The next big update... [Feedback Desired]

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I want these feature(s) most:

Poll ended at Fri Sep 18, 2009 1:07 pm

Initial army placement
181
19%
Attack details in game log
149
16%
Clickable maps (e.g. click the country to attack)
175
19%
Designated account sitters (so you don't need to give out your password)
109
12%
Fix the Freestyle double turn loophole
164
18%
More Battle Royales
157
17%
 
Total votes : 935

Re: The next big update... [Feedback Desired]

Postby RjBeals on Fri Aug 21, 2009 7:55 am

wcaclimbing wrote:
captainwalrus wrote:
RjBeals wrote:allow us to make bigger maps (dimensions).

I agree!


I agree also!


True... this suggeestion is not an update, and would not mean any more work for Lack. He bascially just has to say "okay". It would be huge for this site... World 3.0.
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Re: The next big update... [Feedback Desired]

Postby darkangelsguy205 on Fri Aug 21, 2009 8:01 am

keep the freestule loop hole its no fun play speed freestule in speed
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Re: The next big update... [Feedback Desired]

Postby Bruceswar on Fri Aug 21, 2009 8:05 am

howielong wrote:
Stroop wrote:
danfrank wrote:well this suggestion is not on the list but just a thought. Since i am thinking you will be perusing this thread then i will post it. Although i am not a fan of classic art and shapes, it appears that the game play is allowed less the risk ( image ) . So my thoughts on making a classic map with an image would be to view the map from a different view. With the western hemisphere being located on the left side of the screen and the right on the right. THE NEW MAP would have The americas in the center of the screen and then working the image from there. or something to that matter. :-s

You should take a look here.



so how the f*ck is this even remotely close to the classic map?

your idea sucks dude.


If you will take 2 seconds to look at where the army circles are compared to classic shapes. You will find they are nearly in the same spots. Sure North America and South America are on the right and not the left but the game play looks the same.
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Re: The next big update... [Feedback Desired]

Postby safariguy5 on Fri Aug 21, 2009 10:53 am

howielong wrote:
safariguy5 wrote:In terms of account sitting, when I played Travian, you could designate account sitters by typing their username into an area on your control panel. This person could then log into your account using their password. I don't know if this idea has been suggested, but it sounds like a good idea and worked fine when I played travian. Also, the sitter had limited access, so depending on the restrictiveness, I would assume probably no posting in the forums on the account you are sitting.

Just what I saw on other sites that seem to work.



i dont care what the little penguin says. the fact that you have that there is idiotic.

get a new sig.


How is this a bad idea? the poll clearly says a designated account sitter so you don't have to give out your pw. This idea allows you to designate an account sitter who uses their password, not yours. I think it's a valid idea.
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Re: The next big update... [Feedback Desired]

Postby Kotaro on Fri Aug 21, 2009 11:03 am

For the next big update, I'd like to not lag for 12 minutes trying to bombard on Waterloo.
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Re: The next big update... [Feedback Desired]

Postby Big Whiskey on Fri Aug 21, 2009 11:25 am

I like Blitz's ideas on the new medals.2nd-Initial army placement- Does this means we can place our own troops?
If it does,then that would be great.If not,is there anyway this could be done?It would eliminate the old saying "What a horrible drop".You would be in control of your placement of troops on the map.Also,get rid of the double turns.
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Re: The next big update... [Feedback Desired]

Postby TaCktiX on Fri Aug 21, 2009 12:39 pm

I think that while those features are all well and good, an XML update is just what the doctor ordered. Map variety is getting rather...lacking, and some new code to mess with would liven things up right nicely.
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Re: The next big update... [Feedback Desired]

Postby brian fletcher on Fri Aug 21, 2009 6:05 pm

fix double turns
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Re: The next big update... [Feedback Desired]

Postby ender516 on Fri Aug 21, 2009 8:24 pm

I voted in favour of the "Attack details in game log" because I would love to see a replay feature. However, one other feature intrigues me. What exactly is meant here by "initial army placement"? I went to Lack's To-do list, but the topic link there seems broken.

I presume we will not get to choose our own starting territories, since some maps require specific starting positions. So, I guess the system will choose the starting positions, but will only put one troop on each spot, and then the players would get to decide how many more from their initial allotment to put on each spot. But what are the mechanics of this step?

  • One troop per player in sequence? (Wouldn't that take a terribly long time?)
  • One shot by a player to put as many as troops as desired on a spot, with no going back, again in sequence?
  • Some other sort of sequential procedure that I have not imagined?
  • Some sort of freestyle placement? (If so, let's get very clear about who goes first after this is done. We don't want another squabble about double turns.)
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Re: The next big update... [Feedback Desired]

Postby keyborn on Fri Aug 21, 2009 8:37 pm

More Battle Royales would be great, but I have another suggestion, and maybe this has already been suggested?? How about giving the group or clan mods the ability to set up four or five private Battle Royales per year to be played by members of their clans or group only. They could perhaps just be standard games with 20 slots or so. I'm sure that many clans would be interested in something like this, and could even use them for internal clan or group champions.etc.
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Re: The next big update... [Feedback Desired]

Postby sully800 on Fri Aug 21, 2009 8:47 pm

I picked 3 and they were by far the 3 least popular. :( And where's adjacent attacks?? haha

Also, for those of you who suggested 10 or 12 player games - I don't expect those will ever happen, because finding adequate colors would be way too hard. Coming up with 9 suitable colors that most people can easily differentiate was hard enough, but 11 or 13 total colors is too many. We'd all be playing with color codes on :-(
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Re: The next big update... [Feedback Desired]

Postby ender516 on Fri Aug 21, 2009 9:19 pm

Maybe it is just my aging eyeballs, or the resolution of my screen, but I'm not colour blind but still always use the colour codes.
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Re: The next big update... [Feedback Desired]

Postby Timminz on Fri Aug 21, 2009 9:23 pm

sully800 wrote:And where's adjacent attacks?? haha

Yeah. And 'No Forts'? :lol:

But seriously. 1v1 team games. Hands-down the best, new, strategic option available, and it's a natural extension from what is already available.
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Re: The next big update... [Feedback Desired]

Postby rabbiton on Fri Aug 21, 2009 9:35 pm

Timminz wrote:
sully800 wrote:And where's adjacent attacks?? haha

Yeah. And 'No Forts'? :lol:

But seriously. 1v1 team games. Hands-down the best, new, strategic option available, and it's a natural extension from what is already available.


1v1 team games. easily the best idea i've heard for the site for a long time.
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Re: The next big update... [Feedback Desired]

Postby Timminz on Fri Aug 21, 2009 9:38 pm

rabbiton wrote:
Timminz wrote:
sully800 wrote:And where's adjacent attacks?? haha

Yeah. And 'No Forts'? :lol:

But seriously. 1v1 team games. Hands-down the best, new, strategic option available, and it's a natural extension from what is already available.


1v1 team games. easily the best idea i've heard for the site for a long time.


I know! Right?

Team games without having to worry about miscommunication, or disagreements amongst team mates.

1v1 games that rely much more heavily on strategy that the current version.

What's not to love?
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