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Best (Randomness) Of 2012 Game Over!

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Re: Best (Randomness) Of 2012 Game Over!

Postby jonty125 on Tue Mar 12, 2013 11:33 am

Mafia would of needed, 4 more players until they got Swab, Mafia Framer.

Player 13 - Lilith (Town Overzealous Roleblocker)
Player 14 - The "Pauper" (Third Party Jester)
Player 15 - Forever Alone (Town Tree Stump)
Player 16 - Swab (Mafia Framer)
Player 17 - Michael (Town Cop)
Player 18 - Joleton (Town Bulletproof)
Player 19 - New Boy Dan (Vanilla Townie)
Player 20 - Erik Turner (Vanilla Townie)
Player 21 - Juilet Capulet (Third Party 1-shot Reviver, Mason, Lover)
Player 22 - John (Town Doctor)
Player 23 - Cop (Town Cop)
Player 24 - Arsenic (Mafia Goon)
War doesn't determine who's right; it determines who's left.
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Re: Best (Randomness) Of 2012 Game Over!

Postby DoomYoshi on Tue Mar 12, 2013 12:03 pm

For future years, it might best to generate the random list and the scroll through until you find a gap of 12 players that seems to be balanced. This will still result in a random mixing, but will also have a control built in for situations like this and in cases with no mafia for example.

BTW, I don't mean that I played well and only lost because of the setup. I am just saying that in addition to my screw-up, the setup didn't help.
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Re: Best (Randomness) Of 2012 Game Over!

Postby jonty125 on Tue Mar 12, 2013 12:10 pm

I did consider that, but I didn't know how much work it would be, so I went for blind random.
War doesn't determine who's right; it determines who's left.
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Re: Best (Randomness) Of 2012 Game Over!

Postby edocsil on Tue Mar 12, 2013 12:16 pm

Yeah, that was only going to go one way. If this were done again alignment should be predetermined and then roles randomly from the appropriate category (scum/3rd/town/whatever) This could help balance quite a bit.
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