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Deadly's first mafia

PostPosted: Tue Sep 27, 2011 2:56 pm
by MoB Deadly
I want to host my own mafia! I know I have to wait until I officially complete 2 games before I can do it, but I am going to start planning it now. I need someone tell about it. I need to make sure it's balanced and I have all the details correct. I am used to playing on an existing platform, not used to making things from scratch, so I could have missed some details.

If you are interested in hearing the details, please PM and post here.

Thanks!

Re: Deadly's first mafia

PostPosted: Tue Sep 27, 2011 3:15 pm
by shieldgenerator7
HEy MOB! Do you have ideas for some set-ups? If not I have some, but I'd rather use yours.
I'd like to help you co-mod your first game, that is, if you want my help.
Co-mods are always good to have.

-SG7 ( :) )

Re: Deadly's first mafia

PostPosted: Tue Sep 27, 2011 3:20 pm
by strike wolf
shieldgenerator7 wrote:HEy MOB! Do you have ideas for some set-ups? If not I have some, but I'd rather use yours.
I'd like to help you co-mod your first game, that is, if you want my help.
Co-mods are always good to have.

-SG7 ( :) )


I think a more experience player would be better for co-mod/helping with balance.

Re: Deadly's first mafia

PostPosted: Tue Sep 27, 2011 3:24 pm
by safariguy5
strike wolf wrote:
shieldgenerator7 wrote:HEy MOB! Do you have ideas for some set-ups? If not I have some, but I'd rather use yours.
I'd like to help you co-mod your first game, that is, if you want my help.
Co-mods are always good to have.

-SG7 ( :) )


I think a more experience player would be better for co-mod/helping with balance.

Yeah shield, your modding track record isn't particularly long.

I'd be happy to look at your game setup and check for balance MoB.

Re: Deadly's first mafia

PostPosted: Tue Sep 27, 2011 3:25 pm
by shieldgenerator7
strike wolf wrote:
shieldgenerator7 wrote:HEy MOB! Do you have ideas for some set-ups? If not I have some, but I'd rather use yours.
I'd like to help you co-mod your first game, that is, if you want my help.
Co-mods are always good to have.

-SG7 ( :) )


I think a more experience player would be better for co-mod/helping with balance.


yeah maybe. I could still co-mod. I don't know if I'd be able to help balance wise, but I can help co-modding.

-SG7 ( :) )

Re: Deadly's first mafia

PostPosted: Tue Sep 27, 2011 3:39 pm
by MoB Deadly
What exactly is the responsibility of a co-mod? In this game, I am not looking to include much scene flavor at all, so I will not need help with that. However I may need you for assistance in deadline enforcement. If things go smooth I want to have steady and quick deadlines, but I may decide against it and go for slower play if that is the demand of the community right now.

Thanks Safari, I will send you the information. I appreciate your help

Re: Deadly's first mafia

PostPosted: Tue Sep 27, 2011 8:35 pm
by safariguy5
MoB Deadly wrote:What exactly is the responsibility of a co-mod? In this game, I am not looking to include much scene flavor at all, so I will not need help with that. However I may need you for assistance in deadline enforcement. If things go smooth I want to have steady and quick deadlines, but I may decide against it and go for slower play if that is the demand of the community right now.

Thanks Safari, I will send you the information. I appreciate your help

Generally, a co-mod can help coordinate night actions or maybe with the logistics like vote counts. I don't think you necessarily need one, given that the game isn't employing anything too crazy (like Clue) and you're not dealing with a huge player base (like Memebase). It's up to you if you want one, but know that a co-mod cuts down the possible player pool by 1. If you just want deadline enforcement, I can help you with that.

Re: Deadly's first mafia

PostPosted: Wed Sep 28, 2011 9:24 am
by BGtheBrain
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