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Pick your own Mystery Mafia Endgame:Whats your Function?

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Pick your own Mystery Mafia Endgame:Whats your Function?

Postby rishaed on Mon Sep 07, 2015 11:10 pm

Signups are starting Now. They will last 2 weeks or until the game fills.
The Opening post will be updated Soon (Likely tomorrow by Thursday), but I am rather busy right now, but wanted to get signups going for the game.
Game Balance is NOT guaranteed, but will be a fun interesting game with many different interactions.
Game will start in N0 with actions, but no kill.
Scum/Town Ratio fixed, but randomized among the roles (aka just because something seems like it would always be town, doesn't mean that it is.)
I welcome all players, but you must be active.
This is an absolute NV game. (So even if you don't get your initial picks an empty role will be assigned to you randomly).
For Picks: Send me 2 (Numbers between 1-16). After all requests are sent in the list will be randomized and I will go from the top down, so that the people who sign up first or send in their numbers first aren't guaranteed to be first in the role picks.
Rules and other things will be added later.
show: Players

show: rules

show: quicktopics

show: scenes

Please Keep in Mind that I have adjusted rules (Day length here) for this game. The length will be 10 days for all Days including D1 and the game will begin at N0 w/ no Kills.
HAVE FUN!
TFO will me acting as a co-mod this game. So I request that once the game starts please send all Night Actions/ Questions to BOTH me and TFO. Hopefully this will allow him to feel comfortable when beginning to mod his first planned game (See his CYOC thread in the Mafia Sub Forum)
Last edited by rishaed on Wed Oct 28, 2015 1:18 pm, edited 28 times in total.
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Re: Pick your own Mystery Mafia [0/14-16]

Postby Endgame422 on Tue Sep 08, 2015 1:51 am

In please
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Re: Pick your own Mystery Mafia [0/14-16]

Postby strike wolf on Tue Sep 08, 2015 2:19 am

I'll join.
Iliad wrote:The upside of calling everyone scum and making 1000 predictions is that statistically you should get a few right.


Strike wolf need brain for smart making.
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Re: Pick your own Mystery Mafia [0/14-16]

Postby madmitch on Tue Sep 08, 2015 3:17 am

in please
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Re: Pick your own Mystery Mafia [0/14-16]

Postby WingCmdr Ginkapo on Tue Sep 08, 2015 8:05 am

in please
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Re: Pick your own Mystery Mafia [0/14-16]

Postby virus90 on Tue Sep 08, 2015 2:30 pm

in please
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Re: Pick your own Mystery Mafia [5/14-16]

Postby Streaker on Wed Sep 09, 2015 12:46 am

In please.

Numbers: 1-1
First Tournament Victory: Game 6518858

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Re: Pick your own Mystery Mafia [6/14-16]

Postby strike wolf on Wed Sep 09, 2015 8:44 am

I thought we were supposed to PM the numbers
Iliad wrote:The upside of calling everyone scum and making 1000 predictions is that statistically you should get a few right.


Strike wolf need brain for smart making.
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Re: Pick your own Mystery Mafia [6/14-16]

Postby rishaed on Wed Sep 09, 2015 11:22 am

strike wolf wrote:I thought we were supposed to PM the numbers

You are :lol: :lol:
aage wrote: Maybe you're right, but since we receive no handlebars from the mod I think we should get some ourselves.

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Re: Pick your own Mystery Mafia [6/14-16]

Postby aage on Thu Sep 10, 2015 8:35 am

In if you explain what the numbers are for. If you randomize anyway why do you need us to pick numbers?
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Re: Pick your own Mystery Mafia [6/14-16]

Postby rishaed on Thu Sep 10, 2015 4:26 pm

aage wrote:In if you explain what the numbers are for. If you randomize anyway why do you need us to pick numbers?

I randomize the order in which the roles get picked (as in Player List, not number list). Each Number corresponds to a Role, and if you do not get either of your numbers, then I will assign a random role to you (Most assuredly NV), and as many people who have the same situation so as to prevent some people from knowing which numbers are already picked, apart from the ones that you did not get. O:)
aage wrote: Maybe you're right, but since we receive no handlebars from the mod I think we should get some ourselves.

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Re: Pick your own Mystery Mafia [6/14-16]

Postby ptlowe on Thu Sep 10, 2015 7:22 pm

im in
Do you want to know who you are? Don't ask. Act! Action will delineate and define you.
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Re: Pick your own Mystery Mafia [6/14-16]

Postby rishaed on Fri Sep 11, 2015 8:10 pm

aage wrote:In if you explain what the numbers are for. If you randomize anyway why do you need us to pick numbers?

Aage did i explain the numbers well enough for you or do you still have doubts?
aage wrote: Maybe you're right, but since we receive no handlebars from the mod I think we should get some ourselves.

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Re: Pick your own Mystery Mafia [6/14-16]

Postby Streaker on Sat Sep 12, 2015 7:30 am

rishaed wrote:
strike wolf wrote:I thought we were supposed to PM the numbers

You are :lol: :lol:


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Re: Pick your own Mystery Mafia [6/14-16]

Postby Endgame422 on Sat Sep 12, 2015 4:37 pm

Streaker wrote:
rishaed wrote:
strike wolf wrote:I thought we were supposed to PM the numbers

You are :lol: :lol:


Strategy

Too bad i already picked 1-1 well before you. ;)
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Re: Pick your own Mystery Mafia [7/14-16]

Postby dakky21 on Sat Sep 12, 2015 9:41 pm

in please
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Re: Pick your own Mystery Mafia [7/14-16]

Postby rishaed on Sun Sep 13, 2015 12:52 am

Sure.
Also Updated. For the players information (I will Post the Rules: I promise) I am still considering day length and other things right now so please be patient. Possible day lengths are either 7/10. (Probably 10 for D1 no matter what). I should be able to finish considerations by tomorrow.
Thanks Your friendly Mod.
aage wrote: Maybe you're right, but since we receive no handlebars from the mod I think we should get some ourselves.

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Re: Pick your own Mystery Mafia [8/14-16]

Postby HotShot53 on Sun Sep 13, 2015 8:22 am

I'll join
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Re: Pick your own Mystery Mafia [6/14-16]

Postby aage on Sun Sep 13, 2015 9:00 am

rishaed wrote:
aage wrote:In if you explain what the numbers are for. If you randomize anyway why do you need us to pick numbers?

Aage did i explain the numbers well enough for you or do you still have doubts?

I suppose so. What I don't understand is how I should determine what numbers to send in, because I have no idea what number corresponds to what role. People are sending in 1-1 for "strategic purposes", but since it's unclear what 1 represents I don't see the strategic element.

I'll pm you random numbers I guess.
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Re: Pick your own Mystery Mafia [10/14-16]

Postby Marashu on Mon Sep 14, 2015 4:50 am

Sign me up.
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Re: Pick your own Mystery Mafia [11/14-16]

Postby strike wolf on Sun Sep 20, 2015 8:29 pm

Come on. Just need 3 more.
Iliad wrote:The upside of calling everyone scum and making 1000 predictions is that statistically you should get a few right.


Strike wolf need brain for smart making.
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Re: Pick your own Mystery Mafia [11/14-16]

Postby rishaed on Tue Sep 22, 2015 7:24 pm

strike wolf wrote:Come on. Just need 3 more.

Just curious are open games still being put in the newsletter each month?
aage wrote: Maybe you're right, but since we receive no handlebars from the mod I think we should get some ourselves.

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Re: Pick your own Mystery Mafia [11/14-16]

Postby dakky21 on Tue Sep 22, 2015 7:42 pm

rishaed wrote:
strike wolf wrote:Come on. Just need 3 more.

Just curious are open games still being put in the newsletter each month?


If you didn't notice, the newsletter isn't going out anymore. So... the answer is no.
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Re: Pick your own Mystery Mafia [11/14-16]

Postby Iron Butterfly on Wed Sep 23, 2015 3:10 pm

illplay
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[url=http://www.conquerclub.com/forum/viewforum.php?f=341][img]http://i1025
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Re: Pick your own Mystery Mafia [12/14-16]

Postby rishaed on Sat Sep 26, 2015 10:45 pm

Does anyone have any idea of people who would be active and willing to play so that i may query them?
aage wrote: Maybe you're right, but since we receive no handlebars from the mod I think we should get some ourselves.

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