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RjBeals wrote:allow us to make bigger maps (dimensions).
Master Fenrir wrote:angola wrote:Master Fenrir wrote:Attack details. For some reason, I've always found those really interesting to look over on similar sites.
What exactly do these details show?
It shows you where they attack and what their dice were. This can be useful in situations such as this:
4 player standard:
-Red has three borders of Green, Blue, and Yellow.
-Players come back and see that he has 4 where he had a 3 previously, so they know he dropped and took a swing and went 0/2, but don't know who he attacked.
Attack details would show which territory he tried to attack.

captainwalrus wrote:RjBeals wrote:allow us to make bigger maps (dimensions).
I agree!



Master Fenrir wrote:angola wrote:Master Fenrir wrote:Attack details. For some reason, I've always found those really interesting to look over on similar sites.
What exactly do these details show?
It shows you where they attack and what their dice were. This can be useful in situations such as this:
4 player standard:
-Red has three borders of Green, Blue, and Yellow.
-Players come back and see that he has 4 where he had a 3 previously, so they know he dropped and took a swing and went 0/2, but don't know who he attacked.
Attack details would show which territory he tried to attack.
MeanestBossEver wrote:Not on the list but I would prefer to see:
-> Adjustments to 1v1 rules to minimize/eliminate the first mover advantage.
-> Zombie Neutrals (or whatever we're calling them)
Wolffystyle wrote:Don't discount my suggestion because of it's brevity in account. (It's merely an augmented argument.) But I, as I know countless other speed players, would like to see implemented the 2-minute speed round.
Wolffystyle~



Kotaro wrote:I'd like to see a thread actually stay on topic and within the guidelines given.
But hell, that's just me.

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