This is not a temporary hick-up. Over time mafia comes and goes and players come and go. I started about a year after mafia had begun playing on conquer club back when it was played in the OT.
My personal favorite mod to play with was Aimless although they have had many over the years with some running more games than other.
It is definitely true that the players in the game are what makes for a good game because you can have a great set-up and have a bad group in the game blow the setup out of water.
In regards to the noobs that wanted to play, what I used to try to do was every so often host a NV(non-vanilla) game for shits and giggles that would be pretty much just for the noobs and let them play it out in the open forum where the rest of the mafia vets could see what was happening and who could handle their game or not. It would be amusing seeing how some might be a little trigger happy vigilantes while others would play more along the lines of how a vet at that time would've played it. After those games, some of us would help critique them privately or publicly. I used those games as my "testing grounds" for new players and when I did my big games if they had performed reasonably well, I would let them in although I sometimes(not all of the time) did not include them on the random role assignment. If I saw they had really struggled with a certain role in the past than I would try to make sure those new players were NOT given that role, but either a more vanilla role or one that I had seen them do decent with before. You can't do that every time though because players would eventually catch on.
As far as new players wanting to mod, what worked back then was that you usually had to "prove" yourself overtime in playing some of the games before you had earned enough "respect" to get people to join your games. Otherwise collectively those games were left mostly unfilled until we figured out how knowledgeable that person was about mafia.




