CC Diplomacy! Spring 03 updated may 13th!

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Re: Conquer Club Diplomacy! *updated*! Spring 01

Postby x-raider on Sat Mar 09, 2013 11:19 pm

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Re: Conquer Club Diplomacy! *updated*! Spring 01

Postby Baron Von PWN on Sat Mar 09, 2013 11:47 pm

Someone asked an important question
Question, for clarity's sake:

Is this now the turn when we produce stuff at the supply centers?

And if nothing is on my SC, suppose I build an army on next turn--but someone invades the SC on the next turn. Does my newly created army bounce back the invading army?



No.


Think of a round as having three parts.

Part 1 (spring) Armies jockey for position and try to get to a spot where they can capture Supply centres. In this phase you will not actually capture the centres you occupy.

Part 2 (fall) Armies move in for the kill and attempt to capture supply centres. At the end of this round any regions containing supply centres with units in them will transfer to the units controller. For example, if the Austrian army in Greece on this map is still there by the end of the round. Control of Greece will transfer to Austria away from Turkey.

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Part 3 (winter) build, disband or do nothing. In this phase we tally up how many supply centres players control and how many units they control. If they have more supply than units they get to build. If they have more units than supply they lose units.

From our example map above, let`s say Austria, captures Greece. Austria would now have 5 supply and 4 units. Austria would be able to build a unit in an available Home centre ( In our example they could choose Vienna or Budapest).

Turkey would now have 3 supply, and 3 units. They would do nothing. Neither building nor disbanding. if they had a 4th unit they would have to disband one of their 4 units.
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Re: Conquer Club Diplomacy! *updated*! Spring 01

Postby Sackett58 on Sun Mar 10, 2013 9:30 am

Greece is a sovereign nation and we will not tolerate an invasio...., oh, this is just an example. My bad. 8-[
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Re: Conquer Club Diplomacy! *updated*! Spring 01

Postby Baron Von PWN on Thu Mar 14, 2013 10:45 am

Just a Reminder guys your moves are due Tomorrow! So send them in!
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Re: Conquer Club Diplomacy! *updated*! Spring 01

Postby Baron Von PWN on Thu Mar 14, 2013 7:56 pm

A run down on support

With maps!!
I like to think as each unit being worth 1. Whoever has the bigger number wins and has their order go off. Supporting units add their strength to whatever action is being taken.

So in our situation we have This map.

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Two Russian fleets face off with one Turkish one.

They submit orders as follows.

Russia
Fleet Sevastapol ->(moves) Black Sea
Fleet Rumania Holds

Turkey
Fleet Black sea Holds

So Russia has one fleet attacking the black sea. Turkey has one fleet holding it. 1-1= 0 So no one has an advantage meaning it's a stalemate.

The result of this set of orders would be that Sevastopol fails to dislodge the Turkish fleet.

Russia:
F Sevastopol - Black Sea (*Fails*)
F Rumania Hold

Turkey:
F Black Sea Hold

it fails as one unit versus one unit always results in stalemate.

Now if Russia uses a support order.

The fleet in Rumania being adjacent to both the attacking army, and the defending army is able to help Sevastopol attack the black sea.

Russia:
F Sevastopol - Black Sea
F Rumania Supports F Sevastopol - Black Sea

Turkey:
F Black Sea Hold (*Dislodged*)


Russia now has two units committed against turkey's one. (Russia is red Turkey blue) 2- 1=1. Russia has one left over, Russia therefore prevails and is able to push turkey out of the black sea. Turkey's fleet is not destroyed, it is only forced to retreat.

Support can also be used for defence.

Let's assume the turks have a second fleet.

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They place their orders as such.

Russia:
F Sevastopol - Black Sea
F Rumania Supports F Sevastopol - Black Sea

Turkey:
F Black Sea Hold
F Armenia Supports F Black Sea

The result would be as follows.
Russia:
F Sevastopol - Black Sea (*Fails*)
F Rumania Supports F Sevastopol - Black Sea

Turkey:
F Black Sea Hold
F Armenia Supports F Black Sea


Turkey's fleet in armenia is supporting the fleet in the black sea, giving him 2 units. Russia's fleet in Rumania supports his fleet into the black sea, giving him two units. 2- 1=2 The result is a stalemate, so Russia fails to take the black sea.
___________________________

I hope this makes it a bit clearer. if you have any further questions feel free to ask. Also the relevant pages on support orders are 7- 10 in the rulebook found here. https://www.wizards.com/avalonhill/rules/diplomacy.pdf
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Re: Conquer Club Diplomacy! *updated*! Spring 01

Postby Baron Von PWN on Thu Mar 14, 2013 8:19 pm

Someone had questions about convoys here's a little run-down

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Let's say Austria wants to move that army in Spain to Brest.

They would place their orders as follows.

Austria:
A Spain - Brest
F Mid-Atlantic Ocean Convoys A Spain - Brest

Assuming nothing blocked him, Austria's army would then be in brest at the end of the year.

You can convoy an army even further if you have the fleets.
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Let's say Austria wants to move Spain to Saint petersburg This is what their orders would look like.

Austria:
A Spain - St Petersburg
F Mid-Atlantic Ocean Convoys A Spain - St Petersburg
F North Atlantic Ocean Convoys A Spain - St Petersburg
F Norwegian Sea Convoys A Spain - St Petersburg
F Barents Sea Convoys A Spain - St Petersburg

It would work too and the army would show up in Saint Petersburg much to the Russian's dismay.


If you have any questions be sure to ask. Also see page 11 and 12 on a description of how to use those. https://www.wizards.com/avalonhill/rules/diplomacy.pdf
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Re: Conquer Club Diplomacy! *updated*! Spring 01

Postby Baron Von PWN on Sat Mar 16, 2013 8:31 am

There has been some confusion over Rules, and the way the Round works. As a result I will extend the round till Monday.
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Re: Conquer Club Diplomacy! *updated*! Spring 01

Postby Neoteny on Sat Mar 16, 2013 7:47 pm

If anyone needs me, I'll be in Elba. I'll be back though.
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Re: Conquer Club Diplomacy! *updated*! Spring 01

Postby Just_essence on Mon Mar 18, 2013 3:42 pm

Reminds me of Napoleon.
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Re: Conquer Club Diplomacy! *updated*! Spring 01

Postby ManBungalow on Mon Mar 18, 2013 3:46 pm

I don't know what's going on, but I just dropped by to say that this looks really cool.
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Re: Conquer Club Diplomacy! *updated*! Spring 01

Postby Neoteny on Mon Mar 18, 2013 4:48 pm

Diplomacy is fun.
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Re: Conquer Club Diplomacy! *updated*! Spring 01

Postby DoomYoshi on Mon Mar 18, 2013 5:09 pm

What kind of moron would have questions about the rules? They should be banned from playing.
It's a joke. It was me.
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Re: Conquer Club Diplomacy! *updated*! Spring 01

Postby Sackett58 on Tue Mar 19, 2013 7:58 am

It seems we all have come to a peaceful understanding and that Europe will live in peace.
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Re: Conquer Club Diplomacy! *DELAYED!* Due to BBS' tom foole

Postby Baron Von PWN on Tue Mar 19, 2013 8:37 am

I have received evryone but BBS' moves. I have decided to name and shame BBS for his impudence. I have also decided to be mercifull and leave him till the end of today to submit his moves. If he fails to send them in by today I will advance the turn. I will not be accepting move alterations from anyone but BBS.

Bellow is a photo of BBS.

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Re: Conquer Club Diplomacy! *DELAYED!* Due to BBS' tom foole

Postby Neoteny on Tue Mar 19, 2013 9:01 am

Dammit BBS, these delaying tactics will not be tolerated.

AUSTRIA WILL BE MINE
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Re: Conquer Club Diplomacy! *DELAYED!* Due to BBS' tom foole

Postby DoomYoshi on Tue Mar 19, 2013 12:21 pm

Let's not Shame BBS but rather Shamu him.

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Ah, Good Ol' 71.
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Re: Conquer Club Diplomacy!*UPDATED!* Fall 1901 moves!

Postby Just_essence on Wed Mar 20, 2013 3:20 pm

Moves?
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Re: Conquer Club Diplomacy!*UPDATED!* Fall 1901 moves!

Postby Sackett58 on Wed Mar 20, 2013 4:32 pm

Just_essence wrote:Moves?


Backroom diplomacy. 8-[
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Re: Conquer Club Diplomacy!*UPDATED!* Fall 1901 moves!

Postby Neoteny on Wed Mar 20, 2013 5:06 pm

They're on the first page, but without a map yet.

Austria-Hungary.
F Trieste, no move received
A Vienna, no move received
A Rumania, no move received

England:
F English Channel - North Sea
A Yorkshire Hold
F Norwegian Sea - Norway

France:
A Marseilles - Spain
F Mid-Atlantic Ocean - Portugal
A Picardy - Brest

Germany:
A Kiel - Denmark
F Holland - Belgium
A Ruhr Supports F Holland - Belgium

Italy:
A Venice Hold
F Ionian Sea - Tunis
A Tuscany - Piedmont

Russia:
F Sevastopol - Rumania
A Warsaw Supports A Ukraine
F Finland - Sweden
A Ukraine Supports F Sevastopol - Rumania

Turkey:
F Ankara - Black Sea
A Constantinople - Bulgaria
A Bulgaria - Serbia
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Re: Conquer Club Diplomacy! *updated*! Spring 01

Postby Neoteny on Wed Mar 20, 2013 5:08 pm

Baron Von PWN wrote:Map showing the current positions of units on the board.

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Spring moves for reference.
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Re: Conquer Club Diplomacy!*UPDATED!* Fall 1901 moves!

Postby Baron Von PWN on Wed Mar 20, 2013 5:11 pm

Fall 01! some very bold moves from some players, and a decided lack of moves as Austria-Hungary falls into anarchy as its leader falls into a fit of navel gazing

Now With maps!!

Moves
Image

Map Pre-retreats.

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Austria:
A Rumania Hold (*Dislodged*)
F Trieste Hold
A Vienna Hold

England:
F English Channel - North Sea
F Norwegian Sea - Norway
A Yorkshire Hold

France:
A Marseilles - Spain
F Mid-Atlantic Ocean - Portugal
A Picardy - Brest

Germany:
F Holland - Belgium
A Kiel - Denmark
A Ruhr Supports F Holland - Belgium

Italy:
F Ionian Sea - Tunis
A Tuscany - Piedmont
A Venice Hold

Russia:
F Finland - Sweden
F Sevastopol - Rumania
A Ukraine Supports F Sevastopol - Rumania
A Warsaw Supports A Ukraine

Turkey:
F Ankara - Constantinople
A Bulgaria - Serbia
A Constantinople - Bulgaria


I will be posting an updated map as soon as I can get internet access which allows uploading. Logan airport is not such a place.

BBS May retreat his army in Rumania to either Galacia or Budapest.

Adjustments
Austria: Supp 3 Unit 3 Build 0
England: Supp 4 Unit 3 Build 1
France: Supp 5 Unit 3 Build 2
Germany: Supp 5 Unit 3 Build 2
Italy: Supp 4 Unit 3 Build 1
Russia: Supp 6 Unit 4 Build 2
Turkey: Supp 5 Unit 3 Build 2

Build/retreat orders are due Friday. However if I get them all tomorrow I will update then.

Just a reminder you may build in any unoccupied home centers. That is to say in any of your original 3 centers.
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Re: Conquer Club Diplomacy!*UPDATED!* Fall 1901 moves!

Postby BigBallinStalin on Wed Mar 20, 2013 6:18 pm

Austria-Hungary is considering a peaceful existence.

Russia and Turkey have united and will destroy my people, which means that Italy and Germany will then be crushed by Russia and Turkey--respectively. Italy and Germany will be no match for the supply centers of the Russo-Turkish Axis of Evil.

I can't hold them for long, but I'll die in my palace--enjoying crème brûlée and vodka til the end.
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Re: Conquer Club Diplomacy!*UPDATED!* Fall 1901 moves!

Postby Baron Von PWN on Thu Mar 21, 2013 1:39 am

BigBallinStalin wrote:Austria-Hungary is considering a peaceful existence.

Russia and Turkey have united and will destroy my people, which means that Italy and Germany will then be crushed by Russia and Turkey--respectively. Italy and Germany will be no match for the supply centers of the Russo-Turkish Axis of Evil.

I can't hold them for long, but I'll die in my palace--enjoying crème brûlée and vodka til the end.

That's the spirit BBS!

Now might I suggest giving your soldiers orders? they may be more effective that way.
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Re: Conquer Club Diplomacy!*UPDATED!* Fall 1901 moves!

Postby Baron Von PWN on Tue Mar 26, 2013 9:20 am

A deadline comes and goese I am no longer willing to wait on the last player who has not submited orders. Therefore we proceed without his build orders.

Who was our Dunce this round? Funky Terrance! Everyone point and boo at Funky terrance. For shame!

Bellow is a photo of Funky terrance.

Image



Now that that business is taken care of let us move forward.

Builds!!

England:
Build A London

France:
Build F Marseilles
Build A Paris

Germany:
Build A Munich
Build F Kiel

Italy:
Build F Rome

Russia:
Build A Moscow
Build A Sevastopol

Turkey:
Build waived
Build waived

Austria:
Army Rumania Retreats to Budapest.

Bellow is the map as it currently stands.

Image

Spring 02 moves are due a week from now. Tuesday april 2nd.

As an aside how do the players feel about progressing the turn when orders have not been received. Am I being to strict? Too lenient? Just right? Feedback would be appreciated.
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Re: Conquer Club Diplomacy!*UPDATED!*Builds!

Postby Neoteny on Wed Mar 27, 2013 10:13 am

I'm cool with progressing. It would have hurt me this time, since I misread, but war waits for no man. The time frame is pretty relaxed, and we have plenty of time to talk, so err on the stricter side. If there's a beginner issue, I'm cool with being a little more lenient, but if I can't read or FT disappears, or BBS is having some sort of internal revolution, then let us suffer for it.
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