52-player games

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52-player games

Postby BigBallinStalin on Fri Oct 26, 2012 10:54 am

Why does CC have a monopoly on these games?

Why can't we host our own 52-player games?


If people are willing to join, then so be it, right?



*(I guess there's some coding issue or whatevs involved, but would it be difficult to overcome?)
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Re: 52-player games

Postby MoB Deadly on Fri Oct 26, 2012 11:02 am

BigBallinStalin wrote:Why does CC have a monopoly on these games?

Why can't we host our own 52-player games?


If people are willing to join, then so be it, right?



*(I guess there's some coding issue or whatevs involved, but would it be difficult to overcome?)


I think if people made a ton more 52 player games it would be hard to get it full. This button makes it easy so that its easy to find, and fills relatively fast
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Re: 52-player games

Postby jleonnn on Fri Oct 26, 2012 11:05 am

That and I think if there were 52 player games everywhere it would have lost its shine. When we had those annually they felt a lot more special
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Re: 52-player games

Postby BigBallinStalin on Fri Oct 26, 2012 2:05 pm

MoB Deadly wrote:
BigBallinStalin wrote:Why does CC have a monopoly on these games?

Why can't we host our own 52-player games?


If people are willing to join, then so be it, right?



*(I guess there's some coding issue or whatevs involved, but would it be difficult to overcome?)


I think if people made a ton more 52 player games it would be hard to get it full. This button makes it easy so that its easy to find, and fills relatively fast


If that's the case, then put the new 52-P games on the button.

And if that's not possible (or undesirable by the CC-Elite), then let people make those games anyway to let the market decide.
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Re: 52-player games

Postby BigBallinStalin on Fri Oct 26, 2012 2:06 pm

jleonnn wrote:That and I think if there were 52 player games everywhere it would have lost its shine. When we had those annually they felt a lot more special


That's your opinion, but perhaps many other people think differently (and don't visit this forum). If we allowed others to host 52-player games then this issue would be resolved by people 'putting their points where their mouth is.'
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Re: 52-player games

Postby Pedronicus on Fri Oct 26, 2012 2:19 pm

with the decreasing number of members, it's projected that in 2016, there won't be 52 members left to fill that type of a setting
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Re: 52-player games

Postby BigBallinStalin on Fri Oct 26, 2012 6:00 pm

Pedronicus wrote:with the decreasing number of members, it's projected that in 2016, there won't be 52 members left to fill that type of a setting


Thank you, Dr. Doom-and-Gloom.
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Re: 52-player games

Postby Neoteny on Mon Oct 29, 2012 2:34 pm

I hear Obama is looking to nationalize the Club, which might save it, but it is still unclear as to whether this will include a redistribution of points.
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Re: 52-player games

Postby rdsrds2120 on Mon Oct 29, 2012 9:54 pm

Neoteny wrote:I hear Obama is looking to nationalize the Club, which might save it, but it is still unclear as to whether this will include a redistribution of points.


Will there be a point tax with a point tax bracket based on the monthly measure of net income of points?

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Re: 52-player games

Postby Neoteny on Mon Oct 29, 2012 10:05 pm

Of course. That will be necessary for the subsidization of farming.
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Re: 52-player games

Postby Haggis_McMutton on Thu Nov 01, 2012 11:07 am

Good effort, but it's not going far enough.

True freedom can only exist if we are able to create games with any ammount of real or imaginary players.
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Re: 52-player games

Postby koontz1973 on Thu Nov 01, 2012 11:16 am

Haggis_McMutton wrote:Good effort, but it's not going far enough.

True freedom can only exist if we are able to create games with any ammount of real or imaginary players.

Only if the imaginary players came with real points would I want this.
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Re: 52-player games

Postby DoomYoshi on Thu Nov 01, 2012 1:29 pm

Pedronicus wrote:with the decreasing number of members, it's projected that in 2016, there won't be 52 members left to fill that type of a setting


Is this true? Where are the membership decline stats?
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Re: 52-player games

Postby Funkyterrance on Fri Nov 02, 2012 1:06 am

DoomYoshi wrote:
Pedronicus wrote:with the decreasing number of members, it's projected that in 2016, there won't be 52 members left to fill that type of a setting


Is this true? Where are the membership decline stats?


Just read the writing on the wall. (Pedronicus Pun)
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