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whitestazn88 wrote:a 1v1 team game is a game that you would be able to set at 1v1, but when both players joins, it looks like a 2v2 where instead of each player starting w/ 1/3 of the territs each, they get 1/4, in 2 different colors, and it works just like doubles


more medals so I dont have to hold out on my premium purchase again.....until someone secretly buys it again for melackattack wrote:Now that I'm back from a my summer vacation, it's time to get back to some heavy duty programming... but what should I code![]()
I need your input - what major feature would you like to see next?
MrBenn wrote:Blitzaholic wrote:And it is overdue, but there should be allowed a clan medal for the clan winning the season clan league as long as they participated in a minimum of required games such as 12 or 15 games. This clan league season only happens once per year and the field and competition overall is much for difficult than many tourney;s, so only fair to reward the clan that wins a medal.
It would be nice to see a few more medals, but to be fair, the clan thing should be worthy of at least a Community Achievement Medal?
From the lackattack-list at the top of this thread, the double-turns loophole would be my top pick, although there are other things NOT on the list that I would equally like to see implemented

Supreme_Pookie wrote:How about having an automatic "End Reinforcement" action occur just prior to time running out.
For perpetrators who practice this type of rule breaking, this "tactic" (as it's been incoorectly labeled) would then be rendered null and void.
The rules specifically state that if you're the last one to take a turn in the round then you can't be the one to play first in the next round.
This is a clear vio;ation of the rule.
This is a bug in need of extermination.

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