xiangwang wrote: Tenebrus wrote: xiangwang wrote: rhp 1 wrote:
jsnyder748 wrote:I am not talking about ass doodles mage! I know those are fast. Im talking about the games that take strategy and thinking,....not that ass doodles aren't fun....but classic and assassin fuedals and 1 v 1's take time to fill and stuff
Used to be able to to cash, attack, and end in fuedal in 2-3 seconds....too bad I never got into speed more
Pretty much every top freestyler can do that... which is prob part of the problem... imagine if ur unskilled at fs and jump into a game with a bunch of players with that type of speed... I imagine it would be quite intimidating and something u wouldn't be rushing in to do again....
I cannot do that. I just play casual 8 man standard freestyle, u don't really need speed. Just don't have to wait 24 hours for each player to go. Plenty of people still enjoy 8 player non-escalation standard games (u do get some stalemates). Only thing you need in freestyle in my opinion is mainly patience and time, not necessarily speed.
24 hour freestyle games are the devil's setting - all you need to win is no life, and an alarm clock.
Oh, and a room mate or three helps. BOOM! I wasn't sure I was going to go there, but I'm so
glad I did /stewie
Why is 24 hour freestyle the devil's setting? Are you stating it's worse than quickest finger/clickies. An alarm isn't useful when u cannot predict when people take their turns.
It is much worse than "quickest finger". In a normal freestyle game, everyone is on a level footing. You can see the turn starting, and yes, there will be times when the quickest player will win but that's balanced by the many times when a slower player can frustrate that with better strategy or planning or a block because the take-out isn't a 1 second job but needs more time than that. In 24hr freestyle, whoever can game it so that they are there at the start of a turn (and there are ways to do that, let's not pretend otherwise by saying you "can't predict" when other people will take their turn). That's why playing 24hr fs with people you know is particularly pernicious - even knowing the likely time that one or two other players will take their turn can give you an enormous advantage.
In speed fs the playing field is, at least in theory, level. In 24 hr freestyle you add some factors that are either about luck or people gaming the setting which are large enough to swing the game. It's worse even than 2 player on a simple map because at least the dice/first turn advantages should (again in theory) level out over time. That setting unavoidably adds elements of luck/gamesmanship which can't be avoided. I hates it, I hates it.