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Mordag's Little Finger, a GURPS RPG - Game Info/OOC

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Re: Mordag's Little Finger, a GURPS RPG - Game Info/OOC

Postby Woodruff on Sun Jul 29, 2012 2:49 am

macbone wrote:A character begins with all 10s in attributes, which may be raised or lowered during character creation and according to templates.
For non-humans, use the racial template to determine what is considered average.


When I bring up GCS, it defaults to human and I can't seem to figure out how to bring up a template for one of the other races. Help?
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Re: Mordag's Little Finger, a GURPS RPG - Game Info/OOC

Postby Gillipig on Sun Jul 29, 2012 2:58 pm

I'd really like for this to take off. But it's vastly more complicated (which is partly why it sounds so fun) than the other games in this forum. Show us an end product of character creation, and it will be much easier to understand what we're supposed to do. Myabe just copy and paste one of the characters you've created in the past?
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Re: Mordag's Little Finger, a GURPS RPG - Game Info/OOC

Postby MeDeFe on Sun Jul 29, 2012 8:07 pm

Woodruff wrote:
macbone wrote:A character begins with all 10s in attributes, which may be raised or lowered during character creation and according to templates.
For non-humans, use the racial template to determine what is considered average.

When I bring up GCS, it defaults to human and I can't seem to figure out how to bring up a template for one of the other races. Help?

Pen and paper. That's what I ended up using.
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Re: Mordag's Little Finger, a GURPS RPG - Game Info/OOC

Postby Woodruff on Sun Jul 29, 2012 8:30 pm

MeDeFe wrote:
Woodruff wrote:
macbone wrote:A character begins with all 10s in attributes, which may be raised or lowered during character creation and according to templates.
For non-humans, use the racial template to determine what is considered average.

When I bring up GCS, it defaults to human and I can't seem to figure out how to bring up a template for one of the other races. Help?

Pen and paper. That's what I ended up using.


But I'm LAAAAAAAAZYYYYYYY...

Plus, pen and paper makes me feel like I'm grading papers in the summer. <grin>
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Re: Mordag's Little Finger, a GURPS RPG - Game Info/OOC

Postby macbone on Mon Jul 30, 2012 10:02 am

/ - It depends on the game speed, to be honest. If we're all posting pretty quickly, we can finish this adventure in 6 months, but if we're slower, it could be a year.

However, if you need to take a vacation, I can run your character for you until you come back.

Yeah, Woodruff, GCS isn't as robust as the official character generator. There's an official program called the GURPS Character Assistant that I use, but it's not free, and I didn't want to suggest you guys buy something for one game.

Here's a page with further GCS resources, including templates, but unfortunately, it doesn't have races, just classes.

And this page describes how to put templates in: http://gcs.trollworks.com/wiki/dev:templates

And here are some sample pregenerated GURPS Dungeon Fantasy character sheets: https://sites.google.com/site/thackbarth/df

Here are three sample characters. The first sheet has a pretty sweet template, if you want to modify it for your use. These characters were created for a 100-pt Banestorm game, and you guys will have more points to spend.

show: Displaced Dutchman


show: Half-orc Warrior


show: Dwarf thief
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Re: Mordag's Little Finger, a GURPS RPG - Game Info/OOC

Postby Gillipig on Mon Jul 30, 2012 12:58 pm

Introduction:

I am a dwarf! And a proud one at that. Which goes to say a lot, as we all are rather proud.
You're not likely to impress me. Unless you have in your possesion something valuable. But if you do, you'd be wise not to show it to me. Nothing scares me! I've lived too long and seen too much. I've learned not to underestimate my own abilities! Although you may say it's in my blood. I value Curage and Strength ahead of any other abilities. I'm as headstrong as an ox!
Actually I once gave an ox a mighty concussion using only my own head. But don't misstake me for a brute. I'm as clever as an Elf! Actually, I'm quite a lot smarter than an Elf! Those damn Elves, they think they're so smart! Hah, no Elf has ever outsmarted me!!

-Eiykur the Hammerstrong



Description of Eiykur: (Gillipig's comments)

Hair: I have thick long red hair along with a matching but even thicker and longer beard and mustache.
Height: I'm 5 feet tall. (very tall for his race)
Weight: 300 pounds of pure strength! (Along with some fat. Especially around the midsection.)
Age: 120 years young. (old)
Eyes: They are brown.
Build: I'm stocky! (he is)
Scars: I have too many to count, but only one on my face. On the right side, lower jaw. Some Goblin got in a lucky hit. I still gutted him though!
Habits: I drink a lot of mead. Like all dwarfs. It helps me get rattled up for battle!



Eiykur's history:

He grew up in a mining society deep underground collectively called "Hammercleft". It's one of the largest dwarven societies in Yrth. Not one of the oldest, the ore mine is relatively young and the society prospers to this day. At the age of ten he had his first experience of battle. He bested an Orc who had strayed too far into the dwarven mine camp in a fist fight. The fight lasted roughly two seconds. Eiykur caved the Orc's skull in with a might blow straight away.

The following thirty years he alternated digging in the mines and helping the others clear out Orc hideouts around the dwarven mines, with the occasional drunken fist fight with his fellow dwarves. Life was good and he enjoyed much respect amongs the other dwarves. Then one day while mining, he fell down a small hole. (well he still got through it so it couldn't have been that small really.)
He fell for several minutes, deep down to the lowest regions of Yrth. Where he finally felt ground under his feet. He had stumbled upon an ancient Dragon nest. Burried deep under ground, connected to a hidden and previously unknown path to the surface. As he stumbled around the dark and inhospitable hall of the Dragon Dor (get the CC connection please :)) the hall all of a sudden lit up, by a thousand torches. Eiykur started postulating what had caused this event, but stopped when he laid his eyes upon the enormous pile of gold and treasure that was now visible. Delirious he screamed out his joy. Not thinking twice what that might do. He ran towards the gold pile, threw his pickaxe to the ground and let the gold coins run through his fingers. -This is magnificent! he said out loud. Suddenly he heard a deep growling behind him that could only come from one creature. He slowly turned around and not more than fifteen meters in front of him there stood a Dragon, on it's feet ready to toast him with it's breath. Eiykur jumped to the side and grabbed his pickaxe. The dragon's flame missed him entirely and he managed to disappear from the dragons sight.
While the dragon searched for his whereabouts, Eiykur climbed onto it's back, and whacked the pickaxe straight into it's left eyeball. In terrible pain the dragon reacted instinctively and flew upwards. It continued flying up into the large tunnel that leads to the surface. Eiykur held on for dear life with the pickaxe still solidly burrowed in the dragons eye socket. Until finally it reached the surface. Eyikur threw himself off the dragon and ran as fast as he could (which was not very fast), but the dragon did not pursue him. It had had enough of Dwarves for now.

When Eiykur told his amazing story to the rest of the dwarven community, they did not believe him. Eiykur was not known for lying but it sounded a bit too unrealistic to be true. Especially since many had seen him going to the mines drunk that day. They claimed he had dreamt it. No one would dare to suggest he was lying as that would be a sure death sentence. (his abilities in battle was well known)
Furious with his fellow dwarves he left the Hammercleft mine that day and has not returned since. The times are many, when he's wished he could set eyes upon the halls of Hammercleft again. But his sense of pride was too strong, and he had heard rumors of that he's become a bit of a running joke there as of lately. Since that day he's been wandering the lower regions of Yrth looking for adventures. He's found many so far, but a Dwarf is not easily satified.



In-game points:

Name: Eiykur the Hammerstrong
Race: Dwarf [35]
Char Type: Warrior
Handedness: Either one works.
5 ft
300 pounds.
ST 22 [+100]
IQ 11 [-20]
DX 3 [-140]
HT 17 [+60]

HP: 20
FP: 16
Thr: 2d-1
Swing: 3d+2
Basic Speed: 6.0 I copied your values here, | These are my values, 40.75 speed
Move: 5 [-5] and here | I don't know what to make of them. 40y/s

Image, looks and habits:
Unattractive [-4]
Charisma Level 2 [10]
Resonant Voice? Yes! [10]
Habit: Drinking [-5]
TL level 3 (standard level)

Reaction Modifiers
Wealthy [20]
Status Level 1 [5]
reputation Level 2 [10]

Languages:
Just dwarven! He hasn't learned any new language despite all of his travels. Says a lot about his character ;).

Advantages:
Damage Resistance 1 (Tough Skin, -40%) [3] [Racial]
Extended Lifespan 1 [2] [Racial]
Resistant to Poison (+3) [5] [Racial] +5 that I added myself (not racial advantage)
Signature Gear [1] [Racial] An immensely large dubble-edged and dubbelhanded war axe. Can be used to dispatch several enemies in one sweep as well as demolishing doors, or even walls for that matter. Not good against quick and agile opponents. If Eiykur was a weapon, he'd be this axe :lol: !
Combat Reflexes [15]
Daredevil [15]
Fearlessness Level 7 [14]
Hard to Kill Level 7 [14]
High Pain Threshold

Disadvantages:
Greed (12) [-15] [RACIAL]
Intolerance (Racial enemies) [-5] [RACIAL]
Miserliness (15) [-5] [RACIAL]
Expects male dwarves to have long beards [-1] [RACIAL]
Prefers gold to other precious metals [-1] [RACIAL]
Gluttony [-5]
Impulsiveness [-10]
Overconfidence [-5]
Truthfullness [-5]
Unluckiness [-10]

Quirks:
Has a problem going from a seated position to standing up. [-1]
Wants to see everything with his own eyes. [-1]
Can't see his own limitations. Even those that are very obvious. [-1]
Often gets taken less serious because of his weight. [-1]
Easy to deceive through flattery. [-1]

Skills:
Brawling DX Level 4 [12]
Leadership IQ Level 1 [4]
Melee Weapon - Hard DX Level 2 [12]
Survival 1Q Level 3 [12]


I hope I've done it somewhat correctly.
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Re: Mordag's Little Finger, a GURPS RPG - Game Info/OOC

Postby MeDeFe on Mon Jul 30, 2012 7:41 pm

Your base speed is 5.0
Add DX and HT, then divide by 4, so you get: (3+17)/4=5

And your base move is identical to your base speed, rounded down. Since you have no fractions, your base move is also 5.
If you want to keep those -5 points you'll have to lower it to 4.
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Re: Mordag's Little Finger, a GURPS RPG - Game Info/OOC

Postby macbone on Tue Jul 31, 2012 2:22 am

Nice start, Gilli! I'll PM you with a revised sheet.

One thing on DX - if you plan to be a fighter, don't take it below 10, unless it's a racial modifier, and even then, it's not a good idea. Anything lower than 8 is definitely problematic. At DX 4, he'd have trouble doing even basic tasks.

Most physical skills depend on DX.

For an example, take Axe. It's a DX/Average skill, so 2 points gives you a skill level equal to your DX. Note, if you have Axe-10, you'll be succeeding 50% of the time. That's pretty low, so you want to get your primary weapon skill up to about 14 at least, if you're primarily a fighter.

With a DX of 10, that's 12 points for Axe-13, 16 points for Axe-14.

I'll PM you with some suggested revisions. =)
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Re: Mordag's Little Finger, a GURPS RPG - Game Info/OOC

Postby Woodruff on Tue Jul 31, 2012 2:42 am

Gillipig wrote:-Eiykur the Hammerstrong


When I first read this, I read "the Hamstrung" and thought...I had a character like that! Except what he was hamstrung by was my 20-sided die.

By the way, nice character.
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Re: Mordag's Little Finger, a GURPS RPG - Game Info/OOC

Postby / on Tue Jul 31, 2012 4:32 pm

Bio: Gamaliel was born third of five children to Duchess (then countess) Dominick, and an adventurer or some renown through matrilineal marriage. The Duchess was seen as a very hands on ruler with very little time not spent on her lands or plotting to acquire neighboring lands, even her eldest son and eldest daughter were mentored as heirs and warriors by their father, the youngest two given as fosterlings to forge alliances, so it came as some surprise Gamaliel was personally tutored by her.

This, Like every other actions orchestrated by the Duchess, was a grab for more power. Secretly the reason for her success was her practice of the dark arts, Her father, the previous count, and all his heirs were done in by curses mimicking illness, rebels and criminals were carried away into the night by summoned demons, and even many of the barons under her were either cultists or supernaturally controlled.


Gamliel was the child most predispositioned to magic, and the only family member savvy to the duchesses secret heresy, he inherited, not only her powers, but her treachery, thus she wisely never taught him any of the darkest spells that would allow him to usurp her. Public (and his own) speculation placed him as heir apparent, and he planned accordingly. His mother was this as plans to overthrow her, and thusly arranged for him to be betrothed to a Caithness baron's daughter in exchange for a magic book, sending him far from where he could do damage.

This infuriated and disgusted Gamliel; why should he have to consort with someone below his station? Why should he have to share a bed, power, a LIFE with someone else? Why produce an heir, why should he die?

Instead, he opted for the only escape he saw, he publically announced he would join the church, if there was only thing his mother could not afford, it was a blow to her apparent piety, so there was no objection. He became a priest in the white magics, hiding his proficiency in the dark arts.

This was a path that disqualified him as an heir, but he knew that the church's crackdowns were becoming harsher, to maintain power they needed control, that meant more Bishoprics would be created, holy campaigns would be waged, piety would potentially be a more important factor than lineage, and his station should keep him safe from any inquisitions, or hopefully even allow him opportunities to take part in them, claiming arcane artifacts for himself!








Name: Gamaliel Dominick Gender: Male Point Total: 150
Player: Height: 6ā€™0ā€ Unspent Points: 1
Race: Human (Megalos) Weight: 170 lbs
Size: +0 Hair: Black, Short, Styled
Hand: Right Eyes: Black
TL: 5 Age: 23
-----------------------------------------------------------------------------------------
BASIC ATTRIBUTES SECONDARY CHARACTERISTICS
ST: 10 [+00] HP: 10 (10) [+0]
DX: 8 [-40] Will: 15 [+0]
IQ: 15 [+100] Per: 15 [+0] Basic Speed: 4.5 [+0]
HT: 10 [+00] FP: 10 (10) [+0] Basic Move : 4 [+0]


ENCUMBRANCE MOVE DODGE
None (0) = BL : 20 BM: 5 Dodge : 7
Light (1) = 2*BL : 40 0.8*BM: 4 Dodge-1: 6
Medium (2) = 3*BL : 60 0.6*BM: 3 Dodge-2: 5
Heavy (3) = 6*BL : 120 0.4*BM: 2 Dodge-3: 4
X-Heavy (4) = 10*BL: 200 0.2*BM: 1 Dodge-4: 3

-----------------------------------------------------------------------------------------
CULTURAL FAMILIARITIES

Megalos

-----------------------------------------------------------------------------------------
LANGUAGE [free]

I don't know, whatever is common, Latin? English? Yrth language?
Writen
Spoken


-----------------------------------------------------------------------------------------
REACTION MODIFIERS [+4?]

Appearance: Attractive [+4]
Status: 0 [+0]
Reputations: Catholic Priest [+?]

-----------------------------------------------------------------------------------------
ADVANTAGES AND PERKS [+85]
Magery 3 [+35] B.66
Mana enhancer 1 [+50] B.68




-----------------------------------------------------------------------------------------
DISADVANTAGES [-50]

[-30] Secret: Black Magic, Possible Death B.152
[-10] Obsession: Aquiring Knowledge of Magic B.146
[-5] Vow: chastity B.161
[-5] Selfish B.153

-----------------------------------------------------------------------------------------

Quirks [-5]

Optimistic attitude
Dislikes emotional and physical intamacy
Sarcasticly condecending when he think no one will notice it
Verbose
Courtly behavior

-----------------------------------------------------------------------------------------
SKILLS [+9]

NAME Lvl RSL Cost Ref
Acting 14 IQ-1 1 B174
Diplomacy 13 IQ-2 1 B187
Geography, Regional 13 IQ-2 1 B198
Geography, Political 13 IQ-2 1 B198
Demon Lore 14 IQ-1 1 B199
Tactics 13 IQ-2 1 B224
High society Savoir-Faire 15 IQ+0 1 B218
Detect Lies 14 IQ-1 1 B187
Fast-talk 14 IQ-1 1 B195
-----------------------------------------------------------------------------------------



Spells [+46]

Steal Vitality
Steal Energy
Seeker
History
Trace
Reconstruct Spell
Identify Spell
Banish
Minor Healing
Detect Magic
Summon Spirit
Lend Vitality
Truthsayer
Sense Foes
Ice Sphere
Sense Emotion
Shape Water
Explosive Fireball
Create Water
Purify Water
Imitate Voice
Seek Water
Strike Blind
Summon Demon
Voices
Itch
Sound
Spasm
Light
Seek Plant
Shield
Missile Shield
Major Healing
Continual Light
Identify Plant
Shape Fire
Death Vision
Create Fire
Stop Paralysis
Restore Sight
Relieve Paralysis
Ignite Fire
Fireball
Lend Energy
Mind-Reading


Melee Weapons
Create Fire Area lv 0 parry No 1d-1 burn reach Special

Ranged Weapons
Explosive Fireball lv 4 acc1 1d burn ex/2 points range 25/50
Fireball lv 4 acc1 1d burn/point range 25/50
Ice Sphere lv 4 acc 2 1d cr/point range 40/80


No idea how to spend money or whatever, not even sure in any of those spells are decent, please help and correct me where needed.
Also I have no clue what my mana is.
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Re: Mordag's Little Finger, a GURPS RPG - Game Info/OOC

Postby macbone on Wed Aug 01, 2012 3:09 am

All right, a mage! Looking good, /!

Please accept +5 CPs to spend as you wish on your background. For anyone else who wishes to write one up, you can have up to 5 CPs as well.

Yrth human languages are all derived from our languages. Anglish is the common tongue for Megalos, Caithness, and Cardiel.

For your reputation, you can go with Social Prestige if you'd like. Each level is +5 points, and you can choose a specific order.

The Mana level affects how easy it is to cast spells. Most parts of Yrth have normal mana levels, but some places have Low or High Mana levels, and there exist No Mana pockets as well. Taking it would allow you to cast spells no matter where you go, and anyone who knows a spell, not only mages, can cast them. In Normal Mana areas (most places), only mages can cast spells.

With Mana Enhancer 1, if you go into a Low Mana area, you can cast spells as normal. If you go into a No Mana area, you can still cast spells at a -5 to skill. I'll leave it up to you whether you want to keep it or not.

I'll go through the list of spells more thoroughly later, but it's probably a good idea to take at least one non-magic Melee weapon. For instance, you can take Staff and have it enchanted with the Staff spell, letting you extend the reach of your spells to one more yard. You can also use it for Touch spells, and you can carry Melee spells on it. A magic staff costs $40, but any once-living material can have the Staff enchantment.

However, some mages take pride in not using weapons at all, so you don't have to.

Consider taking Invisibility.

You'll need FP or ER to cast spells. Each costs 3 CPs, and you can have +/-30% FP based on your HT score. ER is independent of any score. If your FPs drop to below 1/3, your Dodge is halved, but there's no penalty for low ER. FP regenerates at 1 per 10 minutes with resting normally, and ER regenerates at 1 per 10 minutes, whether you're resting or not. FP can be used to power other things besides spells, like a Feverish Defense (+2 to a defense roll for 1 FP). ER (Magery) can only be used for spells.

Recover Energy lets you regenerate FP once per 5 minutes at level 15 and once per 2 minutes at level 20.

You'll be casting Hard spells at 16, Very Hard at 15.

For your equipment, I'd recommend buying a staff with the Staff enchantment, as I mentioned before. We'll be starting in a city, so you don't necessarily need to buy food now, although if you leave the city you should. You'll get a spell grimoire for free, so maybe a pack or a bag to put it in. I'd buy armor - a leather jacket and leggings at least, but try to keep your encumbrance at None.

Here are some ideas:


Code: Select all
Armor               Location         DR    Cost     Wt.    LC      Notes
Leather Jacket      torso, arms      1     $50      4     4
Leather Gloves      hands            2     $30      neg.   4
Moccasins           feet             1     $40      1      -     
Leather Helm        skull, face      2     $20      0.5    4
Leather Pants       legs, groin      1     $50      4      4


I'd take at least some kind of armor, even if it's cloth. Try to have something for the torso, groin, and skull at least.

Check out the miscellaneous equipment on p. 288 if the group decides to leave the city.

Last, I'd buy a Powerstone. They hold extra FP that can be used to power spells, and they recharge at the rate of 1 FP per day. They won't recharge if they're next to other Powerstones, though.

Costs for Powerstones:

Code: Select all
Capacity       Cost
1              70
2              165
3              280
4              425
5              595
6              790
7              1,000
8              1,300
9              1,550
10             1,900
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Re: Mordag's Little Finger, a GURPS RPG - Game Info/OOC

Postby Woodruff on Wed Aug 01, 2012 6:37 pm

By the way, for purposes of my character's background, will we know each other at all prior to the start of the adventure, or will we be brought together as part of the start of it?
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Re: Mordag's Little Finger, a GURPS RPG - Game Info/OOC

Postby macbone on Thu Aug 02, 2012 2:18 am

I'd prefer at least some of you to know each other.

Here's what our party looks like right now:

  • Dwarf fighter
  • Human mage
  • Gnome thief
  • Talking cat infiltrator

OK, yeah, so the last one's a little weird, but the Banestorm does draw creatures from many different worlds. The problem with our cat character (he's actually called a crat, apparently) is that if other people find out he can talk, he's likely going to end up as part of some carnival sideshow if he can be caught, or worse, so I need one of the other player characters to be our crat's partner.
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Re: Mordag's Little Finger, a GURPS RPG - Game Info/OOC

Postby Woodruff on Thu Aug 02, 2012 2:41 am

macbone wrote:[*]Talking cat infiltrator[/list]


I love this! It sort of makes sense for my character to have some comfort level
with his character, unless you have other thoughts. I'd be willing to have already
built a relationship there.

macbone wrote:(he's actually called a crat, apparently)


Now I wanna call him an Aristocat, for some reason...http://en.wikipedia.org/wiki/The_Aristocats
Last edited by Woodruff on Thu Aug 02, 2012 3:31 am, edited 1 time in total.
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Re: Mordag's Little Finger, a GURPS RPG - Game Info/OOC

Postby Gillipig on Thu Aug 02, 2012 2:54 am

Who has the Gnome thief and who has the talking cat? I've only seen /'s mage being posted here.

Edit: I even cleared my foe list to see if there were posts I've missed lol.
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Re: Mordag's Little Finger, a GURPS RPG - Game Info/OOC

Postby Woodruff on Thu Aug 02, 2012 3:30 am

Gillipig wrote:Who has the Gnome thief and who has the talking cat? I've only seen /'s mage being posted here.

Edit: I even cleared my foe list to see if there were posts I've missed lol.


(You didn't see me here...)



















(Heh...I've got the gnome thief, although he's still in development so it could change.)
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Re: Mordag's Little Finger, a GURPS RPG - Game Info/OOC

Postby macbone on Thu Aug 02, 2012 4:24 am

And MeDeFe has the talking cat. =)

(Now I've got Gaspode from Discworld stuck in my head. (= )
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Re: Mordag's Little Finger, a GURPS RPG - Game Info/OOC

Postby Gillipig on Thu Aug 02, 2012 8:29 am

Eiykur holds a grudge against the Gnome thief! Here's the backstory:

Eiykur's precious ring was stolen while he was at a bar. He was drunk as always and he bumped (at least that's what he thought) into a suspicious looking Gnome on his way to another round of mead.
-Look where you're going he yelled at the Gnome.
It was not until he woke up the day after that he noticed his ring was gone. Eiykur went in his mind through all the possible ways he could've lost his ring, and came to the conclussion that it had to have been stolen. The most likely suspect was the Gnome who was the only one creature he remembers having physical contact with that night (most people steer clear of an grossly obese old dwarf). Eiykur searched through the entire camp without finding the Gnome. And cursed that if he ever found him he'd have his revenge.

I hope this doesn't contradicts something that woodruff has written about his Gnome thief. Note that the story doesn't say anything about if the Gnome actually stole his ring, or if he left the camp. It does say that the Gnome was suspicious looking however. Let me know if that doesn't rime with the character :).
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Re: Mordag's Little Finger, a GURPS RPG - Game Info/OOC

Postby macbone on Thu Aug 02, 2012 8:52 am

Cool story, Gilli. =)

A couple of things, though. Make sure you only describe what your character's doing, not another character. Of course, you haven't said that Woodruff's gnome was the thief, and it's plausible that they did bump into each other at a bar before, but you need to be careful that you're not controlling another player.

And second, you guys are going to need to all need to work together. I'd rather you guys weren't planning revenge on each other even before the game gets off the ground. =)

However, Gilli, might I suggest a change in the thief?

Rather than a gnome thief, how about a human of average height and build who bumped into you at a bar a couple of days ago? He was polite and spoke quietly, but you noticed that he was missing a finger on his left hand.
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Re: Mordag's Little Finger, a GURPS RPG - Game Info/OOC

Postby Drakkon on Thu Aug 02, 2012 11:50 am

I only have played D&D 3.5, so I am not sure I will be able to learn an entirely new system. I will keep up with this adventure and maybe I can learn it by seeing it played. If you don't mind people joining later, I may do that. Just too bust at the moment to learn a new system.
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Re: Mordag's Little Finger, a GURPS RPG - Game Info/OOC

Postby Gillipig on Thu Aug 02, 2012 3:20 pm

macbone wrote:Cool story, Gilli. =)

A couple of things, though. Make sure you only describe what your character's doing, not another character. Of course, you haven't said that Woodruff's gnome was the thief, and it's plausible that they did bump into each other at a bar before, but you need to be careful that you're not controlling another player.

And second, you guys are going to need to all need to work together. I'd rather you guys weren't planning revenge on each other even before the game gets off the ground. =)

However, Gilli, might I suggest a change in the thief?

Rather than a gnome thief, how about a human of average height and build who bumped into you at a bar a couple of days ago? He was polite and spoke quietly, but you noticed that he was missing a finger on his left hand.

Hm, doesn't sound like someone we've created yet. Is it a character we will bump into later?
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Re: Mordag's Little Finger, a GURPS RPG - Game Info/OOC

Postby / on Thu Aug 02, 2012 6:48 pm

Probably the title character?
one more question before I start revising my character, you said

"Recover Energy lets you regenerate FP once per 5 minutes at level 15 and once per 2 minutes at level 20.

You'll be casting Hard spells at 16, Very Hard at 15."
What does this mean, levels? Points? How can I tell the spell difficulty, and how do I increase whatever I need to cast harder spells?
I'm using that downloadable character sheet maker you posted on the front page btw.
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Re: Mordag's Little Finger, a GURPS RPG - Game Info/OOC

Postby Woodruff on Thu Aug 02, 2012 7:43 pm

Gillipig wrote:Eiykur holds a grudge against the Gnome thief! Here's the backstory:

Eiykur's precious ring was stolen while he was at a bar. He was drunk as always and he bumped (at least that's what he thought) into a suspicious looking Gnome on his way to another round of mead.
-Look where you're going he yelled at the Gnome.
It was not until he woke up the day after that he noticed his ring was gone. Eiykur went in his mind through all the possible ways he could've lost his ring, and came to the conclussion that it had to have been stolen. The most likely suspect was the Gnome who was the only one creature he remembers having physical contact with that night (most people steer clear of an grossly obese old dwarf). Eiykur searched through the entire camp without finding the Gnome. And cursed that if he ever found him he'd have his revenge.

I hope this doesn't contradicts something that woodruff has written about his Gnome thief. Note that the story doesn't say anything about if the Gnome actually stole his ring, or if he left the camp. It does say that the Gnome was suspicious looking however. Let me know if that doesn't rime with the character :).


It doesn't contradict...I don't believe I have anything that specific. But I'm curious...is the Gnome thief actually my character, or is it a misidentification? (I don't have any problem with either case...I'm just curious for my planning.)
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Re: Mordag's Little Finger, a GURPS RPG - Game Info/OOC

Postby Woodruff on Thu Aug 02, 2012 7:44 pm

Drakkon wrote:I only have played D&D 3.5, so I am not sure I will be able to learn an entirely new system. I will keep up with this adventure and maybe I can learn it by seeing it played. If you don't mind people joining later, I may do that. Just too bust at the moment to learn a new system.


To be honest, "the new system" is really only "new" as far as creating the character, and macbone has been GREAT about helping me (at least) through that part (I've only played AD&D 3rd Edition previously). Once we start playing, I don't think we'll really see it as a "new system" at all.
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Re: Mordag's Little Finger, a GURPS RPG - Game Info/OOC

Postby Gillipig on Fri Aug 03, 2012 4:19 pm

Woodruff wrote:
Gillipig wrote:Eiykur holds a grudge against the Gnome thief! Here's the backstory:

Eiykur's precious ring was stolen while he was at a bar. He was drunk as always and he bumped (at least that's what he thought) into a suspicious looking Gnome on his way to another round of mead.
-Look where you're going he yelled at the Gnome.
It was not until he woke up the day after that he noticed his ring was gone. Eiykur went in his mind through all the possible ways he could've lost his ring, and came to the conclussion that it had to have been stolen. The most likely suspect was the Gnome who was the only one creature he remembers having physical contact with that night (most people steer clear of an grossly obese old dwarf). Eiykur searched through the entire camp without finding the Gnome. And cursed that if he ever found him he'd have his revenge.

I hope this doesn't contradicts something that woodruff has written about his Gnome thief. Note that the story doesn't say anything about if the Gnome actually stole his ring, or if he left the camp. It does say that the Gnome was suspicious looking however. Let me know if that doesn't rime with the character :).


It doesn't contradict...I don't believe I have anything that specific. But I'm curious...is the Gnome thief actually my character, or is it a misidentification? (I don't have any problem with either case...I'm just curious for my planning.)

I was thinking that would be up to you ;). And if it really was your character he might still not be guilty of the crime. Again this would be up to you. I don't want to put words in your mouth, saying your character did this and that.
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