Mafia tournament - Open Setups

Discuss Mafia Games, roles, ideas for games, mechanics, and everything else related to the game here!

Moderators: Community Team, Global Moderators

Forum rules
Please read the Community Guidelines before posting.

Re: Mafia tournament - Open Setups

Postby Ragian on Tue Apr 10, 2012 9:59 am

In please :)
ImageImage
User avatar
Major Ragian
 
Posts: 97
Joined: Wed Apr 15, 2009 7:39 am
Medals: 94
Standard Achievement (3) Doubles Achievement (3) Triples Achievement (3) Quadruples Achievement (3) Terminator Achievement (1)
Assassin Achievement (1) Manual Troops Achievement (2) Freestyle Achievement (1) Nuclear Spoils Achievement (1) Fog of War Achievement (4)
Trench Warfare Achievement (1) Speed Achievement (2) Teammate Achievement (2) Random Map Achievement (2) Cross-Map Achievement (3)
Beta Map Achievement (1) Ratings Achievement (1) Tournament Achievement (9) General Achievement (2) Clan Achievement (49)

Re: Mafia tournament - Open Setups

Postby pmchugh on Tue Apr 10, 2012 12:00 pm

In, like edoc says if you don't get enough people just make it double elim. In fact it may work better that way anyway.
2009-08-12 03:35:31 - Squirrels Hat: MWAHAHAHAHAHAHA!!!!!!!!!!
2009-08-12 03:44:25 - Mr. Squirrel: Do you think my hat will attack me?
User avatar
Major pmchugh
 
Posts: 1181
Joined: Sat Feb 09, 2008 7:40 pm
Medals: 47
Standard Achievement (3) Doubles Achievement (2) Triples Achievement (2) Quadruples Achievement (2) Assassin Achievement (1)
Manual Troops Achievement (2) Freestyle Achievement (1) Nuclear Spoils Achievement (1) Fog of War Achievement (3) Trench Warfare Achievement (1)
Speed Achievement (2) Teammate Achievement (2) Random Map Achievement (1) Cross-Map Achievement (3) Ratings Achievement (2)
Tournament Achievement (3) General Achievement (5) Clan Achievement (10) General Contribution (1)

Re: Mafia tournament - Open Setups

Postby DoomYoshi on Tue Apr 10, 2012 12:48 pm

Another thought: the current format doesn't make sense to me as it gives mafia players a greater chance of winning.

Theoretically, a good setup will have 50/50 chance of mafia winning. Since the setup is based on winning when only a certain amount of players are eliminated then the more eliminations there are, the closer you get to victory.

So, let's say you win 50/50. If you win as mafia, then you are 2/3 more likely to survive to the end as if you were town (2 other players advancing with you as opposed to 6 other players advancing with you). The current setup would work if there was only a 30% chance of mafia winning; which means the games would have to be unbalanced. I would prefer it if

A) it was not elimination-based;
B) if it must be elimination-based, to make the eliminations less drastic. For instance: the losing team decides which player to eliminate (think the Apprentice). Since there would be less eliminations this way, we could just play a certain number of games and then the overall score would determine the winner. Unfortunately, this just reverses the problem and makes town a better bet.

There are some major problems though: if there are no eliminations, then we need to have constant replacements, and the player burden become even greater.
If the tournament takes too long, it may just be won by attrition (players who stick around longer are more likely to win).
show
User avatar
Corporal DoomYoshi
Entertainment Coordinator
Entertainment Coordinator
 
Posts: 3870
Joined: Tue Nov 16, 2010 9:30 pm
Location: Termina Field
Medals: 72
Standard Achievement (3) Doubles Achievement (2) Triples Achievement (2) Quadruples Achievement (2) Terminator Achievement (1)
Assassin Achievement (2) Manual Troops Achievement (2) Freestyle Achievement (2) Nuclear Spoils Achievement (2) Fog of War Achievement (3)
Trench Warfare Achievement (2) Speed Achievement (1) Teammate Achievement (2) Random Map Achievement (2) Cross-Map Achievement (3)
Beta Map Achievement (1) Ratings Achievement (4) Tournament Achievement (1) General Achievement (8) Clan Achievement (16)
Tournament Contribution (6) General Contribution (5)

Re: Mafia tournament - Open Setups

Postby Rodion on Tue Apr 10, 2012 1:05 pm

DoomYoshi wrote:Another thought: the current format doesn't make sense to me as it gives mafia players a greater chance of winning.

Theoretically, a good setup will have 50/50 chance of mafia winning. Since the setup is based on winning when only a certain amount of players are eliminated then the more eliminations there are, the closer you get to victory.

So, let's say you win 50/50. If you win as mafia, then you are 2/3 more likely to survive to the end as if you were town (2 other players advancing with you as opposed to 6 other players advancing with you). The current setup would work if there was only a 30% chance of mafia winning; which means the games would have to be unbalanced.


I considered that there would be a problem if games are 50/50 and winning as mafia is worth more than winning as town, but I felt it would be too hard to adress (as you said, I'd have to purposefully unbalance games to make the tournament balanced) and didn't bother solving it.

I could perhaps swap the "tournament ends when less than 20% players remain" and just go "we'll have 3 rounds: win all of them and you are one of the winners", but if mafia were to win all 4 round 1 games, we'd have only 12 players remaining with 2 rounds to go and I'd have to invite many players as guests for the round 2-3 games.
Image
User avatar
Brigadier Rodion
 
Posts: 1337
Joined: Sun Jun 13, 2010 5:33 pm
Location: São Paulo, Brazil
Medals: 83
Standard Achievement (2) Doubles Achievement (2) Triples Achievement (3) Quadruples Achievement (2) Terminator Achievement (1)
Assassin Achievement (1) Manual Troops Achievement (1) Freestyle Achievement (2) Nuclear Spoils Achievement (1) Fog of War Achievement (3)
Speed Achievement (2) Teammate Achievement (1) Random Map Achievement (1) Cross-Map Achievement (3) Battle Royale Achievement (1)
Ratings Achievement (3) Tournament Achievement (27) General Achievement (9) Clan Achievement (14) Tournament Contribution (3)
General Contribution (1)

Re: Mafia tournament - Open Setups

Postby DoomYoshi on Tue Apr 10, 2012 1:26 pm

Maybe instead of a tournament there could be a league structure? There could be a mod-appointed MVP for the winning team, as well as a player-voted one. So, if you win, and get both MVP awards, it counts as 3 wins? This way, players could lose 1 of the 3 games, but still potentially win the tournament/league.
show
User avatar
Corporal DoomYoshi
Entertainment Coordinator
Entertainment Coordinator
 
Posts: 3870
Joined: Tue Nov 16, 2010 9:30 pm
Location: Termina Field
Medals: 72
Standard Achievement (3) Doubles Achievement (2) Triples Achievement (2) Quadruples Achievement (2) Terminator Achievement (1)
Assassin Achievement (2) Manual Troops Achievement (2) Freestyle Achievement (2) Nuclear Spoils Achievement (2) Fog of War Achievement (3)
Trench Warfare Achievement (2) Speed Achievement (1) Teammate Achievement (2) Random Map Achievement (2) Cross-Map Achievement (3)
Beta Map Achievement (1) Ratings Achievement (4) Tournament Achievement (1) General Achievement (8) Clan Achievement (16)
Tournament Contribution (6) General Contribution (5)

Re: Mafia tournament - Open Setups

Postby pmchugh on Tue Apr 10, 2012 1:31 pm

You could just make it double elimination. I think that reduced the effect of mafia advantage. Or even further you could make it double elimination unless you got a town role both times, in which case you get a final chance. I am not sure if these are balanced though, it hurts my head thinking about it!

Also I think the less winners the better. Less than 20% of 40 is 8 or less. From there you could do:

2v6 (for 8 players)
2v5 (for 7)
1v5 (for 6)
1v4 (for 5)
1v3 (for 4)

Giving a worse case scenario of 3 winners rather than 8, maybe I just like individuality too much though :D
2009-08-12 03:35:31 - Squirrels Hat: MWAHAHAHAHAHAHA!!!!!!!!!!
2009-08-12 03:44:25 - Mr. Squirrel: Do you think my hat will attack me?
User avatar
Major pmchugh
 
Posts: 1181
Joined: Sat Feb 09, 2008 7:40 pm
Medals: 47
Standard Achievement (3) Doubles Achievement (2) Triples Achievement (2) Quadruples Achievement (2) Assassin Achievement (1)
Manual Troops Achievement (2) Freestyle Achievement (1) Nuclear Spoils Achievement (1) Fog of War Achievement (3) Trench Warfare Achievement (1)
Speed Achievement (2) Teammate Achievement (2) Random Map Achievement (1) Cross-Map Achievement (3) Ratings Achievement (2)
Tournament Achievement (3) General Achievement (5) Clan Achievement (10) General Contribution (1)

Re: Mafia tournament - Open Setups

Postby crazymilkshake5 on Tue Apr 10, 2012 4:02 pm

I can mod/co mod if needed
highscore
Image
User avatar
Lieutenant crazymilkshake5
 
Posts: 784
Joined: Tue Aug 09, 2011 3:30 pm
Location: Not Here.
Medals: 81
Standard Achievement (3) Doubles Achievement (2) Triples Achievement (2) Quadruples Achievement (2) Terminator Achievement (2)
Assassin Achievement (3) Manual Troops Achievement (3) Freestyle Achievement (3) Nuclear Spoils Achievement (2) Fog of War Achievement (3)
Trench Warfare Achievement (2) Speed Achievement (2) Teammate Achievement (1) Random Map Achievement (2) Cross-Map Achievement (3)
Ratings Achievement (4) Tournament Achievement (6) General Achievement (7) Clan Achievement (8) Map Contribution (1)
Tournament Contribution (17) General Contribution (3)

Re: Mafia tournament - Open Setups

Postby Nebuchadnezer on Tue Apr 10, 2012 5:16 pm

I think this is a rather lofty goal to get 40 people to commit to this idea. Look at the current games waiting for players...they are all LARGE games. Everyone wants their grand idea to be played out (including me), but I'm not sure there is the activity here, or even the numbers to get 40 to play.

With that said, I would like to start a smaller F11 game, and get a chance to mod. However, I would also be willing to mod this game as part of the tourney you suggest.

Perhaps, you just start a few games with the title "tourney game 1" in it, and then see how many participate, and track the participants. Then decide how the next rounds work. After you have your established base, you can PM them for future tourney games as the tourney advances.

I do think this forum needs some of the smaller setups to get games going quicker and to move them along quicker. All these grand games are daunting...especially with the special setups in some of them.
Captain Nebuchadnezer
 
Posts: 2
Joined: Sun Jan 01, 2012 9:26 pm
Medals: 7
Standard Achievement (1) Doubles Achievement (1) Manual Troops Achievement (1) Fog of War Achievement (1) Trench Warfare Achievement (1)
General Achievement (2)

Re: Mafia tournament - Open Setups

Postby Rodion on Tue Apr 10, 2012 10:14 pm

Provisional list to gauge number of participantes:

1 - Milkshake
2 - Gordon
3 - Shield
4 - Yoshi
5 - Clever
6 - Everywhere
7 - Ghostly
8 - Soundman
9 - New Guy
10 - Safari
11 - Edocsil
12 - Strike
13 - Dazza
14 - Ragian
15 - Pmchugh

Yoshi and Edocsil did not say they'd join, but I think they would.

Yoshi, don't edit posts after I've read them or I may never see what you edited! :razz:

Anyway, the setup I had in mind for Round 1 was the same used in The General's Pro Mafia.

viewtopic.php?f=610&t=161779

The only thing that sucks is a townie could be N0 killed and eliminated from the tournament if his town loses without participating from the tournament at all. To solve that we could maybe bump that setup to Round 2 and find other ones for Round 1?

Here is a good list of open setups from mafia scum:

http://wiki.mafiascum.net/index.php?tit ... pen_Setups
Image
User avatar
Brigadier Rodion
 
Posts: 1337
Joined: Sun Jun 13, 2010 5:33 pm
Location: São Paulo, Brazil
Medals: 83
Standard Achievement (2) Doubles Achievement (2) Triples Achievement (3) Quadruples Achievement (2) Terminator Achievement (1)
Assassin Achievement (1) Manual Troops Achievement (1) Freestyle Achievement (2) Nuclear Spoils Achievement (1) Fog of War Achievement (3)
Speed Achievement (2) Teammate Achievement (1) Random Map Achievement (1) Cross-Map Achievement (3) Battle Royale Achievement (1)
Ratings Achievement (3) Tournament Achievement (27) General Achievement (9) Clan Achievement (14) Tournament Contribution (3)
General Contribution (1)

Re: Mafia tournament - Open Setups

Postby DoomYoshi on Tue Apr 10, 2012 10:22 pm

C9++, JK++ and others are my favourite. That would perhaps start with 3 13 player games then.
show
User avatar
Corporal DoomYoshi
Entertainment Coordinator
Entertainment Coordinator
 
Posts: 3870
Joined: Tue Nov 16, 2010 9:30 pm
Location: Termina Field
Medals: 72
Standard Achievement (3) Doubles Achievement (2) Triples Achievement (2) Quadruples Achievement (2) Terminator Achievement (1)
Assassin Achievement (2) Manual Troops Achievement (2) Freestyle Achievement (2) Nuclear Spoils Achievement (2) Fog of War Achievement (3)
Trench Warfare Achievement (2) Speed Achievement (1) Teammate Achievement (2) Random Map Achievement (2) Cross-Map Achievement (3)
Beta Map Achievement (1) Ratings Achievement (4) Tournament Achievement (1) General Achievement (8) Clan Achievement (16)
Tournament Contribution (6) General Contribution (5)

Re: Mafia tournament - Open Setups

Postby DoomYoshi on Tue Apr 10, 2012 10:29 pm

Anyways, the reason I like JK9++ is because doctor becomes a viable fakeclaim. I hate how counterclaiming is seen as a gold standard for scumtell. Who says there can't be 2 trackers?
show
User avatar
Corporal DoomYoshi
Entertainment Coordinator
Entertainment Coordinator
 
Posts: 3870
Joined: Tue Nov 16, 2010 9:30 pm
Location: Termina Field
Medals: 72
Standard Achievement (3) Doubles Achievement (2) Triples Achievement (2) Quadruples Achievement (2) Terminator Achievement (1)
Assassin Achievement (2) Manual Troops Achievement (2) Freestyle Achievement (2) Nuclear Spoils Achievement (2) Fog of War Achievement (3)
Trench Warfare Achievement (2) Speed Achievement (1) Teammate Achievement (2) Random Map Achievement (2) Cross-Map Achievement (3)
Beta Map Achievement (1) Ratings Achievement (4) Tournament Achievement (1) General Achievement (8) Clan Achievement (16)
Tournament Contribution (6) General Contribution (5)

Re: Mafia tournament - Open Setups

Postby safariguy5 on Tue Apr 10, 2012 11:07 pm

I'm partial to Pie E7 myself.
Image
User avatar
Captain safariguy5
 
Posts: 1894
Joined: Fri Mar 30, 2007 9:42 pm
Location: California
Medals: 69
Conquer Cup Silver Achievement (1) Standard Achievement (2) Doubles Achievement (2) Triples Achievement (3) Quadruples Achievement (3)
Terminator Achievement (2) Assassin Achievement (1) Manual Troops Achievement (1) Freestyle Achievement (1) Nuclear Spoils Achievement (2)
Fog of War Achievement (3) Speed Achievement (1) Teammate Achievement (2) Random Map Achievement (2) Cross-Map Achievement (3)
Ratings Achievement (4) Tournament Achievement (3) General Achievement (6) Clan Achievement (13) Tournament Contribution (6)
General Contribution (8)

Re: Mafia tournament - Open Setups

Postby DoomYoshi on Tue Apr 10, 2012 11:12 pm

safariguy5 wrote:I'm partial to Pie E7 myself.


It's in the category: unbalanced open setups. Doesn't say why on the page, though. In general, I think non-randoms are pretty tough to balance.

I can only think of one: true love.
show
User avatar
Corporal DoomYoshi
Entertainment Coordinator
Entertainment Coordinator
 
Posts: 3870
Joined: Tue Nov 16, 2010 9:30 pm
Location: Termina Field
Medals: 72
Standard Achievement (3) Doubles Achievement (2) Triples Achievement (2) Quadruples Achievement (2) Terminator Achievement (1)
Assassin Achievement (2) Manual Troops Achievement (2) Freestyle Achievement (2) Nuclear Spoils Achievement (2) Fog of War Achievement (3)
Trench Warfare Achievement (2) Speed Achievement (1) Teammate Achievement (2) Random Map Achievement (2) Cross-Map Achievement (3)
Beta Map Achievement (1) Ratings Achievement (4) Tournament Achievement (1) General Achievement (8) Clan Achievement (16)
Tournament Contribution (6) General Contribution (5)

Re: Mafia tournament - Open Setups

Postby ghostly447 on Wed Apr 11, 2012 12:59 am

All of this got me thinking. I dont think a Tournament would exactly give glory to all those who earned it. There would be too much throwing under the bus trying to make it to the end just to win.

Does anyone know how to make a latter? That is something that could maybe be an entirely different thread off of this forum that would have a list of players and ordered ranking of personal mafia wins, town wins, 3rd party wins, etc, and overall wins and losses. Then as games are completed, the latter is updated by a mod specifically assigned to it (even if its just a volunteer mod that has time on their hands).

That way, our game play doesnt exactly change to throwing everyone under, its still a team effort, and records are just kept and maybe the top 3 could have awards. And there could be separate awards for things like: First to 3 mafia wins, First to 3 3rd party wins, and stuff of that sort. Even most MVP awards.

Just my thinking, but if we can work out all the kinks in this tournament, I still think it will be interesting :).
User avatar
Cadet ghostly447
 
Posts: 10
Joined: Sat Jul 30, 2011 11:18 pm
Medals: 1
General Achievement (1)

Re: Mafia tournament - Open Setups

Postby safariguy5 on Wed Apr 11, 2012 1:18 am

ghostly447 wrote:All of this got me thinking. I dont think a Tournament would exactly give glory to all those who earned it. There would be too much throwing under the bus trying to make it to the end just to win.

Does anyone know how to make a latter? That is something that could maybe be an entirely different thread off of this forum that would have a list of players and ordered ranking of personal mafia wins, town wins, 3rd party wins, etc, and overall wins and losses. Then as games are completed, the latter is updated by a mod specifically assigned to it (even if its just a volunteer mod that has time on their hands).

That way, our game play doesnt exactly change to throwing everyone under, its still a team effort, and records are just kept and maybe the top 3 could have awards. And there could be separate awards for things like: First to 3 mafia wins, First to 3 3rd party wins, and stuff of that sort. Even most MVP awards.

Just my thinking, but if we can work out all the kinks in this tournament, I still think it will be interesting :).

There's a thread in the CC Mafioso group and also an older one in the discussions where people informally keep their record of games.

I doubt we could do anything official, but it's nice to look at your track record.
Image
User avatar
Captain safariguy5
 
Posts: 1894
Joined: Fri Mar 30, 2007 9:42 pm
Location: California
Medals: 69
Conquer Cup Silver Achievement (1) Standard Achievement (2) Doubles Achievement (2) Triples Achievement (3) Quadruples Achievement (3)
Terminator Achievement (2) Assassin Achievement (1) Manual Troops Achievement (1) Freestyle Achievement (1) Nuclear Spoils Achievement (2)
Fog of War Achievement (3) Speed Achievement (1) Teammate Achievement (2) Random Map Achievement (2) Cross-Map Achievement (3)
Ratings Achievement (4) Tournament Achievement (3) General Achievement (6) Clan Achievement (13) Tournament Contribution (6)
General Contribution (8)

Re: Mafia tournament - Open Setups

Postby jonty125 on Wed Apr 11, 2012 4:17 am

I would be interested to help play & run.
War doesn't determine who's right; it determines who's left.
User avatar
Cook jonty125
 
Posts: 279
Joined: Mon Jul 20, 2009 12:48 pm
Medals: 12
Standard Achievement (1) Manual Troops Achievement (1) Freestyle Achievement (1) Fog of War Achievement (1) Ratings Achievement (3)
General Achievement (3) Tournament Contribution (2)

Re: Mafia tournament - Open Setups

Postby pmchugh on Wed Apr 11, 2012 6:21 am

safariguy5 wrote:
ghostly447 wrote:All of this got me thinking. I dont think a Tournament would exactly give glory to all those who earned it. There would be too much throwing under the bus trying to make it to the end just to win.

Does anyone know how to make a latter? That is something that could maybe be an entirely different thread off of this forum that would have a list of players and ordered ranking of personal mafia wins, town wins, 3rd party wins, etc, and overall wins and losses. Then as games are completed, the latter is updated by a mod specifically assigned to it (even if its just a volunteer mod that has time on their hands).

That way, our game play doesnt exactly change to throwing everyone under, its still a team effort, and records are just kept and maybe the top 3 could have awards. And there could be separate awards for things like: First to 3 mafia wins, First to 3 3rd party wins, and stuff of that sort. Even most MVP awards.

Just my thinking, but if we can work out all the kinks in this tournament, I still think it will be interesting :).

There's a thread in the CC Mafioso group and also an older one in the discussions where people informally keep their record of games.

I doubt we could do anything official, but it's nice to look at your track record.


Yeah we were almost at the stage of having every game recorded but then people got lazy .It would be easier if you just had a ladder or league for a small set of games. Say we run two games at once of whatever open setups and you get points for each win relative to how difficult it was. MVP could also be given extra points.
2009-08-12 03:35:31 - Squirrels Hat: MWAHAHAHAHAHAHA!!!!!!!!!!
2009-08-12 03:44:25 - Mr. Squirrel: Do you think my hat will attack me?
User avatar
Major pmchugh
 
Posts: 1181
Joined: Sat Feb 09, 2008 7:40 pm
Medals: 47
Standard Achievement (3) Doubles Achievement (2) Triples Achievement (2) Quadruples Achievement (2) Assassin Achievement (1)
Manual Troops Achievement (2) Freestyle Achievement (1) Nuclear Spoils Achievement (1) Fog of War Achievement (3) Trench Warfare Achievement (1)
Speed Achievement (2) Teammate Achievement (2) Random Map Achievement (1) Cross-Map Achievement (3) Ratings Achievement (2)
Tournament Achievement (3) General Achievement (5) Clan Achievement (10) General Contribution (1)

Re: Mafia tournament - Open Setups

Postby Rodion on Wed Apr 11, 2012 4:41 pm

Image
User avatar
Brigadier Rodion
 
Posts: 1337
Joined: Sun Jun 13, 2010 5:33 pm
Location: São Paulo, Brazil
Medals: 83
Standard Achievement (2) Doubles Achievement (2) Triples Achievement (3) Quadruples Achievement (2) Terminator Achievement (1)
Assassin Achievement (1) Manual Troops Achievement (1) Freestyle Achievement (2) Nuclear Spoils Achievement (1) Fog of War Achievement (3)
Speed Achievement (2) Teammate Achievement (1) Random Map Achievement (1) Cross-Map Achievement (3) Battle Royale Achievement (1)
Ratings Achievement (3) Tournament Achievement (27) General Achievement (9) Clan Achievement (14) Tournament Contribution (3)
General Contribution (1)

Re: Mafia tournament - Open Setups

Postby DoomYoshi on Wed Apr 11, 2012 5:35 pm

Bad tweed is broken in favor of mafia.
show
User avatar
Corporal DoomYoshi
Entertainment Coordinator
Entertainment Coordinator
 
Posts: 3870
Joined: Tue Nov 16, 2010 9:30 pm
Location: Termina Field
Medals: 72
Standard Achievement (3) Doubles Achievement (2) Triples Achievement (2) Quadruples Achievement (2) Terminator Achievement (1)
Assassin Achievement (2) Manual Troops Achievement (2) Freestyle Achievement (2) Nuclear Spoils Achievement (2) Fog of War Achievement (3)
Trench Warfare Achievement (2) Speed Achievement (1) Teammate Achievement (2) Random Map Achievement (2) Cross-Map Achievement (3)
Beta Map Achievement (1) Ratings Achievement (4) Tournament Achievement (1) General Achievement (8) Clan Achievement (16)
Tournament Contribution (6) General Contribution (5)

Re: Mafia tournament - Open Setups

Postby DoomYoshi on Thu Apr 12, 2012 1:10 pm

Ok, this has stalled somewhat. In general, I prefer more elaborate setups.

Pick your poison (actually a 13-player setup)
Advantages: a variety of interesting possibilities; opens up scum to many fakeclaiming possibilities
Disadvantages: I don't see many. Jailkeeper will probably always be selected; tracker will probably never be selected; having town roles in player hands is a mixed bag i think - i like the novelty of it, but I don't like the non-randomness of it (might skew more heavily towards experienced players)

Chosen Mafia (9-player setup)
Advantages: a quick mafia game; very simple to understand, nights will go fast; a proven setup
Disadvantages: Has a highly specific strategy set not found in regular mafia games (for the mafia, not the town); vanilla games are boring, may not keep players around (lends itself towards the tournament being won by attrition)

C9++/JK9++ (13-player setup)
Advantages: many possible setups, abundant in power roles, scalable strength of both teams
Disadvantages: possibility of serial killer (needs some serious revision); with so many potential power roles, there are always mod problems AND player problems (mods don't select randomly, and will select for more high-powered setups - if you don't believe me check the stats on C9 games)(players might feel ripped off if everyone else has a power role and they are stuck as a vanilla)

True Love (8-player setup)
Advantages: the only mafia setup on mafiascum (open or closed) with a proven 50% chance of winning for both factions
Disadvantages: a very specific strategy not found in regular games (just like chosen, except this time it is for both mafia and town)

Here is a link about relative town % chance winning:
http://wiki.mafiascum.net/index.php?title=The_EV_Project

Also, to factor out broken setups:
http://wiki.mafiascum.net/index.php?title=Category:Approved_Open_Setups

Now, there is a crossroads in decision. Playing on CC is very different from playing on MS. We favor closed setups and elaborate setups. The tournament being proposed would be testing CC players on MS rules. I think we should lean towards the tournament being played on CC rules. Not closed games obviously, but with a leaning towards more complex role setups. We could have some experienced mods handcraft open setups for each round based on number of players.

Also, I propose a series of 4 rounds to the tournament: each round has it's own signups so that eliminations are controlled automatically. A win will be weighted based on how difficult it is.
show
User avatar
Corporal DoomYoshi
Entertainment Coordinator
Entertainment Coordinator
 
Posts: 3870
Joined: Tue Nov 16, 2010 9:30 pm
Location: Termina Field
Medals: 72
Standard Achievement (3) Doubles Achievement (2) Triples Achievement (2) Quadruples Achievement (2) Terminator Achievement (1)
Assassin Achievement (2) Manual Troops Achievement (2) Freestyle Achievement (2) Nuclear Spoils Achievement (2) Fog of War Achievement (3)
Trench Warfare Achievement (2) Speed Achievement (1) Teammate Achievement (2) Random Map Achievement (2) Cross-Map Achievement (3)
Beta Map Achievement (1) Ratings Achievement (4) Tournament Achievement (1) General Achievement (8) Clan Achievement (16)
Tournament Contribution (6) General Contribution (5)

Re: Mafia tournament - Open Setups

Postby jak111 on Thu Apr 12, 2012 7:34 pm

Well, I wouldn't miss the first tourny I've seen in here for the world. Definitely in ;)
Highest Rank:
Major:2157

"All wars are civil wars, because all men are brothers"

Premium Prize Tourney Sign Ups [19/64]
User avatar
Captain jak111
 
Posts: 281
Joined: Mon Dec 28, 2009 4:24 pm
Location: At your deathbed.
Medals: 22
Standard Achievement (2) Doubles Achievement (1) Assassin Achievement (1) Manual Troops Achievement (1) Freestyle Achievement (1)
Nuclear Spoils Achievement (1) Fog of War Achievement (2) Trench Warfare Achievement (1) Speed Achievement (1) Teammate Achievement (1)
Cross-Map Achievement (1) Battle Royale Achievement (1) Ratings Achievement (3) General Achievement (4) Tournament Contribution (1)

Re: Mafia tournament - Open Setups

Postby skillfusniper33 on Fri Apr 13, 2012 2:43 am

If you guys are struggling to get players why don't you do something like the TPA, and have a variety of mods, and by the looks of it you have people who would be willing to run it. This would also make it on more of a personal level for games, and allow us to keep what we do here, and elaborate, and get interesting games going. But you might want to set it to a range of players, something like 7-15 players or something similar. Most of those games would take around a month, maybe 2 to finish up.

Then you can keep track of how everyone finished, and keep a point total somewhere. Winning, surviving until the end, hosting, and MVP could all be worth certain amount of points, then after so long, or so many games you can declare a winner. I would probably say so many games. But also limit it to hosting only 1 game.

But depending on when it is I would be willing to participate/mod if needed. But their are some more experienced mods that would probably be better to start with.
Image
Place: 267 Score: 2630
User avatar
Major skillfusniper33
 
Posts: 889
Joined: Thu Jul 19, 2007 12:48 pm
Location: Arizona
Medals: 68
Standard Achievement (3) Doubles Achievement (3) Triples Achievement (3) Quadruples Achievement (3) Terminator Achievement (3)
Assassin Achievement (2) Manual Troops Achievement (2) Freestyle Achievement (2) Nuclear Spoils Achievement (2) Fog of War Achievement (4)
Trench Warfare Achievement (1) Speed Achievement (1) Teammate Achievement (2) Random Map Achievement (2) Cross-Map Achievement (3)
Beta Map Achievement (1) Ratings Achievement (4) Tournament Achievement (9) General Achievement (5) Clan Achievement (7)
Tournament Contribution (3) General Contribution (3)

Re: Mafia tournament - Open Setups

Postby jonty125 on Fri Apr 13, 2012 3:20 am

skillfusniper33 wrote:If you guys are struggling to get players why don't you do something like the TPA, and have a variety of mods, and by the looks of it you have people who would be willing to run it. This would also make it on more of a personal level for games, and allow us to keep what we do here, and elaborate, and get interesting games going. But you might want to set it to a range of players, something like 7-15 players or something similar. Most of those games would take around a month, maybe 2 to finish up.

Then you can keep track of how everyone finished, and keep a point total somewhere. Winning, surviving until the end, hosting, and MVP could all be worth certain amount of points, then after so long, or so many games you can declare a winner. I would probably say so many games. But also limit it to hosting only 1 game.

But depending on when it is I would be willing to participate/mod if needed. But their are some more experienced mods that would probably be better to start with.


I like this, maybe there could be a standard set of rules for MPAs regarding deadlines and such. Also, a new game every month.
War doesn't determine who's right; it determines who's left.
User avatar
Cook jonty125
 
Posts: 279
Joined: Mon Jul 20, 2009 12:48 pm
Medals: 12
Standard Achievement (1) Manual Troops Achievement (1) Freestyle Achievement (1) Fog of War Achievement (1) Ratings Achievement (3)
General Achievement (3) Tournament Contribution (2)

Re: Mafia tournament - Open Setups

Postby DoomYoshi on Wed Jun 13, 2012 10:08 pm

Ok, let's get this topic moving again. Tentative start date: September 4th?
show
User avatar
Corporal DoomYoshi
Entertainment Coordinator
Entertainment Coordinator
 
Posts: 3870
Joined: Tue Nov 16, 2010 9:30 pm
Location: Termina Field
Medals: 72
Standard Achievement (3) Doubles Achievement (2) Triples Achievement (2) Quadruples Achievement (2) Terminator Achievement (1)
Assassin Achievement (2) Manual Troops Achievement (2) Freestyle Achievement (2) Nuclear Spoils Achievement (2) Fog of War Achievement (3)
Trench Warfare Achievement (2) Speed Achievement (1) Teammate Achievement (2) Random Map Achievement (2) Cross-Map Achievement (3)
Beta Map Achievement (1) Ratings Achievement (4) Tournament Achievement (1) General Achievement (8) Clan Achievement (16)
Tournament Contribution (6) General Contribution (5)

Re: Mafia tournament - Open Setups

Postby aage on Thu Jun 14, 2012 2:42 am

I've been reading this topic, and I wonder why you wouldn't just add something like win stats instead of elimination. Depending on the odds of victory, players would receive 'points' for certain achievements (e.g. Town win 1 point < Scum win 2 points < < Lover win 3 points < SK win 4 points, again depending on the odds of winning).

I agree that C9++ and Pick Your Poison are the best setups to use. I would suggest Hard Boiled and Tit for Tat (with a slight adjustment in favour of town in the second one).
User avatar
Sergeant 1st Class aage
 
Posts: 30
Joined: Mon Jun 25, 2007 12:23 pm
Medals: 5
Standard Achievement (2) Freestyle Achievement (1) Ratings Achievement (1) General Achievement (1)

Next

Return to Mafia Discussions

Who is online

Users browsing this forum: No registered users

Login