ahunda wrote:king achilles wrote:So there are at least 2 types of CC gamers - a casual gamer and a hardcore gamer.
A casual gamer who plays for fun and doesn't really mind if he loses or wins.
A hardcore gamer who is more passionate about the game and looks after his rank, points, medals and other stats (at least something like that).
I think, this is somewhat besides the point. The main question/distinction here is: Old/new players.
Once people are hooked into the site, some stick to playing casual games and never get involved with the community (forums, clans, tournaments, etc.), others get involved more deeply. Some care about points/rank/medals, others not. Some prefer old school Risk style maps, some the tricky & special maps. There are many different ways how to use & enjoy the site, but that is not the point here.
The point here is how to get new players hooked. The point is new players coming to the site, most of them probably after googling for "Risk Online", and what their first impression is, and why so many of them leave & never come back. And the reasons are pretty obvious:
The CC interface will lead these people to either the "Join a Game" page (filled with obscure games with obscure maps & settings, that have nothing to do with the game they came here for) or the "Start a Game" page (an overwhelming mess of maps, options & settings, that is hard to navigate for new people).
Solution: Re-vamp the interface. natty dreads posts on the matter have been very good.
a) Make 2 "Join a Game" pages. One for "Beginners" (only showing Sequential Standard games on standard maps), one including everything. Or simply hide all the special games by default, with an expand button "Show advanced/expert games", or something.
b) Hide all the special settings on the "Start a Game" & "Find a Game" pages too, yet again with an expand button "Show advanced/expert settings".
c) Create map categories. Separate the old school Risk style maps from the rest. Only include the standard Risk maps in "Beginners" Join/Find/Start a Game pages. With an expand button to unlock the rest.
And the second big issue, that makes people leave & never come back, as pointed out repeatedly: The long waiting time between turns. Just imagine the activity, if every Freemium would be allowed to play 1 Speed game at a time.
Consider it, and consider other incentives for buying Premium. 1 Speed Game with 5 Minutes turns for Freemiums, unlimited Speed Games with 1,2,3,4,5 Minutes turns for Premiums. Just for example.
This is a great post
It is very easy if you look at the first most the players play is the classic risk map with typical settings of the original game. How are people getting to the site exactly as you said google risk online, and I'm sure that a lot goes into making this site a first on that list. You are right a lot of people will not make it to the forums, some will after a while, and some if they do some digging around.
When a new player joins they usually will hit join game exactly the problem. They will have 20-30 pages of game where the setting have nothing to do with why they signed up,which was to play a decent stragety game. Not some crazy map that you need to play ten times before you can figure out.
There really needs to be some blocks on newer player joining a lot of these games awaiting. And yes if you split the games awaiting into novice intermediate and expert it would change a lot of how to find games. Classic map is easy but let even someone who has played 2000 classic map and 1000 doodle map play city mogul freestyle fog is not fair. Or lunar war and arms race the list goes on. And to see players seeking out those matches here or simply setting them up knowing that a beginner will join and a easy 10 points is what are making some walk. I do think there really needs to be some thought to bringing the classic map back to a priority.
Letting freemiums play some speed games is also a great idea, as to get them involved all the way around. Yes I only bought my prem beacuse of speed games, but I think that might get more players to buy in as they will get hooked on playing real time. Other sites do offer to let you play real time for free.
I my self have played in a few games where one and two strips have joined and never stand a chance. A trip or quad game for example freestyle settings with a team manual deployment they have never stood a chance. Half the team games here are never fair. Take the tourney games and clan wars out the mix and you have a serious lop sided system here. You have four elite players then a one strip joins well who is to follow usually lower ranks then they get hammered.
Hope some thing can be done but seems as the last thread no one want to do anything.