leave these games open (usually 2 needed.) it also slows up the casual side of things. also freemiums will not pay for preemium while in these tourneys. and if they run slow or get abandoned i know i would be extremely pissed because of it.
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Re: Why CC's Membership is (actually) Declining

Postby greenoaks on Tue Jul 10, 2012 9:20 am

eddie2 wrote:one thing i have not seen mentioned here is the tourney section of the site... this has also expanded loads since the addition of the tab at top for direct access.. i have noticed loads of players now running more premium membership prizes for these tourneys which state a set amount of games needing left open by freemiums. if they leave these games open (usually 2 needed.) it also slows up the casual side of things. also freemiums will not pay for preemium while in these tourneys. and if they run slow or get abandoned i know i would be extremely pissed because of it.

4 or 5 freemiums being affected by one of those tournaments is nothing compared to the other issues mentioned in this thread.
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Re: Why CC's Membership is (actually) Declining

Postby eddie2 on Tue Jul 10, 2012 9:30 am

greenoaks wrote:
eddie2 wrote:one thing i have not seen mentioned here is the tourney section of the site... this has also expanded loads since the addition of the tab at top for direct access.. i have noticed loads of players now running more premium membership prizes for these tourneys which state a set amount of games needing left open by freemiums. if they leave these games open (usually 2 needed.) it also slows up the casual side of things. also freemiums will not pay for preemium while in these tourneys. and if they run slow or get abandoned i know i would be extremely pissed because of it.

4 or 5 freemiums being affected by one of those tournaments is nothing compared to the other issues mentioned in this thread.


the issue is not 1 thing it is lots of things adding up to 1 big thing. so this part is just as important as the others... like what has been mentioned.

like the clan world there are more freemiums joining clans needing to keep all games available for these.
tourneys lots more where freemiums are keeping there games for these.

like what many are saying there are loads more sections to the site and things are getting bigger but the freemium free games have not increased to help them experiance more sides of the site they can pick only 1 section to take part in. and proberly get feed up.

i am only talking on newr members joining the site and not longer standing ones who are leaving. that is another issue.
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Re: Why CC's Membership is (actually) Declining

Postby jltile1 on Tue Jul 10, 2012 9:35 am

Dibbun wrote:Membership is declining because this site is full of elitist douchebags who rub their clan affiliation, rank, points, and doubles/triples/quads skills in other people's faces, and half the posts in the forum are bitching about dice, drop, "luck," and whatever else, while the other half are cutesy kiss-ass monkey references directed at Andy. Or "think pieces" about how glorious a certain rank is or how noobs should be regulated more. Site is declining, solution is obviously to drive more noobs away with restrictions...



You are nuts. People start threads about dice and you start them about beating a higher ranked player lol. And this thread doesn't have anything to do with said is only n the forums.
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Re: Why CC's Membership is (actually) Declining

Postby General Brock II on Tue Jul 10, 2012 9:37 am

I think that the real problem is the dice... Hundreds of people quit after watching their opponents take five or six territories in a single turn with a deployment of 3 men to just be limited to taking a feeble 1 man down at the cost of 4. Here's an example: Game 11360046 - with a mere 9 men, Tenebrus split his men and took down his pair at Aoria. What the heck?!

Let me tell you, if it weren't for clans, I'm pretty sure that three-quarters of the players in the Regiment (myself included) would have quit, by now.
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Re: Why CC's Membership is (actually) Declining

Postby jltile1 on Tue Jul 10, 2012 9:46 am

king achilles wrote:
...For of course the incredible increase in settings has also meant that it is now easier than ever to set up a game - on an unusual map - with strange settings and thus defeat the new or casual player. It is odd to think that CC have actually increased the prospect of farming by the expansion of settings. But it is surely true. It is hard to argue with that idea that the best players play on simple maps and simple settings and defeat the opposition squarely. Yet since my arrival on this site the opportunity to create an unholy combination of settings and map has been positively encouraged. This is not much fun for the casual player 'looking for a decent game of Risk'. And don't forget - you CC addicts reading this - that the vast majority of players on this site are looking for a 'decent game of Risk'. I know most of you have played so many games that you have managed to bore yourselves silly of the original game that brought you here, but you simply don't reflect the average gamer. Strangely, possibly unbelieveably, I actually do. And I know it is harder to get a decent game of Risk here than before. A game not ruined (for the average gamer) by a combination of map and settings that mean he is likely to lose before he has even set a foot on the map.


Some ideas gets to my mind for this. You are saying that the casual gamer may be put off if he is played on a game where there are settings or even objectives of the map that might put him at a disadvantage if he does not really know enough information about the map or settings, it could make him think that this is not what he registered for. Eventually, it will make him not to bother returning.

There are game settings and maps that are more adapted to certain hardcore gamers and there are some that are more suited for the casual gamer who are really here just to have fun. How can he have fun if he doesn't understand the game settings or even how complex the map is or there is a certain strategy on how to play that particular map that some veteran players have found a way to do it with certain settings. If these are his first 2 or 4 games, and he loses 'miserably' I can understand why he would leave.

So there are at least 2 types of CC gamers - a casual gamer and a hardcore gamer.

A casual gamer who plays for fun and doesn't really mind if he loses or wins.
A hardcore gamer who is more passionate about the game and looks after his rank, points, medals and other stats (at least something like that).



Well here is the point a casual player is not a player that wants, or doesn't care if they loose, but rather that doesn't want it to be complicated. As risk takes some stragety yes but you can always see the entire board, your Internet speed means nothing, there are no bombardments, and the list goes on.

I think anyone playing a stragety game wants to win, or why would you even play. Ya someone might not throw a big fit as some hardcore gamers, but I think everyone wants to win. Im not saying take all the settings away at all, but something in my eyes should be done to help the newer players learn how the site works. And I am a serious gamer and some the stuff round here makes me wanna leave just saying.
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Re: Why CC's Membership is (actually) Declining

Postby greenoaks on Tue Jul 10, 2012 10:08 am

eddie2 wrote:
greenoaks wrote:
eddie2 wrote:one thing i have not seen mentioned here is the tourney section of the site... this has also expanded loads since the addition of the tab at top for direct access.. i have noticed loads of players now running more premium membership prizes for these tourneys which state a set amount of games needing left open by freemiums. if they leave these games open (usually 2 needed.) it also slows up the casual side of things. also freemiums will not pay for preemium while in these tourneys. and if they run slow or get abandoned i know i would be extremely pissed because of it.

4 or 5 freemiums being affected by one of those tournaments is nothing compared to the other issues mentioned in this thread.


the issue is not 1 thing it is lots of things adding up to 1 big thing. so this part is just as important as the others... like what has been mentioned.

like the clan world there are more freemiums joining clans needing to keep all games available for these.
tourneys lots more where freemiums are keeping there games for these.

like what many are saying there are loads more sections to the site and things are getting bigger but the freemium free games have not increased to help them experiance more sides of the site they can pick only 1 section to take part in. and proberly get feed up.

i am only talking on newr members joining the site and not longer standing ones who are leaving. that is another issue.

the 4 or 5 affected are outweighed by the many who stick around because of tournaments.
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Re: Why CC's Membership is (actually) Declining

Postby Pedronicus on Tue Jul 10, 2012 10:17 am

Great post chang. Agree with everything you wrote in the OP.

Nothing will happen, but it was damn good read.
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Re: Why CC's Membership is (actually) Declining

Postby ahunda on Tue Jul 10, 2012 10:30 am

king achilles wrote:So there are at least 2 types of CC gamers - a casual gamer and a hardcore gamer.

A casual gamer who plays for fun and doesn't really mind if he loses or wins.
A hardcore gamer who is more passionate about the game and looks after his rank, points, medals and other stats (at least something like that).

I think, this is somewhat besides the point. The main question/distinction here is: Old/new players.

Once people are hooked into the site, some stick to playing casual games and never get involved with the community (forums, clans, tournaments, etc.), others get involved more deeply. Some care about points/rank/medals, others not. Some prefer old school Risk style maps, some the tricky & special maps. There are many different ways how to use & enjoy the site, but that is not the point here.

The point here is how to get new players hooked. The point is new players coming to the site, most of them probably after googling for "Risk Online", and what their first impression is, and why so many of them leave & never come back. And the reasons are pretty obvious:

The CC interface will lead these people to either the "Join a Game" page (filled with obscure games with obscure maps & settings, that have nothing to do with the game they came here for) or the "Start a Game" page (an overwhelming mess of maps, options & settings, that is hard to navigate for new people).

Solution: Re-vamp the interface. natty dreads posts on the matter have been very good.

a) Make 2 "Join a Game" pages. One for "Beginners" (only showing Sequential Standard games on standard maps), one including everything. Or simply hide all the special games by default, with an expand button "Show advanced/expert games", or something.

b) Hide all the special settings on the "Start a Game" & "Find a Game" pages too, yet again with an expand button "Show advanced/expert settings".

c) Create map categories. Separate the old school Risk style maps from the rest. Only include the standard Risk maps in "Beginners" Join/Find/Start a Game pages. With an expand button to unlock the rest.

And the second big issue, that makes people leave & never come back, as pointed out repeatedly: The long waiting time between turns. Just imagine the activity, if every Freemium would be allowed to play 1 Speed game at a time.

Consider it, and consider other incentives for buying Premium. 1 Speed Game with 5 Minutes turns for Freemiums, unlimited Speed Games with 1,2,3,4,5 Minutes turns for Premiums. Just for example.
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Re: Why CC's Membership is (actually) Declining

Postby greenoaks on Tue Jul 10, 2012 10:42 am

ahunda wrote:And the second big issue, that makes people leave & never come back, as pointed out repeatedly: The long waiting time between turns. Just imagine the activity, if every Freemium would be allowed to play 1 Speed game at a time.


but restrict them to simple settings and maps. if they want to play the full range of maps & settings they have to pay.
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Re: Why CC's Membership is (actually) Declining

Postby nietzsche on Tue Jul 10, 2012 10:57 am

Excellent thread.

But why do we bother? Much has been said about this and nothing (significant) changes.

The owner doesn't care anymore, for whatever reason. With all the wealth of ideas many have poured here, in other posts about the matter and in the suggestion forum, someone with time could create a site that would make CC die in a matter of days. If the owner cared about the money he'd be implementing those changes, but he doesn't.

Let's cut the crap with the "takes time" response. If he wanted he would've already.

I remember the time when we used to play "rt" games every day, about 8ET, there were no speed games back then and we went to live chat to set up one, or since we were here anticipating those games already, we would just set-up a 6 man private game, and those interested will ask for the password. Those who were late would join the game chat and that way the next game was filled. And game chat was always fun too. If one had to go for some reason and there was no sitter available, we would just simply let it become casual and start another real time game.

Now, if you want a quickie you look for a speed game, but almost never you see an interesting game there, except for those who are into gambles (luxemburg assassin) and into getting points by being fast (doodle freestyle). Sometimes a good game is up, but filled with low ranked players. So you simply satisfy your craving with a mano a mano. But you are rarely satisfied.

BTW, the point inflation is also a problem, there were many 3000-3500 conquerors that would sweep the floor with today's 4500-5000 conquerors.
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Re: Why CC's Membership is (actually) Declining

Postby natty dread on Tue Jul 10, 2012 2:02 pm

Being on this site lately feels like watching a train crash.

Things are going to hell but you just can't look away - you just have to stick around to see how it all ends.
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Re: Why CC's Membership is (actually) Declining

Postby KraphtOne on Tue Jul 10, 2012 4:29 pm

I think the problem is that too many people got bored whilst reading long posts, fell asleep, fell out of their chair, hit their heads, and are now in comas...

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