Best (Randomness) Of 2012 Game Over!

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Re: Best (Randomness) Of 2012 Game Over!

Postby Nebuchadnezer on Mon Mar 11, 2013 1:38 pm

Wow...quite a bit unbalanced for mafia. Good game!
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Re: Best (Randomness) Of 2012 Game Over!

Postby Iron Butterfly on Tue Mar 12, 2013 12:14 am

So why is it i am Town and lose again? I was a VT with no powers. What is the sense of that?

Thank God I was killed day one.
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Re: Best (Randomness) Of 2012 Game Over!

Postby spiesr on Tue Mar 12, 2013 12:22 am

Two goons was really not balanced for the mafia. (At least with so many protective roles on the town side.) Edoc'sil was basically screwed once Doom Yoshi was lynched. His own hope would have been to come up with an absolutely airtight claim.
Iron Butterfly wrote:So why is it i am Town and lose again? I was a VT with no powers. What is the sense of that?

Thank God I was killed day one.
Unless your PM said otherwise I would assume you won when the rest of the town did.
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Re: Best (Randomness) Of 2012 Game Over!

Postby jonty125 on Tue Mar 12, 2013 10:50 am

You didn't lose.

All dead town won as well. I forgot to put it in the scene.
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Re: Best (Randomness) Of 2012 Game Over!

Postby rishaed on Tue Mar 12, 2013 11:16 am

Would have been interesting with more people. I think that eventually with more people it would have become more balanced.
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Re: Best (Randomness) Of 2012 Game Over!

Postby jonty125 on Tue Mar 12, 2013 11:33 am

Mafia would of needed, 4 more players until they got Swab, Mafia Framer.

Player 13 - Lilith (Town Overzealous Roleblocker)
Player 14 - The "Pauper" (Third Party Jester)
Player 15 - Forever Alone (Town Tree Stump)
Player 16 - Swab (Mafia Framer)
Player 17 - Michael (Town Cop)
Player 18 - Joleton (Town Bulletproof)
Player 19 - New Boy Dan (Vanilla Townie)
Player 20 - Erik Turner (Vanilla Townie)
Player 21 - Juilet Capulet (Third Party 1-shot Reviver, Mason, Lover)
Player 22 - John (Town Doctor)
Player 23 - Cop (Town Cop)
Player 24 - Arsenic (Mafia Goon)
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Re: Best (Randomness) Of 2012 Game Over!

Postby DoomYoshi on Tue Mar 12, 2013 12:03 pm

For future years, it might best to generate the random list and the scroll through until you find a gap of 12 players that seems to be balanced. This will still result in a random mixing, but will also have a control built in for situations like this and in cases with no mafia for example.

BTW, I don't mean that I played well and only lost because of the setup. I am just saying that in addition to my screw-up, the setup didn't help.
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Re: Best (Randomness) Of 2012 Game Over!

Postby jonty125 on Tue Mar 12, 2013 12:10 pm

I did consider that, but I didn't know how much work it would be, so I went for blind random.
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Re: Best (Randomness) Of 2012 Game Over!

Postby edocsil on Tue Mar 12, 2013 12:16 pm

Yeah, that was only going to go one way. If this were done again alignment should be predetermined and then roles randomly from the appropriate category (scum/3rd/town/whatever) This could help balance quite a bit.
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