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tzor wrote:CONQUER*CLUB is a lot like the weather; actually it's not at all like the weather; nobody talks about it at all, but we can do something about it. Given the current nature of the Internet world, CC could easily see improved membership if it actually did some sort of advertising.
Now the good news is that ignoring the two advertisers, CC gets the #3 spot when one searches “Online risk.” That's good, but not everyone thinks specifically of risk. On the search of “Online Games” it does not appear on the first page. The Competition, on the other hand is on the first page.
Likewise there is the whole area of Facebook, especially given the general downfall of the original Zynga games and the general tendency of burnout by those not choosing the next ripoff game from that company. Advertisement on Facebook, even on a modest level could bring in huge results. The CC Facebook page only has 8,952 likes … it needs ten to a hundred times more to be effective.
I haven't been to the game convention scenes but you can easily get a good bang for your investment by showing up with a gaggle of cheap terminals for demonstrations. MPGN back in the 90's got a good return in membership numbers that way.
The point is that if you don't do anything; nothing gets done. Note that not all forms of advertisement needs management support. Every active member can push CC on facebook, twitter, or whatever social media that they use.
Woodruff wrote:tzor wrote:CONQUER*CLUB is a lot like the weather; actually it's not at all like the weather; nobody talks about it at all, but we can do something about it. Given the current nature of the Internet world, CC could easily see improved membership if it actually did some sort of advertising.
Now the good news is that ignoring the two advertisers, CC gets the #3 spot when one searches “Online risk.” That's good, but not everyone thinks specifically of risk. On the search of “Online Games” it does not appear on the first page. The Competition, on the other hand is on the first page.
Likewise there is the whole area of Facebook, especially given the general downfall of the original Zynga games and the general tendency of burnout by those not choosing the next ripoff game from that company. Advertisement on Facebook, even on a modest level could bring in huge results. The CC Facebook page only has 8,952 likes … it needs ten to a hundred times more to be effective.
I haven't been to the game convention scenes but you can easily get a good bang for your investment by showing up with a gaggle of cheap terminals for demonstrations. MPGN back in the 90's got a good return in membership numbers that way.
The point is that if you don't do anything; nothing gets done. Note that not all forms of advertisement needs management support. Every active member can push CC on facebook, twitter, or whatever social media that they use.
Honestly, I have difficulty recommending this site to friends any more...I can't imagine I'd want to advertise for it. Why would I want to advertise for a site that isn't interested in real improvement (and almost no changes at all, good or otherwise)?
rhp 1 wrote:Woodruff wrote:tzor wrote:CONQUER*CLUB is a lot like the weather; actually it's not at all like the weather; nobody talks about it at all, but we can do something about it. Given the current nature of the Internet world, CC could easily see improved membership if it actually did some sort of advertising.
Now the good news is that ignoring the two advertisers, CC gets the #3 spot when one searches “Online risk.” That's good, but not everyone thinks specifically of risk. On the search of “Online Games” it does not appear on the first page. The Competition, on the other hand is on the first page.
Likewise there is the whole area of Facebook, especially given the general downfall of the original Zynga games and the general tendency of burnout by those not choosing the next ripoff game from that company. Advertisement on Facebook, even on a modest level could bring in huge results. The CC Facebook page only has 8,952 likes … it needs ten to a hundred times more to be effective.
I haven't been to the game convention scenes but you can easily get a good bang for your investment by showing up with a gaggle of cheap terminals for demonstrations. MPGN back in the 90's got a good return in membership numbers that way.
The point is that if you don't do anything; nothing gets done. Note that not all forms of advertisement needs management support. Every active member can push CC on facebook, twitter, or whatever social media that they use.
Honestly, I have difficulty recommending this site to friends any more...I can't imagine I'd want to advertise for it. Why would I want to advertise for a site that isn't interested in real improvement (and almost no changes at all, good or otherwise)?
jesus... you play for free and drool on the forum pages talking shit about the site you take advantage of... classy...

Funkyterrance wrote:Again, I don't like...humor, dark or otherwise.
Army of GOD wrote:rhp 1 wrote:Woodruff wrote:tzor wrote:CONQUER*CLUB is a lot like the weather; actually it's not at all like the weather; nobody talks about it at all, but we can do something about it. Given the current nature of the Internet world, CC could easily see improved membership if it actually did some sort of advertising.
Now the good news is that ignoring the two advertisers, CC gets the #3 spot when one searches “Online risk.” That's good, but not everyone thinks specifically of risk. On the search of “Online Games” it does not appear on the first page. The Competition, on the other hand is on the first page.
Likewise there is the whole area of Facebook, especially given the general downfall of the original Zynga games and the general tendency of burnout by those not choosing the next ripoff game from that company. Advertisement on Facebook, even on a modest level could bring in huge results. The CC Facebook page only has 8,952 likes … it needs ten to a hundred times more to be effective.
I haven't been to the game convention scenes but you can easily get a good bang for your investment by showing up with a gaggle of cheap terminals for demonstrations. MPGN back in the 90's got a good return in membership numbers that way.
The point is that if you don't do anything; nothing gets done. Note that not all forms of advertisement needs management support. Every active member can push CC on facebook, twitter, or whatever social media that they use.
Honestly, I have difficulty recommending this site to friends any more...I can't imagine I'd want to advertise for it. Why would I want to advertise for a site that isn't interested in real improvement (and almost no changes at all, good or otherwise)?
jesus... you play for free and drool on the forum pages talking shit about the site you take advantage of... classy...
I'm pretty sure Woodruff has had premium in the past so inb4 he berates you for it.
rhp 1 wrote:Woodruff wrote:tzor wrote:CONQUER*CLUB is a lot like the weather; actually it's not at all like the weather; nobody talks about it at all, but we can do something about it. Given the current nature of the Internet world, CC could easily see improved membership if it actually did some sort of advertising.
Now the good news is that ignoring the two advertisers, CC gets the #3 spot when one searches “Online risk.” That's good, but not everyone thinks specifically of risk. On the search of “Online Games” it does not appear on the first page. The Competition, on the other hand is on the first page.
Likewise there is the whole area of Facebook, especially given the general downfall of the original Zynga games and the general tendency of burnout by those not choosing the next ripoff game from that company. Advertisement on Facebook, even on a modest level could bring in huge results. The CC Facebook page only has 8,952 likes … it needs ten to a hundred times more to be effective.
I haven't been to the game convention scenes but you can easily get a good bang for your investment by showing up with a gaggle of cheap terminals for demonstrations. MPGN back in the 90's got a good return in membership numbers that way.
The point is that if you don't do anything; nothing gets done. Note that not all forms of advertisement needs management support. Every active member can push CC on facebook, twitter, or whatever social media that they use.
Honestly, I have difficulty recommending this site to friends any more...I can't imagine I'd want to advertise for it. Why would I want to advertise for a site that isn't interested in real improvement (and almost no changes at all, good or otherwise)?
jesus... you play for free and drool on the forum pages talking shit about the site you take advantage of... classy...
Army of GOD wrote:I'm pretty sure Woodruff has had premium in the past so inb4 he berates you for it.
rhp 1 wrote:Woodruff wrote:tzor wrote:CONQUER*CLUB is a lot like the weather; actually it's not at all like the weather; nobody talks about it at all, but we can do something about it. Given the current nature of the Internet world, CC could easily see improved membership if it actually did some sort of advertising.
Now the good news is that ignoring the two advertisers, CC gets the #3 spot when one searches “Online risk.” That's good, but not everyone thinks specifically of risk. On the search of “Online Games” it does not appear on the first page. The Competition, on the other hand is on the first page.
Likewise there is the whole area of Facebook, especially given the general downfall of the original Zynga games and the general tendency of burnout by those not choosing the next ripoff game from that company. Advertisement on Facebook, even on a modest level could bring in huge results. The CC Facebook page only has 8,952 likes … it needs ten to a hundred times more to be effective.
I haven't been to the game convention scenes but you can easily get a good bang for your investment by showing up with a gaggle of cheap terminals for demonstrations. MPGN back in the 90's got a good return in membership numbers that way.
The point is that if you don't do anything; nothing gets done. Note that not all forms of advertisement needs management support. Every active member can push CC on facebook, twitter, or whatever social media that they use.
Honestly, I have difficulty recommending this site to friends any more...I can't imagine I'd want to advertise for it. Why would I want to advertise for a site that isn't interested in real improvement (and almost no changes at all, good or otherwise)?
jesus... you play for free and drool on the forum pages talking shit about the site you take advantage of... classy...
Funkyterrance wrote:Some valid points here but I have to say that ultimately if the site's owner doesn't want to bother with any of this stuff I'll be damned if I am going to try and promote the site. Until someone starts paying me for boosting its premium numbers I'm not doing any pushing of the site. If someone else wants to start comparable site whose owner gives a crap, sure, I'll support it wholeheartedly.
BigBallinStalin wrote:rhp 1 wrote:Woodruff wrote:tzor wrote:CONQUER*CLUB is a lot like the weather; actually it's not at all like the weather; nobody talks about it at all, but we can do something about it. Given the current nature of the Internet world, CC could easily see improved membership if it actually did some sort of advertising.
Now the good news is that ignoring the two advertisers, CC gets the #3 spot when one searches “Online risk.” That's good, but not everyone thinks specifically of risk. On the search of “Online Games” it does not appear on the first page. The Competition, on the other hand is on the first page.
Likewise there is the whole area of Facebook, especially given the general downfall of the original Zynga games and the general tendency of burnout by those not choosing the next ripoff game from that company. Advertisement on Facebook, even on a modest level could bring in huge results. The CC Facebook page only has 8,952 likes … it needs ten to a hundred times more to be effective.
I haven't been to the game convention scenes but you can easily get a good bang for your investment by showing up with a gaggle of cheap terminals for demonstrations. MPGN back in the 90's got a good return in membership numbers that way.
The point is that if you don't do anything; nothing gets done. Note that not all forms of advertisement needs management support. Every active member can push CC on facebook, twitter, or whatever social media that they use.
Honestly, I have difficulty recommending this site to friends any more...I can't imagine I'd want to advertise for it. Why would I want to advertise for a site that isn't interested in real improvement (and almost no changes at all, good or otherwise)?
jesus... you play for free and drool on the forum pages talking shit about the site you take advantage of... classy...
Yeah, that pretty much sums it up.
Woodruff can't share this site with people he knows because they would be exposed to his dribbling--which could prove embarrassing.
Woodruff wrote:rhp 1 wrote:Woodruff wrote:tzor wrote:CONQUER*CLUB is a lot like the weather; actually it's not at all like the weather; nobody talks about it at all, but we can do something about it. Given the current nature of the Internet world, CC could easily see improved membership if it actually did some sort of advertising.
Now the good news is that ignoring the two advertisers, CC gets the #3 spot when one searches “Online risk.” That's good, but not everyone thinks specifically of risk. On the search of “Online Games” it does not appear on the first page. The Competition, on the other hand is on the first page.
Likewise there is the whole area of Facebook, especially given the general downfall of the original Zynga games and the general tendency of burnout by those not choosing the next ripoff game from that company. Advertisement on Facebook, even on a modest level could bring in huge results. The CC Facebook page only has 8,952 likes … it needs ten to a hundred times more to be effective.
I haven't been to the game convention scenes but you can easily get a good bang for your investment by showing up with a gaggle of cheap terminals for demonstrations. MPGN back in the 90's got a good return in membership numbers that way.
The point is that if you don't do anything; nothing gets done. Note that not all forms of advertisement needs management support. Every active member can push CC on facebook, twitter, or whatever social media that they use.
Honestly, I have difficulty recommending this site to friends any more...I can't imagine I'd want to advertise for it. Why would I want to advertise for a site that isn't interested in real improvement (and almost no changes at all, good or otherwise)?
jesus... you play for free and drool on the forum pages talking shit about the site you take advantage of... classy...
I have devoted a great deal of money to this site, actually, both in my own premiums as well as tournament winnings from a good number of tournaments I ran...back when it was a site that improved from time to time. Currently, the site owner doesn't allow anyone to contact him, he doesn't make many updates at all, and when he does make updates, they are either exceptionally limited or devoted specifically to bringing in more money for him rather than being actual improvements to the site. I do currently play for free, and that is done as a means of protest on my part. I'm sorry you don't like my willingness to speak my mind about a site owner who is, in my opinion, useless to his site these days. I'm far from the only one who thinks so. If he's not willing to put effort into the site, why would I want to promote it?
Funkyterrance wrote:Wow, did I call that one or not?

tzor wrote:
Hold you cards, we have a BINGO! On the other hand it does tell me a bit more of him than I wanted to know. Seriously, is his whole anti-capitalist thing a result of a personal gripe with the site owner doing very little with this site because he might actually have a day job and there's no way this place is ever going to replace it? Really, "when he does make updates, they are either exceptionally limited or devoted specifically to bringing in more money for him rather than being actual improvements to the site." Does he think this guy is running this site to loose money? Of course he wants to make money!
tzor wrote:Funkyterrance wrote:Hold you cards, we have a BINGO! On the other hand it does tell me a bit more of him than I wanted to know. Seriously, is his whole anti-capitalist thing a result of a personal gripe with the site owner doing very little with this site because he might actually have a day job and there's no way this place is ever going to replace it? Really, "when he does make updates, they are either exceptionally limited or devoted specifically to bringing in more money for him rather than being actual improvements to the site." Does he think this guy is running this site to loose money? Of course he wants to make money!