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*Quick note: You are all First Level...which in older editions would suck and nobody likes playing First Level characters, but in 4E, First Level Characters are a bit stronger now, and are not so sucky as they used to be.]
Okay, this is what has happened so far:
DM wrote:As the two large thugs drag Sheyla and Gavrin out the door (they seem like they are sleeping and not struggling at all?), Cackle covers their escape through the back door of the Inn with his crossbow. Cheezus searches for a target, but is too late to release an arrow at any of the thugs, but at least he can aim one at Cackle.
He quickly aims his bow at Cackle and releases an arrow, and calls out his god's name.
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Hey, what is your god's name anyway? An Elven god/dess?]
Cheezus is using an Elven Longbow with no magical bonuses. He receives a +2 proficiency bonus and a +4 Ability Bonus for having an 18 Dexterity. He has to hit an AC of 18. This is a Basic Ranged Attack.
[
Attack Roll: 15+2+4=21][
Damage Roll 1d10: 6+4=10]
DM wrote:Cackle almost takes an Elven arrow between his eyes, and at the last second, his roguish speed and agility saves his life from the steel eyed Elfen Archer. As the arrow flies at Cackle, his reflexes tell him to move and the arrow grazes his forehead opening a nice streaming cut forcing Cackle to rethink his strategy. Cheezus' arrow is buried nicely in the wooden door frame.
Okay, now Gregor is attacking in his drunken state. He is attempting to make two attacks this round, that means that he is using an
Action Point to do so. If Gregor wants to attack twice again, he must get at least 6 hours of sleep and extended rest, or advance towards a
Milestone, which means Gregor needs to fight two more encounters after this one to achieve a Milestone and receive another Action Point to use.
First Gregor is using an object as a non-proficient weapon. Gregor has a 20 Strength and receives a +5 bonus to hit his target, however, since he does not have proficiency with a chair he can not add any proficiency bonuses. He also must take a -2 penalty for being drunk. Gregor has to hit AC 10.
[
Attack Roll: 7+5-2=10][
Damage Roll 1d6: 5+5+10 (drunken rage bonus)=20 points of damage]
DM wrote:As the first toothless cur enters the Tavern and begins to charge Gorlan, Gregor picks up a chair and smashes it over the evil man's head. The bludgeoning force of the chair combined with Gregor's drunken rage that he received from accidentally imbibing an unwatched glass of Drow Spiced Wine, was enough to break the man's neck so severely that the man's entire head was shoved inside his body killing the thief instantly! Gorlan looks at Gregor with wide eyes and a hint of shock, but is quite thankful for the assist as Gorlan took a grave wound to his shoulder and was unable to respond to a rushing attack...he could have been killed for sure!
Now, Gregor uses his action point to attack another guild rat coming through the door. This time Gregor will receive a proficiency bonus to his attack roll of +3 and a -2 penalty for still being drunk. Gregor also gets a +1 Fighter Bonus for being a Two Handed Weapons expert.
[
Attack Roll: 7+3+5-2+1=14][
Damage 1d10: 5+5+1(for wielding a two handed weapon)+10 (Drunken Rage Bonus)=21 points damage]
DM wrote:As Gregor clobbered one thief into a nasty pulp on the floor, he instinctively unsheathes his Greatsword from his back and does an amazing spinning maneuver while dropping to one knee. As the next thief enters the establishment, he is met with a blurring scythe of unmatched steel. The thief's leather vest is no match for Gregor's gruesome strike and the two handed sword slices cleanly through the man's torso, cutting through skin and organs and severing the spine. The blow was so quick, clean and powerful, that there was no sound of crunching bone, only the quick slurp of blood and tissue. Blood and gore is splattered all over that side of the wall, and the half of the thief that still has a head, is trying to crawl back towards his legs that are lying only a few feet away. As the loss of blood overpowers the severed thief, he soon dies...quivering.
Now, Maximus' attack. The Genasi are a naturally strong and intelligent race from the Elemental Planes, so I would wager that his Strength score is going to be about the same as Gregor's (20), that would give you a +5 to hit and to damage rolls. You and Gregor are both Mercenary types that have been journeying together for almost a year now. Jace, you can PM me if this does not work for you as you envision. But for this particular fight, let's give you the same strength as Gregor.
Maximus get's a +5 bonus for strength, a +1 bonus for being a two handed weapons fighter, and a +3 bonus for wielding a Greatsword. (if you want any of this changed for your character pm me and we will work it out of the story...if not, then we are good to go!)
So using your own rolls against AC10:
[
Attack Roll: 12+5+3+1=21] [
Damage Roll 1d10: 9+5+1(for wielding a two handed weapon)=15 points damage]
DM wrote:As, Gregor paints the Tavern with blood and entrails from his low kneeling stance, Maximus opts for a higher blow. This is a team fighting maneuver that Gregor and Maximus have practiced together. They called it Doing Penance, as one fighter gains centrifugal force by spinning around, and then kneels at the end of his strike while the other warrior brings a high swing just above his partners head to finish any oncoming enemies that may harm the kneeling fighter. The maneuver worked rather well, even though Gregor is a bit drunk. Maximus' high sweeping blow caught the next thief coming through the door right at nose level. The heavy blade of the Genasi mercenary cleaves neatly through the man's skull horizontally. The top of the man's skull, just above the mouth, goes flying out the door and lands with a moist thud on some cobblestones outside. Alastair almost forgets what spell he is casting from watching the bloody melee at the front tavern door, and Gorlan is already reciting poems and songs of their battle in his head.
Okay, now the Surprise Round is over, I will roll for initiative for everyone and we will all follow that order in our posting until the encounter is finished.
This is the Initiative Order of who gets to act first:
1. Gregor
2. Gorlan
3. The 2 Thugs
4. The 10 (now 7) Thieves
5. Firnam
6. Cheezus
7. Cackle
8. Alastair
9. MaximusDM wrote:The Drow Spiced Wine that Gregor drank seems to be making him react quicker, or he is just completely lucky. But whatever the case might be, the enraged HalfOrc has a taste for blood now and is searching for the next enemy he can send to Hell in little tiny pieces!
Okay, Gregor goes first, then we will follow order, each of you will respond with what action(s) you are taking, and then I will respond with the results to the encounter and the story. PM me with any questions.