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Re: [Official]H.P. Lovecraft Mafia Day Six

PostPosted: Mon Dec 10, 2012 6:47 am
by betiko
ok we have to make our mind by tomorrow, having too many targets is going to end up in a no lynch. I suggest that we go for an (ex?)cultie for science if we can't make our mind up to see if we learn something by the colour of their name, even if I doubt we will.. could turn out ugly if culties are market in grey though.

Re: [Official]H.P. Lovecraft Mafia Day Six

PostPosted: Mon Dec 10, 2012 9:35 am
by Nendreel
betiko wrote:ok we have to make our mind by tomorrow, having too many targets is going to end up in a no lynch. I suggest that we go for an (ex?)cultie for science if we can't make our mind up to see if we learn something by the colour of their name, even if I doubt we will.. could turn out ugly if culties are market in grey though.


If you want to test the (ex)culties then I would recommend lynching Commander9. If they've reverted back to their pre-cult WC, then Comm9 can still win through his faction, while Doom and Vodean couldn't.
This would allow us to test the culties without screwing anyone over if we're wrong.

Re: [Official]H.P. Lovecraft Mafia Day Six

PostPosted: Mon Dec 10, 2012 9:52 am
by betiko
Nendreel wrote:
betiko wrote:ok we have to make our mind by tomorrow, having too many targets is going to end up in a no lynch. I suggest that we go for an (ex?)cultie for science if we can't make our mind up to see if we learn something by the colour of their name, even if I doubt we will.. could turn out ugly if culties are market in grey though.


If you want to test the (ex)culties then I would recommend lynching Commander9. If they've reverted back to their pre-cult WC, then Comm9 can still win through his faction, while Doom and Vodean couldn't.
This would allow us to test the culties without screwing anyone over if we're wrong.


but what would you go for, ex cluties, hippo, purposely inactive players? Also commander is the only one you can't revive out of the 3 so it doesn't surprise me you would go for commander. Doom is an undead and vodean could easily become one.

Re: [Official]H.P. Lovecraft Mafia Day Six

PostPosted: Mon Dec 10, 2012 10:20 am
by Nendreel
betiko wrote:but what would you go for, ex cluties, hippo, purposely inactive players? Also commander is the only one you can't revive out of the 3 so it doesn't surprise me you would go for commander. Doom is an undead and vodean could easily become one.


Question my motives all you like, but can you doubt the logic of what I said?

I think Witt should be the first one to go for. He claims to have a lyncher mechanic and says he can't really put forth a case on his target which would suggest that that person is Town. He isn't anti-town per se, but he's more likely to do harm to town than help.

Chap would be my second choice, he's had plenty of time to say something. I suppose he could still be trying to catch up, but it also allows for convienant scummarining now that he's under pressure.

Re: [Official]H.P. Lovecraft Mafia Day Six

PostPosted: Mon Dec 10, 2012 10:39 am
by jonty125
I haven't been gone that long.

I'll vote vodean if he knew Doom was cult on D3 he would of shared unless he was cult. And its a fairly risk free lynch.

Re: [Official]H.P. Lovecraft Mafia Day Six

PostPosted: Mon Dec 10, 2012 11:12 am
by vodean
urudahah traynomvr nomrenom
jonty125 wrote:I haven't been gone that long.

I'll vote vodean if he knew Doom was cult on D3 he would of shared unless he was cult. And its a fairly risk free lynch.

i was hoping they would recruit me. apparently, we had a miscommunication. weve been over this

Re: [Official]H.P. Lovecraft Mafia Day Six

PostPosted: Mon Dec 10, 2012 11:13 am
by jonty125
vodean wrote:urudahah traynomvr nomrenom
jonty125 wrote:I haven't been gone that long.

I'll vote vodean if he knew Doom was cult on D3 he would of shared unless he was cult. And its a fairly risk free lynch.

i was hoping they would recruit me. apparently, we had a miscommunication. weve been over this


Sounds too unrealistic to me.

Re: [Official]H.P. Lovecraft Mafia Day Six

PostPosted: Mon Dec 10, 2012 11:30 am
by Little Witt
Nendreel wrote:
betiko wrote:but what would you go for, ex cluties, hippo, purposely inactive players? Also commander is the only one you can't revive out of the 3 so it doesn't surprise me you would go for commander. Doom is an undead and vodean could easily become one.


Question my motives all you like, but can you doubt the logic of what I said?

I think Witt should be the first one to go for. He claims to have a lyncher mechanic and says he can't really put forth a case on his target which would suggest that that person is Town. He isn't anti-town per se, but he's more likely to do harm to town than help.

Chap would be my second choice, he's had plenty of time to say something. I suppose he could still be trying to catch up, but it also allows for convienant scummarining now that he's under pressure.


I am not a threat to town at all, I am trying to get rid of the gods, and I have no powers, just my normal vote. At the rate of this game I will never achieve anything.

Re: [Official]H.P. Lovecraft Mafia Day Six

PostPosted: Mon Dec 10, 2012 11:41 am
by spiesr
Whelp, we are out of time and need to make a decision. I don't know if we have enough info to make a good decision on the Little Witt/Hippo issue today or not. Perhaps some of us can ask for info on their alignment tonight?
Vote DoomYoshi
100% was cult > 98% was cult.

Re: [Official]H.P. Lovecraft Mafia Day Six

PostPosted: Mon Dec 10, 2012 6:24 pm
by Iron Butterfly
new guy1 wrote:Im here, I just dont know who to vote because I am split between whether Hippo is a good guy or not, if little wit is a good guy or not, if doom is still cult, etc. Im trying to think it out to myself before I post an opinion.


How are you defining good guy and bad guy?

Re: [Official]H.P. Lovecraft Mafia Day Six

PostPosted: Mon Dec 10, 2012 6:35 pm
by new guy1
Good guy like hes not killing people and stuff .... in other words if he is the reason why we have not finished the game, he is bad. If he is one of the people fighting for the majority of people, he is fine in my books. Pretty much whatever allows me to survive to endgame the easiest will be crowned good guy in my book.

Re: [Official]H.P. Lovecraft Mafia Day Six

PostPosted: Mon Dec 10, 2012 7:39 pm
by /
sorry, revised.

Vodean: 3 votes: little witt, vodean, jonty125
chapcrap: 1 vote: betiko
pancake: 1 vote: doom
doom: 2 vote: rishaed, spiesr


8 to lynch, deadline Tuesday.

i'll send a mass prod to whomever hasn't posted in a few days.

Re: [Official]H.P. Lovecraft Mafia Day Six

PostPosted: Mon Dec 10, 2012 7:40 pm
by thehippo8
new guy1 wrote:Good guy like hes not killing people and stuff .... in other words if he is the reason why we have not finished the game, he is bad. If he is one of the people fighting for the majority of people, he is fine in my books. Pretty much whatever allows me to survive to endgame the easiest will be crowned good guy in my book.

I confirm my night action to date has been purely to look for my love. Once I find my love I fulfil my WC. After that I will be more useful to humans (or as you describe it the majority of people).
fp by /

Re: [Official]H.P. Lovecraft Mafia Day Six

PostPosted: Mon Dec 10, 2012 9:11 pm
by Commander9
I'm still here but between finals and this game being quite over, didn't have the time to post.

Re: [Official]H.P. Lovecraft Mafia Day Six

PostPosted: Mon Dec 10, 2012 10:32 pm
by DoomYoshi
new guy1 wrote:Good guy like hes not killing people and stuff .... in other words if he is the reason why we have not finished the game, he is bad. If he is one of the people fighting for the majority of people, he is fine in my books. Pretty much whatever allows me to survive to endgame the easiest will be crowned good guy in my book.


The reason we have not finished the game is because there is still two or three gods fighting for the majority of people.

Re: [Official]H.P. Lovecraft Mafia Day Six

PostPosted: Mon Dec 10, 2012 10:40 pm
by safariguy5
Ok sorry, in the middle of papers and finals so I'm a bit behind.

I'm not buying vodean's explanation of how he knows doom was cult. Why, if you masoned with someone early on, would they tell you they're cult. There's no reason to out yourself to a non cultist, and it's not like the cult was in a position to win right away. I'm not buying that vodean and the cult struck up any sort of special deal and even if they did, they still had time to recruit vodean before the recruiter was killed. I'm not buying his story at all.

vote vodean

Re: [Official]H.P. Lovecraft Mafia Day Six

PostPosted: Mon Dec 10, 2012 11:30 pm
by new guy1
Doom, I feel that is a theory, not set in stone yet.

Re: [Official]H.P. Lovecraft Mafia Day Six

PostPosted: Mon Dec 10, 2012 11:40 pm
by Little Witt
Guys, tomorrow is our last day to decide. We do not have enough people that can vote to take out a player with other players voting on someone else. The lynch will just not happen. I am keeping my vote on vod because he can't seem to give info that does not line up with other info and his past posts.

Re: [Official]H.P. Lovecraft Mafia Day Six

PostPosted: Tue Dec 11, 2012 12:06 am
by DoomYoshi
new guy1 wrote:Doom, I feel that is a theory, not set in stone yet.


Really?

Re: [Official]H.P. Lovecraft Mafia Day Six

PostPosted: Tue Dec 11, 2012 12:07 am
by new guy1
DoomYoshi wrote:
new guy1 wrote:Doom, I feel that is a theory, not set in stone yet.


Really?


It is a very good theory, and I am not saying it is not the truth. Im saying there is room to question. Do you know for a FACT that it is true? If so, how do you have that information?

Re: [Official]H.P. Lovecraft Mafia Day Six

PostPosted: Tue Dec 11, 2012 12:14 am
by DoomYoshi
I can't imagine any other possible theories. If you could present one that makes sense, I might believe it.

My point is that you create a false dichotomy of two groups of people

1) those who are causing the game to not be over
2) the gods who are fighting for people to join their cause

I am saying that we have no evidence, or reason to believe, that these are two groups of people.

Re: [Official]H.P. Lovecraft Mafia Day Six

PostPosted: Tue Dec 11, 2012 1:05 am
by new guy1
Im not saying I have a better theory, I am just saying that I take that into consideration when making my decision. I personally agree with the theory, I just dont know the pros and cons of the gods.

Re: [Official]H.P. Lovecraft Mafia Day Six

PostPosted: Tue Dec 11, 2012 1:36 am
by rishaed
new guy1 wrote:Im not saying I have a better theory, I am just saying that I take that into consideration when making my decision. I personally agree with the theory, I just dont know the pros and cons of the gods.

lets just say that atm they cannot do good or evil to us being sealed. From what I know its going to be interesting to see what happens now that the Necromicon left Strike, the original owner, Ghostly, who would not give it to any Sealed God's, or its new owner Mr. Anonymous :D

Re: [Official]H.P. Lovecraft Mafia Day Six

PostPosted: Tue Dec 11, 2012 1:38 am
by new guy1
rishaed wrote:
new guy1 wrote:Im not saying I have a better theory, I am just saying that I take that into consideration when making my decision. I personally agree with the theory, I just dont know the pros and cons of the gods.

lets just say that atm they cannot do good or evil to us being sealed. From what I know its going to be interesting to see what happens now that the Necromicon left Strike, the original owner, Ghostly, who would not give it to any Sealed God's, or its new owner Mr. Anonymous :D


It will be, it will also be quite interesting to see which sides people take in the conflict. For some reason though I feel like everyone is going to pick one side and stick with it, but time will tell.

Re: [Official]H.P. Lovecraft Mafia Day Six

PostPosted: Tue Dec 11, 2012 2:00 am
by rishaed
Well I think so too. . . I think part of the reason is that we already know pretty much who is who from the insane amount of claims/softclaims D1/D2, I don't think we've reached the point of knowing just about who everyone is without a massclaim at D6.