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Funkyterrance wrote:Again, I don't like...humor, dark or otherwise.
TeeGee wrote:It's not only possible, it has been done a few times, there are a few "risk" programs out there with various levels of artificial intelligence.
Army of GOD wrote:Little do you know that I am an actual computer.
frankiebee wrote:The problem with Risk is that it is most of the times more than 2 players. In 6 players games responding on the opponents strategy is as important as your own strategy. This would make it hard for a computer to get a significant advantage...

Chariot of Fire wrote:Disagree with Mets statement re algorithms 'knowing strategy' to some extent (but then I know nothing of technology but everything to do with strategy games) as every game-playing program has a catalogue of strategies from which it adopts at the opening. It will play one strategy, recognise the opponent's strategy and immediately compute whether it will win or lose if it sticks to its original gambit and respond accordingly.
Tech today would make for a far more efficient (and formidable) computer than Deep Blue, whose real strength lay in its ability to compute 200 million moves per second (an extraordinary advantage in tourney-playing conditions under the clock) rather than its software.

Army of GOD wrote:Little do you know that I am an actual computer.
Metsfanmax wrote:frankiebee wrote:The problem with Risk is that it is most of the times more than 2 players. In 6 players games responding on the opponents strategy is as important as your own strategy. This would make it hard for a computer to get a significant advantage...
Game-playing algorithms don't really know about strategy to begin with. If you can brute force your way through all the possible scenarios, it doesn't matter what your opponent's strategy is; you're still going to be making the best objective move. The problem is that with six players, it becomes increasingly more computationally demanding to sort out all the possible plays.
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