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AndyDufresne wrote:PLAYER57832 wrote:Woodruff wrote:I know you didn't ask about these, but there are a lot of "seemingly easy fixes" from the to-do list that could be accomplished rather than one big thing?
I say that while recognizing that just because one of us may think it looks like an easy fix doesn't necessarily mean that it IS.
I know with time management, sometimes getting rid of a lot of little tasks is a better thing than knocking out one big task.
(Just a thought...)
I concur.
One example would be to average the individual ratings for each person, rather than having the new rating supercede all previous ratings that person has given (then the overal rating would be an overall average, exactly like now).
This would go a long way to fixing people's gripes on the ratings, without a huge hassle (I believe).
I think Lack is looking first for a bigger update than a couple of smaller ones---since over the last few months most of his updates have been small. It's a cycle.![]()
--Andy
notyou2 wrote:How about a system that moderators are elected by a panel that is composed of fair and honest players that aren't exhibiting fundamentalist or extreme liberal views?
or thenotyou2 wrote:fair and honest
notyou2 wrote:players that aren't exhibiting fundamentalist or extreme liberal views?
Ugly_Moose wrote:Something I would like to see is a penalty for deadbeats.
If you are kicked out of a game for missed turns then the points are doubled what you loose and the other players are rewarded for sitting through this with double points.
This should discourage missed turn drop outs.
CharruaWarrior wrote:Initial army placement would drag the game. I've been on a site that literally took over 2 months to have all the armies placed.
The attack details is a great idea. When I first came on this site that was something I looked for.
I also looked for a log showing how many armies and territories each player had. This was also on another site I played and was very useful. If a player has 15 territories I would know I would have to conquer 4 territories from him so he gets the minimum amount of armies on his turn. It's easier than counting territories. Also by showing the total armies a player has you can easily see the strongest player to the weekest.
kratos644 wrote:CharruaWarrior wrote:Initial army placement would drag the game. I've been on a site that literally took over 2 months to have all the armies placed.
The attack details is a great idea. When I first came on this site that was something I looked for.
I also looked for a log showing how many armies and territories each player had. This was also on another site I played and was very useful. If a player has 15 territories I would know I would have to conquer 4 territories from him so he gets the minimum amount of armies on his turn. It's easier than counting territories. Also by showing the total armies a player has you can easily see the strongest player to the weekest.
BOB...
Incandenza wrote:kratos644 wrote:CharruaWarrior wrote:Initial army placement would drag the game. I've been on a site that literally took over 2 months to have all the armies placed.
The attack details is a great idea. When I first came on this site that was something I looked for.
I also looked for a log showing how many armies and territories each player had. This was also on another site I played and was very useful. If a player has 15 territories I would know I would have to conquer 4 territories from him so he gets the minimum amount of armies on his turn. It's easier than counting territories. Also by showing the total armies a player has you can easily see the strongest player to the weekest.
BOB...
Well, seems like many of BOB's features should've been folded into the site long ago.
Ugly_Moose wrote:Something I would like to see is a penalty for deadbeats.
If you are kicked out of a game for missed turns then the points are doubled what you loose and the other players are rewarded for sitting through this with double points.
This should discourage missed turn drop outs.
lord voldemort wrote:Ugly_Moose wrote:Something I would like to see is a penalty for deadbeats.
If you are kicked out of a game for missed turns then the points are doubled what you loose and the other players are rewarded for sitting through this with double points.
This should discourage missed turn drop outs.
open for so much abuse
CharruaWarrior wrote:Initial army placement would drag the game. I've been on a site that literally took over 2 months to have all the armies placed.
kratos644 wrote:lord voldemort wrote:Ugly_Moose wrote:Something I would like to see is a penalty for deadbeats.
If you are kicked out of a game for missed turns then the points are doubled what you loose and the other players are rewarded for sitting through this with double points.
This should discourage missed turn drop outs.
open for so much abuse
Depends on how it's done. I don't think the winner should get extra points. But the loser should lose extra points...
Say to people equal score 1000 and 1000 for this example.
player A deadbeats so player B wins
Player A loses 40 points for deadbeating but player B still only gets 20.
saxitoxin wrote:Your position is more complex than the federal tax code. As soon as I think I understand it, I find another index of cross-references, exceptions and amendments I have to apply.
Timminz wrote:Yo mama is so classless, she could be a Marxist utopia.
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