Role Wishlist

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Re: Role Wishlist

Postby rishaed on Fri Mar 15, 2013 4:49 pm

As a mod I don't lie to the players, I find that if they can't trust the mod who's supposed to answer their questions then who can they trust? That being said things like results being skewed or something like that is quite important.
aage wrote: Maybe you're right, but since we receive no handlebars from the mod I think we should get some ourselves.

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Re: Role Wishlist

Postby aage on Fri Mar 15, 2013 4:58 pm

rishaed wrote:As a mod I don't lie to the players, I find that if they can't trust the mod who's supposed to answer their questions then who can they trust? That being said things like results being skewed or something like that is quite important.

If night actions by other players cause certain investigative roles to be misinformed, so be it. That's the game. When I made the first Matrix mafia game I considered withholding information from players about their role (eg. Neo would have semi-crappy powers at first until he would get shot, Smith would turn into a third party bulletproof SK after this happened, stuff like that) and I wouldn't mind that happening to me if it didn't screw me over. In the Virus-setup, it does, though. You turn players into pawns and give them no real choice, except to just play out their purpose.
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Re: Role Wishlist

Postby DoomYoshi on Wed May 29, 2013 10:09 am

One-shot lynchproof SK.
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