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Re: Time Warp Mafia Endgame: Town Wins

PostPosted: Sat Jan 19, 2013 6:46 pm
by DoomYoshi
I don't have the other pms. If any player kept their pm, I will add them.

One other thing: I think the real fun of this game was when everybody worked together to figure out the mechanics. Of course, any second edition would have to have new curveballs, so that the joy isn't lost.

Re: Time Warp Mafia Endgame: Town Wins

PostPosted: Sat Jan 19, 2013 6:48 pm
by DoomYoshi
Actually, still another thing: I didn't have to use my replacement! That is awesome, and I would like to thank the players for being awesome and keeping prodding to a minimum.

Re: Time Warp Mafia Endgame: Town Wins

PostPosted: Sat Jan 19, 2013 6:48 pm
by betiko
new guy1 wrote:It was very fun, a real curve ball, and god Im glad we didnt try for a time paradox, otherwise that would have disappointed me :D. Very well run Doom!


I was quite surprised by your gameplay and jonty's this last day... I didn't understand why you didn't jump on the jonty wagon, for you it was 100% sure he was the last mafia right?

Re: Time Warp Mafia Endgame: Town Wins

PostPosted: Sat Jan 19, 2013 6:51 pm
by new guy1
betiko wrote:
new guy1 wrote:It was very fun, a real curve ball, and god Im glad we didnt try for a time paradox, otherwise that would have disappointed me :D. Very well run Doom!


I was quite surprised by your gameplay and jonty's this last day... I didn't understand why you didn't jump on the jonty wagon, for you it was 100% sure he was the last mafia right?


Well because Im sure someone would have said something about it being scummy that I didnt want to hear him out and for me, I didnt know if you guys were pulling my leg or not and you guys were actually the mafia trying to force another night. By the end of it though, I felt confident about your notes and such to at least take a leap of faith.

Re: Time Warp Mafia Endgame: Town Wins

PostPosted: Sat Jan 19, 2013 6:53 pm
by betiko
DoomYoshi wrote:I don't have the other pms. If any player kept their pm, I will add them.

One other thing: I think the real fun of this game was when everybody worked together to figure out the mechanics. Of course, any second edition would have to have new curveballs, so that the joy isn't lost.


I'd like to know the logic of mafia during the night phase. I think we did well not to tell who between me and kanin were day 7 and 3, I think they tried to avoid to kill either of us because of game 7... I think knowing for sure from our PM that we were both town helped a lot, we had each other 100% cleared and after some point logic showed that we could only be town both of us... so people had to trust us. so yeah, this turned out to be the best power.
Edoc's power seemed a bit odd.. everything seemed vote related, I guess that's why we didn't trust him.

Re: Time Warp Mafia Endgame: Town Wins

PostPosted: Sat Jan 19, 2013 6:55 pm
by rishaed
DoomYoshi wrote:Actually, still another thing: I didn't have to use my replacement! That is awesome, and I would like to thank the players for being awesome and keeping prodding to a minimum.

I second this!!
Actually I've got sorta mixed feelings about not being able to jump in. A im modding a game right now (NHmafia), and I'm in four others, Community, Best,the two Official games. Adding a fifth might have been challenging. B. the vote mechanics were really well thought out, and its the first time seeing a gameplay like this. Well Done All! =D> =D>
fp'd

Re: Time Warp Mafia Endgame: Town Wins

PostPosted: Sat Jan 19, 2013 6:55 pm
by edocsil
betiko wrote:
DoomYoshi wrote:I don't have the other pms. If any player kept their pm, I will add them.

One other thing: I think the real fun of this game was when everybody worked together to figure out the mechanics. Of course, any second edition would have to have new curveballs, so that the joy isn't lost.


I'd like to know the logic of mafia during the night phase. I think we did well not to tell who between me and kanin were day 7 and 3, I think they tried to avoid to kill either of us because of game 7... I think knowing for sure from our PM that we were both town helped a lot, we had each other 100% cleared and after some point logic showed that we could only be town both of us... so people had to trust us. so yeah, this turned out to be the best power.
Edoc's power seemed a bit odd.. everything seemed vote related, I guess that's why we didn't trust him.


Still fucking annoyed you guys hung me, but tbh it didn't really stop me from playing at all.

Re: Time Warp Mafia Endgame: Town Wins

PostPosted: Sat Jan 19, 2013 6:57 pm
by betiko
new guy1 wrote:
betiko wrote:
new guy1 wrote:It was very fun, a real curve ball, and god Im glad we didnt try for a time paradox, otherwise that would have disappointed me :D. Very well run Doom!


I was quite surprised by your gameplay and jonty's this last day... I didn't understand why you didn't jump on the jonty wagon, for you it was 100% sure he was the last mafia right?


Well because Im sure someone would have said something about it being scummy that I didnt want to hear him out and for me, I didnt know if you guys were pulling my leg or not and you guys were actually the mafia trying to force another night. By the end of it though, I felt confident about your notes and such to at least take a leap of faith.


oh so you didn't fully trust us? I guess that's why.
Well for me it was a bit scummy that you wouldn't go for the guy 100% sure to be mafia if you trusted us. That was the thing that annoyed me a little. I thought that for you the game was simple and that you only had to convince us. Jonty on this last day did nothing but doing major slips and being scummy..

Re: Time Warp Mafia Endgame: Town Wins

PostPosted: Sat Jan 19, 2013 7:00 pm
by betiko
edocsil wrote:
betiko wrote:
DoomYoshi wrote:I don't have the other pms. If any player kept their pm, I will add them.

One other thing: I think the real fun of this game was when everybody worked together to figure out the mechanics. Of course, any second edition would have to have new curveballs, so that the joy isn't lost.


I'd like to know the logic of mafia during the night phase. I think we did well not to tell who between me and kanin were day 7 and 3, I think they tried to avoid to kill either of us because of game 7... I think knowing for sure from our PM that we were both town helped a lot, we had each other 100% cleared and after some point logic showed that we could only be town both of us... so people had to trust us. so yeah, this turned out to be the best power.
Edoc's power seemed a bit odd.. everything seemed vote related, I guess that's why we didn't trust him.


Still fucking annoyed you guys hung me, but tbh it didn't really stop me from playing at all.


dude we were completely clueless of what to do at that point. we didn't trust your role, I think if you had said it earlier we would ve believed you, but of course on day 1 nobody knew shit about the game mechanics.

other than this, having so many vanillas really madeit difficult.......

Re: Time Warp Mafia Endgame: Town Wins

PostPosted: Sat Jan 19, 2013 7:06 pm
by Kanin Usagi
Good game town! ^_^

I honestly thought that new guy and jonty were both scum, and if betiko and I didn't lynch new guy, it was over. Luckily, I was wrong. And knowing bet's alignment probably made us slightly overpowered in the end. To be honest though, other than during that last day, we didn't communicate THAT often. Its my fault though; between having a mason'd role in HP and having one here, it was really hard keeping track of it and replying. >.<

The major drawback (read: insanity) of this game was the constant day-day-day cycle we had going. You never realized how important the night phase is until you don't actually have it.

Re: Time Warp Mafia Endgame: Town Wins

PostPosted: Sat Jan 19, 2013 7:32 pm
by betiko
Kanin Usagi wrote:Good game town! ^_^

I honestly thought that new guy and jonty were both scum, and if betiko and I didn't lynch new guy, it was over. Luckily, I was wrong. And knowing bet's alignment probably made us slightly overpowered in the end. To be honest though, other than during that last day, we didn't communicate THAT often. Its my fault though; between having a mason'd role in HP and having one here, it was really hard keeping track of it and replying. >.<

The major drawback (read: insanity) of this game was the constant day-day-day cycle we had going. You never realized how important the night phase is until you don't actually have it.


this and everyone flipping vt when we massclaimed was a nightmare. also lynching people gave us no insights of their roles... I think it wasn't that favorable for town seriously, at least the way it went. we had nothing but gut feelings to go with...

Re: Time Warp Mafia Endgame: Town Wins

PostPosted: Sat Jan 19, 2013 7:45 pm
by Nendreel
The back-to-back days were very painful, but things turned out pretty good. Once we figured out the game mechanics things went more smoothly.
For a little while I was wondering if Betiko and Kanin were actually mafia make a very ballsy move. With so many VTs and back-to-back days this game can allow for really agressive scum.

Re: Time Warp Mafia Endgame: Town Wins

PostPosted: Sat Jan 19, 2013 9:13 pm
by DoomYoshi
pancake still had his role PM so I added it to the roles spoiler.

Re: Time Warp Mafia Endgame: Town Wins

PostPosted: Sun Jan 20, 2013 1:21 am
by gregwolf121
great game, just sorry i got lynched day 1, well played betiko and kanin

Re: Time Warp Mafia Endgame: Town Wins

PostPosted: Sun Jan 20, 2013 8:53 am
by betiko
gregwolf121 wrote:great game, just sorry i got lynched day 1, well played betiko and kanin


lol, that was hell of lucky! I think it's the first time I'm in a game with a mafia lynched day 1, and tbh we didn't have much on you, I'm not even sure IB who started the bw on you would be giving more than 50% chances that you would turn up scum!

doom does it mean that at some point jonty, pcm and ib could place double votes? or did you give that power to jonty only the days pcm was dead?

Re: Time Warp Mafia Endgame: Town Wins

PostPosted: Sun Jan 20, 2013 9:39 am
by DoomYoshi
They alll could on most days.