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Lindax wrote:Random or not, I don't give a f*ck, they suck. The amount of games I lost on this site because of bullshit dice is just ridiculous.
You know the feeling, you play every move perfect, the plan comes together, you're ready to strike and sweep the map.... kaboom!
27 vs 14 ends 3 vs 6, 53 vs 10 leaves you with 11, etc., etc.
And don't give me the bullshit that "you don't remember the good dice, you only remember the bad ones". FFS! If you play a decent game you never get the good ones. If you have 14 to take 20, you simply don't even try, even though that's when you might have gotten the good ones.
Unfucking random the dice and program it so that if you have double the amount of your opponent you win the fucking battle or something like that.
Bastards!
Lx
Chariot of Fire wrote:No worries. And yes, I do believe that the advantage once held by the attacker is not as pronounced as it once had been. The old rule of thumb (add up all the armies of the terrs you plan to hit and add the number of terrs divided by 3) to calculate what size stack is required no longer seems to work very often. I see and experience far more failures than ever I used to.
iAmCaffeine wrote:I honestly think it's a case of remembering the good and bad rolls. Of course everyone has genuinely lost a game because of the dice, but that works both ways. I remember losing 18v2 once, horrific. I've ranted about the dice many times, but I remember a couple of outstanding rolls as well. I have won 5v12, although granted it was too late, and just now won 15v15 with 13/14 left.
TeeGee wrote:Funny how I see many more high rankers complaining about a random object than I see cooks.
By the way, my dice suck too, yet I still manage to win some games.
I propose a new dice system.. attacking dice range from 4-6 and defending dice 1-3 always, forever.
Armandolas wrote:Ive noticed that pattern about, you getting a very probable possibly win with good dice, than dice is balanced with crappy dice for you in the last rounds , so you get a feeling in stats that dice is equal.
Ive seen it both ways and that is not nice.
But honestly, last couple of months i tried and managed to stop being very angry about bad dice. It is just not worth to be mad. I believe now i play 100% for fun and more relaxed.
Still i allways think that i loose because of bad dice and when i win is because of my superb skills
IanG7 wrote:I played a version (Risk II for PC) where you're dice changed colour based on how many troops were in your army
for example
white dice for troops 1-5 (white dice prone to rolling more 1s)
yellow
orange
red
all the way up to black dice if your region had 30 or more troops (these had a much greater probability of rolling 6s)
Maybe CC could implement games where the dice worked like this, I know i'd like it?
HighlanderAttack wrote:Armandolas wrote:Ive noticed that pattern about, you getting a very probable possibly win with good dice, than dice is balanced with crappy dice for you in the last rounds , so you get a feeling in stats that dice is equal.
Ive seen it both ways and that is not nice.
But honestly, last couple of months i tried and managed to stop being very angry about bad dice. It is just not worth to be mad. I believe now i play 100% for fun and more relaxed.
Still i allways think that i loose because of bad dice and when i win is because of my superb skills
I do not disagree with this at all. There are good and bad dice for each individual. The thing is there is too many insane dice which do not make sense--both ways of course. It takes all the fun out of the game when realistic expectations continue to get destroyed by insanity.
Chariot of Fire wrote:I think a lot of it has to do with a good player not relying on, say, a 6v10 to win a card. Yet every now and then some clown will try the improbable such as that and get away with it and you're left thinking "Well that's just bloody ridiculous".
Chariot of Fire wrote:I think a lot of it has to do with a good player not relying on, say, a 6v10 to win a card. Yet every now and then some clown will try the improbable such as that and get away with it and you're left thinking "Well that's just bloody ridiculous".
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