Re: Escalating etiquette
Posted: Mon Sep 17, 2012 8:32 pm
I rarely avoid carding just so as to avoid cashing for 4, for the reasons which have been explained. But sometimes i will check on a 4 card set if it is enough to cash and make a sweep the next turn (i.e. target is currently on 3) and going to 5 would decrease my chances of survival (eg if all players have 3 cards, so anyone with a 3 card set could take me out). This is definately part of strategy and i have never seen anyone frown upon such a move.
The possibility of turtling on 1 card is a bit more puzling. On another site i play on, as well as giving ponts for second and third place, another difference is the games are 30 seconds per turn. So turtling on 1 card in a bad position is standard practice.
On conquerclub there is no prize for 2nd which may explain in part why turtling on 1 card in classic is so rare. However you could win if someone misses a kill (which is why turtling on 1 is most likely better than on 0). On CC a speed game can last for two hours or so, so it is not very satisfying to just sit and do nothing all that time. But this is less of an issue in 24 hour games, since you are not sat waiting in between turns, and if you have many games on the go there is no great psychological aversion to being inactive in one of them. So i would guess that the reason it is rare in 24 hour games this is in part an etiquette thing too.
Missing a turn on 5 seems like cheating to me. In a few situations it can give advantage, i have seen players get winning positions that way in a game or two. However by doing so you are gaining an unfair advantage over those who are unwilling to delay the game in such a way. And as someone pointed out the actual rules of the board game make it impossible to miss.
The possibility of turtling on 1 card is a bit more puzling. On another site i play on, as well as giving ponts for second and third place, another difference is the games are 30 seconds per turn. So turtling on 1 card in a bad position is standard practice.
On conquerclub there is no prize for 2nd which may explain in part why turtling on 1 card in classic is so rare. However you could win if someone misses a kill (which is why turtling on 1 is most likely better than on 0). On CC a speed game can last for two hours or so, so it is not very satisfying to just sit and do nothing all that time. But this is less of an issue in 24 hour games, since you are not sat waiting in between turns, and if you have many games on the go there is no great psychological aversion to being inactive in one of them. So i would guess that the reason it is rare in 24 hour games this is in part an etiquette thing too.
Missing a turn on 5 seems like cheating to me. In a few situations it can give advantage, i have seen players get winning positions that way in a game or two. However by doing so you are gaining an unfair advantage over those who are unwilling to delay the game in such a way. And as someone pointed out the actual rules of the board game make it impossible to miss.