for all the mathematicians + other clowns

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Re: for all the mathematicians + other clowns

Postby betiko on Sat Apr 20, 2013 7:38 am

And the award to the most annoying dice complainer on CC goes to....
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Re: for all the mathematicians + other clowns

Postby AslanTheKing on Sun Apr 21, 2013 4:24 am

its not about complaining, its putting facts together,

if suddenly, u fail taking singles ( losing at least 3 troops on them), u dont succeed with 6vs3, 5vs2,
but opponents attack your 12 with 6 and succeed,
7vs2 and ure down to 5, try it again and end up with 3vs2, than i stop attacking

out of 40 games ( i had the swords by then)
i wanted to play save and joined classic, esc 8 guys,
i lost all of them, im not superiour at classic, but i know when to sting
now this percentage of losses, is hard to chew,

so what strategy is left
i was following the advices, build up defensesd ( opps go through them like hot knife through butter)
dont attack 3vs1,
have couple of stacks...
how can i improve, if i constantly fail,
can i join society of cooks ( do i have to be a cook to join?)
I used to roll the daizz
Feel the fear in my enemy´s eyes
Listen as the crowd would sing:

Long live the Army Of Kings !


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Re: for all the mathematicians + other clowns

Postby Mr Changsha on Sun Apr 21, 2013 5:14 am

Moving from 1vs1 standard (on which you could grab a major rank) to 8 man escalating (which is a completely different game) and not expecting your rank to drop like a stone would be an example of muddled thinking,

You have the issue that sequential 1vs1 will rarely allow you to top much over 2000, while large standard games can allow you to get past 3000, but only if you know how to play them. If you don't, and you have a major rank, then you are basically a tasty meal.

I would suggest that a 1vs1 player would be better to switch to dubs, trips or quads if they wanted to increase their rank as those games are more similar.

I think you have to accept that if you lost a bunch of those escalating games then you are obviously a bit crap at them. There is no shame in that. At games we are good at, we are able to overcome bad dice and still find ways to win. At games at which we suck, we are relying on GOOD dice to gain the win. Recently, I found my team down 72 to 49 at the end of round 2 on a trips game (europe). That we won was because I know my stuff on those settings and we hung on in there. A similar kind of disparity on different settings would equal an automatic loss for me as they would not be settings I specialise in.
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Re: for all the mathematicians + other clowns

Postby AAFitz on Sun Apr 21, 2013 5:25 am

If you are stupid enough to expect skill to matter in doodle...well...you deserve whatever you get :roll:

The strategic advice...is meant to be general advice, and it absolutely does not fit every situation.

In some situations, the only chance you have is to attack with absolutely everything and hope for the best, because if you are going to lose, you might as lose swinging.

Also, when you are up enough on a big map, and region count matters, attacking 3v1, 3v2 or even 3v3 is just fine. You just have to assume you will lose more than you kill...but as long as you factor that in, it doesnt make them bad attacks...it makes them risky choices, that you have to monitor progress on very carefully.

Luck and probability have much to do with the strategy, and often, you will get very bad luck, and the smaller and stupider the map...the more often the luck will matter.

Joining a doodle tournament is like joining a Bingo tournament....sure, you need to be able to read and talk....but after that, the game kind of decides it for you.
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Re: for all the mathematicians + other clowns

Postby AslanTheKing on Sun Apr 21, 2013 12:34 pm

i ll focus on different maps
no classic, luxembourg, doodle...
I used to roll the daizz
Feel the fear in my enemy´s eyes
Listen as the crowd would sing:

Long live the Army Of Kings !


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Re: for all the mathematicians + other clowns

Postby AslanTheKing on Sun Apr 21, 2013 2:53 pm

Thank you Mr. Changsha and AA Fitz,
your input is greatly appreciated and makes sense to me.
I used to roll the daizz
Feel the fear in my enemy´s eyes
Listen as the crowd would sing:

Long live the Army Of Kings !


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Re: for all the mathematicians + other clowns

Postby Robinette on Tue Apr 23, 2013 11:45 pm

AslanTheKing wrote:Thank you Mr. Changsha and AA Fitz,
your input is greatly appreciated and makes sense to me.



wow... those posts really were well written...
i need to take some notes...

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Re: for all the mathematicians + other clowns

Postby AslanTheKing on Wed Apr 24, 2013 8:04 pm

Robinette wrote:
wow... those posts really were well written...
i need to take some notes...



Thank you Mr. Robinette
your input is greatly appreciated and makes sense to me.

i will quicky make a note - a Robinote
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Last edited by AslanTheKing on Wed Jun 26, 2013 4:07 pm, edited 1 time in total.
I used to roll the daizz
Feel the fear in my enemy´s eyes
Listen as the crowd would sing:

Long live the Army Of Kings !


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Re: for all the mathematicians + other clowns

Postby Funkyterrance on Mon May 13, 2013 10:43 pm

First off, love the title.

So I had a chance to play my first rl risk game in ages the other day and believe me, the dice are just as fickle. I told my opponent(whom I was gracious enough to coach) that the game was over, barring insane dice on my part. I proceeded to throw the most ungodly dice I've seen in a long time, even on CC. It's just mojo, my man.
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Re: for all the mathematicians + other clowns

Postby AslanTheKing on Wed Jun 12, 2013 5:54 pm

i am rolling real life dice
the difference is , the way you roll the dice
u can shake it longer, use the other hand, throw with more force, with little force ....

on here u dont have the power to believe in superstition
here u have to click

the result is obviously always an awkward output
if u have good dice, horrible good dice
bad dice, or horrible bad dice

there is always this strange feeling after
I used to roll the daizz
Feel the fear in my enemy´s eyes
Listen as the crowd would sing:

Long live the Army Of Kings !


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Re: for all the mathematicians + other clowns

Postby Robinette on Sun Jun 16, 2013 3:05 pm

AslanTheKing wrote:i am rolling real life dice
the difference is , the way you roll the dice
u can shake it longer, use the other hand, throw with more force, with little force ....

on here u dont have the power to believe in superstition
here u have to click

the result is obviously always an awkward output
if u have good dice, horrible good dice
bad dice, or horrible bad dice

there is always this strange feeling after



no no no... this is where you are messing up...
obviously, you can't breathe on the dice here, and give them extra shaking, stuff like that...

HOWEVER... when i need to add finesse to the dice here,
i will take a long pause, cross my fingers on the other hand, and with great care execute either a soft touch of the button, or sometimes a super quick click when it's not really expecting it...

Now if it's a double loss, i will wait a minute or so, and do it the opposite way, maybe even switching hands...
But if it's a double win, I will quick quick quick click as many times as possible till i get a double loss...

So when it's going bad, take long pauses (the same effect as LOTS of dice shaking)
and when it's going well, fast clicks (same as rapid fire rolls on a hot streak)

Of course, random is as random does... but you will feel soooo much better, and will be less inclined to share your dice results, and thereby not tarnishing your street cred so badly, lol...
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Re: for all the mathematicians + other clowns

Postby frankiebee on Sun Jun 16, 2013 3:57 pm

If I need really good dice, I usually sacrifice something to the dice gods. Throw something out of the window from 3 high. Then I place my cursor on the auto attack button, flick of the monitor screen, and then click it. Then I look to a black screen for 5 minutes, speculating what the outcome is. Knowing it's allready decided, but still in tense for the result. Then I flick the screen back on, but don't look at it, I walk away knowing that on the screen is the answer, but im to afraid to look. Then I go to the toilet and if my shit is bigger than usual, that's a good sign. After Im done on the toilet I sprint back to the computer, cheering and shouting. I take a look and when I win the roll I go totally insane for 45 minutes.

If I lose the role I promise myself to never do this stupid ritual again...
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Re: for all the mathematicians + other clowns

Postby AslanTheKing on Sat Jun 22, 2013 5:54 pm

it helps to click the dice every 30 seconds
if u win, keep clicking, as soon u lose
wait 30 seconds
and if u have last troop standing to kill the guy and take his 5 spoils
and u have a 3-1 situation

wait ....................................................................................
5 minute and boom
it works
I used to roll the daizz
Feel the fear in my enemy´s eyes
Listen as the crowd would sing:

Long live the Army Of Kings !


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Re: for all the mathematicians + other clowns

Postby Bruceswar on Sun Jun 23, 2013 1:01 am

GoranZ wrote:
AslanTheKing wrote:i read things like, dont attack 3vs1

The one that said this is total noob... general rule for attacking is different, attack until you can make profit from your attack or create damage to your enemy. Statistically with 3v1 you can still create damage to your enemy. But if your attack doesn't have any meaning there is no need to be made.

AslanTheKing wrote:i tried to break a bonus of my opponent 4vs1, lost all
i tried to take my palace back, but couldnt deploy all to there to get it back, since i need to build somewhere else too,
so i tried a 5vs2, lost all, my palace gone

How many times you were successful? Or you are only counting your failures?

AslanTheKing wrote:my opponent congratulates me for the win, since he knows its game over
but in the next round attacks me with ridicoulous low troopcount
and turning the whole game around?

This is your fault... Its not up to you or your enemy to tell when the game is over. CC will tell that for you ;)

AslanTheKing wrote:now honestly, to lose a game this way is totally crap
and thats why CC is declining

wrong... CC is declining because of cheaters, because they are tolerated, because there is no rule saying: Using bugs in the system(any kind) will result in permanent ban. If you find bug report it ;)

But if you want to complain about the dice I can give you the tool. No matter how will you complain about the dice you will get same response and that is... blame random.org
So its obvious that you are asking wrong question. The correct question about bad dice is this:
HOW CC GET THE NUMBERS FROM RANDOM.ORG?
So there are several options(you can target any one for being buggy): batch for both players, batch for every player separately, dice per dice(as it comes) etc, etc... Its obvious that every way you take the dice will result in different dice stats (Mathematicians from CC can explain you why is this).



Holy shit I stopped reading at 3 vs 1. "The one that said this is total noob..." <--- You cannot be serious? It is very very rare to attack with 3 vs 1. But please play vs me. :D I love it when people waste troops.
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Re: for all the mathematicians + other clowns

Postby Agent 86 on Sun Jun 30, 2013 2:07 pm

AslanTheKing wrote:it helps to click the dice every 30 seconds
if u win, keep clicking, as soon u lose
wait 30 seconds
and if u have last troop standing to kill the guy and take his 5 spoils
and u have a 3-1 situation

wait ....................................................................................
5 minute and boom
it works


You must have found out about random.org..but it doesn't work that way. The decline in numbers is due to bullshit dice. This little pattern was a minor glitch. Try it for another few weeks and boom you lose. Random.org is a bullshit site and not even close to real dice and never will be, atmospheric noise..ha ha fuckin ha
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Re: for all the mathematicians + other clowns

Postby Mr Changsha on Mon Jul 01, 2013 9:07 am

Bruceswar wrote:
GoranZ wrote:
AslanTheKing wrote:i read things like, dont attack 3vs1

The one that said this is total noob... general rule for attacking is different, attack until you can make profit from your attack or create damage to your enemy. Statistically with 3v1 you can still create damage to your enemy. But if your attack doesn't have any meaning there is no need to be made.

AslanTheKing wrote:i tried to break a bonus of my opponent 4vs1, lost all
i tried to take my palace back, but couldnt deploy all to there to get it back, since i need to build somewhere else too,
so i tried a 5vs2, lost all, my palace gone

How many times you were successful? Or you are only counting your failures?

AslanTheKing wrote:my opponent congratulates me for the win, since he knows its game over
but in the next round attacks me with ridicoulous low troopcount
and turning the whole game around?

This is your fault... Its not up to you or your enemy to tell when the game is over. CC will tell that for you ;)

AslanTheKing wrote:now honestly, to lose a game this way is totally crap
and thats why CC is declining

wrong... CC is declining because of cheaters, because they are tolerated, because there is no rule saying: Using bugs in the system(any kind) will result in permanent ban. If you find bug report it ;)

But if you want to complain about the dice I can give you the tool. No matter how will you complain about the dice you will get same response and that is... blame random.org
So its obvious that you are asking wrong question. The correct question about bad dice is this:
HOW CC GET THE NUMBERS FROM RANDOM.ORG?
So there are several options(you can target any one for being buggy): batch for both players, batch for every player separately, dice per dice(as it comes) etc, etc... Its obvious that every way you take the dice will result in different dice stats (Mathematicians from CC can explain you why is this).



Holy shit I stopped reading at 3 vs 1. "The one that said this is total noob..." <--- You cannot be serious? It is very very rare to attack with 3 vs 1. But please play vs me. :D I love it when people waste troops.


3vs1 is reasonable when...

1.Breaking a bonus.
2. Taking a bonus.
3. Reducing a territory count to reduce a deploy.

I would hardly say very, very rare. My team will fire off such attacks in most games if not every game. I agree that it is often wrong to do it (if only because one has to leave a 1 even if successful), but it is hardly a VERY VERY RARE attack.
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Re: for all the mathematicians + other clowns

Postby jefjef on Mon Jul 01, 2013 12:34 pm

Mr Changsha wrote:
Bruceswar wrote:
Holy shit I stopped reading at 3 vs 1. "The one that said this is total noob..." <--- You cannot be serious? It is very very rare to attack with 3 vs 1. But please play vs me. :D I love it when people waste troops.


3vs1 is reasonable when...

1.Breaking a bonus.
2. Taking a bonus.
3. Reducing a territory count to reduce a deploy.

I would hardly say very, very rare. My team will fire off such attacks in most games if not every game. I agree that it is often wrong to do it (if only because one has to leave a 1 even if successful), but it is hardly a VERY VERY RARE attack.


Dammit Mr Changsa! You just revealed one of the strategic secrets of maintaining Col/Brig rank instead of floundering in the Capt/Major rank.

You sir may be removed from the club. We will evaluate and get back to you.
This post was made by jefjef who should be on your ignore list.
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Re: for all the mathematicians + other clowns

Postby jltile1 on Mon Jul 01, 2013 2:35 pm

A doodle tournament that's exciting !
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