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Re: Let us Play a Game.

Postby Baron Von PWN on Tue Feb 19, 2013 7:52 am

BigBallinStalin wrote:
Neoteny wrote:I'll play. I don't have a country preference. Unless you want to give me Russia to piss BBS off.


Give Neo Russia. I'll be pissed off and choose The Glorious Byzantine Empire. That'll teach him.


That sounds pretty lulsy I may just do that.
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Re: Let us Play a Game.

Postby Sackett58 on Tue Feb 19, 2013 10:32 am

Well what the hell. If you still have an opening I'll join. If I can I will take the Pope and Dagos and try to bring Rome back to it's former glory.
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Re: Let us Play a Game.

Postby x-raider on Tue Feb 19, 2013 4:02 pm

No way...
It'd be turkey for me, but I really don't have the time. So I hope you all have fun.
Now, to see what's going on with CivII...
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Re: Let us Play a Game.

Postby Baron Von PWN on Tue Feb 19, 2013 5:34 pm

A new contender!

1.BBS
2. Neoteny
3.Just_Essence
4.Doom_yoshi
5.Funkyterrance
6.sackett58
7.
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Re: Let us Play a Game.

Postby Sackett58 on Tue Feb 19, 2013 7:00 pm

Time to break out the box and blow off the dust.
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2010-04-24 18:51:35 - MrMoody: OMG I'm in a game with stunna, what is up with this?
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Re: Let us Play a Game.

Postby Baron Von PWN on Thu Feb 21, 2013 8:22 am

Come now just one more player!
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Re: Let us Play a Game.

Postby Neoteny on Thu Feb 21, 2013 9:21 am

The dead zone...
Napoleon Ier wrote:You people need to grow up to be honest.
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Re: Let us Play a Game.

Postby thegreekdog on Tue Feb 26, 2013 11:47 am

How does this game work?

Regardless of the answer, I'm in.
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Re: Let us Play a Game.

Postby Baron Von PWN on Tue Feb 26, 2013 5:52 pm

Huzzah our 7th contender!
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Postby Baron Von PWN on Tue Feb 26, 2013 6:39 pm

SO through a completely arbitrary system I have assigned the teams as follows.


The United Kingdom ; The Greek Dog.

France: Neoteny

Austro-Hungarian Empire: Big Ballin Stalin.

Italy: sacket 58

Russian Empire: Doom_Yoshi

Turkey: Funky Terrance

Germany: Just_Essence.


Now a word on how the game works.
The object of the game is to control 18 supply centres.

In order to win, you will most likely need to work with other players. This is a game where secret diplomacy is the whole point. Scheme with other players to crush your foes, then stab your co-conspirators in the back, or nobly stick to your allies, or even crazier go it alone. Feel free to chat about the game in the Forum,here viewtopic.php?f=62&t=186066, I will be updating the game there. I would suggest using the private messaging system so that no one else see's your correspondence. However there are no holds barred here communicate with each other however you like!

Your deadline to submit your orders is next Friday February 8th. Feel free to send them in early, I will be very forgiving and let you guys know if your orders have any problems with being invalid or anything like that. I will try to be fairly strict with order deadlines if no orders are submitted I will simply have all units hold.

Here's a link to the Game rules. I strongly recommend giving them a read. https://www.wizards.com/avalonhill/rules/diplomacy.pdf

I could give a rules run down but the rulebook will do a Much better job of it. If you have any specific questions feel free to message me.

Looking forward to seeing the game unfold!
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Re: Conquer Club Diplomacy!

Postby Neoteny on Tue Feb 26, 2013 7:24 pm

It's ok, Greek, if you need any help, I'll be happy to walk you through your first few turns.
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Re: Conquer Club Diplomacy!

Postby Just_essence on Tue Feb 26, 2013 8:33 pm

Don't believe him. He'll walk you through two steps, and it'll be too late before you realize he was just ordering you to become a buffer against everybody else, and then takes over your supply centers.
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Re: Conquer Club Diplomacy!

Postby pancakemix on Tue Feb 26, 2013 8:59 pm

*grabs popcorn*
Epic Win

"Always tell the truth. It's the easiest thing to remember." - Richard Roma, Glengarry Glen Ross

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Re: Conquer Club Diplomacy!

Postby DoomYoshi on Tue Feb 26, 2013 9:31 pm

Ok, so me and greekie are noobs. Sackett, essence and neo are old hand. BBS is brilliant. FT is ...? How would you describe yourself FT?
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Re: Conquer Club Diplomacy!

Postby Neoteny on Tue Feb 26, 2013 10:19 pm

How many turns would it take to set up a convoy to get greek's army to Trieste?
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Re: Conquer Club Diplomacy!

Postby Sackett58 on Tue Feb 26, 2013 10:21 pm

DoomYoshi wrote:Ok, so me and greekie are noobs. Sackett, essence and neo are old hand. BBS is brilliant. FT is ...? How would you describe yourself FT?


I better open the box and read the rules.

Britain let us divide up Fra...... :oops: Maybe I should discuss this in private.
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Re: Conquer Club Diplomacy!

Postby Neoteny on Tue Feb 26, 2013 10:26 pm

WOOOOODRUFFFFFF!!!
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Re: Conquer Club Diplomacy!

Postby Just_essence on Tue Feb 26, 2013 10:46 pm

You've read it in the rules; Diplomacy is where morality is nonexistent, and not backstabbing anyone means you lose. Worst idea ever, unless you're just lying to the world to get them to make a mistake, is to openly reveal your intentions.
How long would it take to convoy Greek's army to Trieste?
Alright, practicality first. Remember, if greek's army is ordered to convoy across four seas and reaches Trieste, but there's still an army there, and you have no armies/fleets adjacent to Trieste to support the convoy (since there's an enemy in the province you're trying to take over), it would be a waste of time; one army vs. one army results in a standoff, and greek's army stays where it was before the convoy.
Two, impossible to do in 1901 Spring/Fall phase, unless you had one more ally (Italy. Austria-Hungary would be pissed that you just invaded a home supply center). You and greek combined have three fleets total, and four fleets are needed to convoy an army there.
Three, even if you did have Italy as an ally, remember that this is like trench warfare, but with territories that are unoccupied. It's going to take some time to move all four fleets into position, and by that time, Austria-Hungary will be even more pissed and forming allies for a counterattack.
That, plus the fact that Italy, as a common opening move, immediately forms allies with Austria-Hungary (although only in preparation against the Ottoman Empire).

As a general conclusion: At any point in the game, don't feel afraid to backstab an ally. This is not CC, where backstabbing will earn you a one-star rating and secret diplomacy earns you a warning or a ban. Be careful of when you backstab, so you aren't becoming generally mistrusted. But if you don't backstab, it will lead to your defeat. This is a diplomatic simulation, not a military simulation; there is no chance, no dice, involved. If one army is greater in strength, it will beat the opposing army no matter what. The only true weapon of chance is if you trust your allies or not. So use diplomacy. If you're usually quiet in games, be prepared to become the opposite. This. Is. Diplomacy.

EDIT: One more note, in case you missed this in the instructions manual: Switzerland is not a playable territory. You cannot move troops onto there. Why? Because Switzerland is a nice place, it's been neutral in both World Wars, everyone likes the nation, and it will ruin your bank accounts if you try to invade it, along with calling up international sanctions.
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Re: Conquer Club Diplomacy!

Postby DoomYoshi on Tue Feb 26, 2013 11:15 pm

How do I get more armies/fleets? 4 isn't enough.
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Re: Conquer Club Diplomacy!

Postby Just_essence on Tue Feb 26, 2013 11:27 pm

Each turn (Diplomatic phase, movement phase, retreat/disband phase) represents one Spring (or Fall) Phase in a year (so every two turns, it's been a "year"). At the end of each year, you count how many "supply centers" you have. If you have more than you had since the beginning of the year, you make a (or several) new units (Armies/Fleets) to accomodate that. If you have less than you had since the beginning of the year, you disband the corresponding number of units (of your choice). If you have the same amount, nothing happens.
NOTE: You can only make new armies/fleets in your "Home Supply Centers", which are the centers you started out with at the beginning of the game. If the supply center's region is landlocked, you can only make a new Army. If it's on a coastline, you can make a new Fleet or a new Army.
However, if you (or another player) has occupied all of your "Home Supply Centers", well then, too bad, can't make any new ones. So don't occupy all of them if you intend to make new ones by the end of the year. And make sure the other players don't occupy them. If an enemy player occupied the "HSC" and left, it's still in their possession until you take it back.
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Re: Conquer Club Diplomacy!

Postby DoomYoshi on Tue Feb 26, 2013 11:50 pm

Baron, can you keep the OP updated with relevant info?
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Re: Conquer Club Diplomacy!

Postby DoomYoshi on Wed Feb 27, 2013 12:09 am

Also, can players "support" other players' armies and fleets?
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Re: Conquer Club Diplomacy!

Postby Just_essence on Wed Feb 27, 2013 12:18 am

Yes. Most definitely.
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Re: Conquer Club Diplomacy!

Postby DoomYoshi on Wed Feb 27, 2013 12:49 am

This is my new avatar for the duration of this game:

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It is too big to fit in the avatar box, so you should print it out and tape it to your computer monitor when interacting with me.
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Re: Conquer Club Diplomacy!

Postby Funkyterrance on Wed Feb 27, 2013 12:53 am

DoomYoshi wrote:Ok, so me and greekie are noobs. Sackett, essence and neo are old hand. BBS is brilliant. FT is ...? How would you describe yourself FT?

I'd consider myself fresh meat if you want to know the truth.
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