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Salem's Switch (V5) (P5) Buggy Stops

Postby cairnswk on Sat Nov 21, 2009 7:15 am

Salem's Switch

Version 5.
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Original Map
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Preliminaries:
I've been toying with ideas for this map based around the witchcraft trials and accusations of Salem.
So i've done a quick draft that is still unfinished....but you get the idea where it's going.

I've got a few ideas for gameplay, and am currently researching the chronological events to see what happened as my history on this subject is very rusty.

1. Why?
I thought this would make good subject matter, and using the idea of road junctions to cross roads, would make a good map with some good combination bonuses thrown in.

Also a sister map for Hallwoeen Hollows...maybe. ;)


2. The number of territories currently on the map.

Roads - 19
Township - 10
Judges - 4
Preists - 3
Meeting Houses - 2
Witch Hill - 1
Accusers - 10
Accused - 14
Land Owners - 36
Total - ~ 99 (bugger, not an optimal number)

3. The number of continents. (If this makes sense for your map)
There are some type of continents for this map, but that are not interconnected.

4. Descriptions of any unique features or areas.
This is a map with 8 stating points, being those accesed and the accusers of the 1692 version of the Witch Trials.
There was only a few accused, but several hung and several others died.
For now, we'll start development at this point and see what the Foundry comes up with if there is any interest.

So if anyone has any good ideas that they want to contribute.....please leave your comments below.
Last edited by cairnswk on Sat Jan 16, 2010 9:28 pm, edited 8 times in total.
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Re: Salem's Switch

Postby natty_dread on Sat Nov 21, 2009 8:04 am

I don't get it... the township map doesn't seem to match the larger map... or maybe I just don't see it?
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Re: Salem's Switch

Postby cairnswk on Sat Nov 21, 2009 8:25 pm

natty_dread wrote:I don't get it... the township map doesn't seem to match the larger map... or maybe I just don't see it?

I hope that is a little clearer now natty. :)
Still in the process of compiling this...research is a bugger.
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Re: Salem's Switch

Postby natty_dread on Sat Nov 21, 2009 8:44 pm

Oh yeah, now I see it. :)

So, if I understand your bonus structure correctly... You won't have solid bonus areas, instead you need to gather your bonuses from around the map? That could make for interesting gameplay...
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Re: Salem's Switch

Postby the.killing.44 on Sat Nov 21, 2009 8:46 pm

Looks nice—I especially like the way the bonuses work, though they will make dropping with a bonus much easier. What do you mean by "killer neutral -1?" It's either one or the other…
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Re: Salem's Switch

Postby mibi on Sat Nov 21, 2009 8:51 pm

lol! Cairns you are the Nikola Tesla of CC map making.
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Re: Salem's Switch

Postby cairnswk on Sat Nov 21, 2009 9:18 pm

natty_dread wrote:Oh yeah, now I see it. :)

So, if I understand your bonus structure correctly... You won't have solid bonus areas, instead you need to gather your bonuses from around the map? That could make for interesting gameplay...


Yes i was thinking something along those lines, but we'l see where it goes....there may be too many problems with that... ;)
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Re: Salem's Switch

Postby cairnswk on Sat Nov 21, 2009 9:20 pm

the.killing.44 wrote:Looks nice—I especially like the way the bonuses work, though they will make dropping with a bonus much easier. What do you mean by "killer neutral -1?" It's either one or the other…

Oops... it'll probably a killer neutral...not sure yet. :oops:
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Re: Salem's Switch

Postby cairnswk on Sat Nov 21, 2009 9:23 pm

mibi wrote:lol! Cairns you are the Nikola Tesla of CC map making.

Thank you mibi...i'll take that as a compliment, but unfortunately i don't speak those seven other languages or have his legacy of feats.... :)
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Re: Salem's Switch

Postby Industrial Helix on Sat Nov 21, 2009 11:30 pm

Looks pretty interesting. But I'm not entirely sure I get the gameplay.

If I'm Sarah Osbourne can I go over and beat up the Southwick family directly or do i have to take the road?
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Re: Salem's Switch

Postby cairnswk on Sun Nov 22, 2009 12:08 am

Industrial Helix wrote:Looks pretty interesting. But I'm not entirely sure I get the gameplay.

If I'm Sarah Osbourne can I go over and beat up the Southwick family directly or do i have to take the road?


No industrial Helix....the legend says the roads are impassable except at the Road Progression Points.
So Sarah Osbourne would have to takeover R15 and R 13 and then assault Family Southwick,
or takeover R15 and the assault Family Stone and then Family Southwick.
or Sarah Osbourne could assault Alice Shaflin, then R13, then Family Southwick.
I'd envisage the RPPs would not be more than 1 neutral.
Does this help any?
Of course, with this gameplay you would need to have plenty of armies at your disposal in order to attack, and i am looking at the normal un-accused (green ior whatever colour they end up being) having some sort of bonus to provide those armies, but not sure how to structure that yet until i get all the accused worked in, and how they will interact with the Reverends, Examiners etc in the town, as they played a large part of the plan. :)
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Re: Salem's Switch

Postby Tisha on Sun Nov 22, 2009 1:59 am

Judge Crowin would be able to attack Trasks Mills?
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Re: Salem's Switch

Postby cairnswk on Sun Nov 22, 2009 2:11 am

Tisha wrote:Judge Crowin would be able to attack Trasks Mills?

Yes Tisha. I'll amend that in the inset.
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Re: Salem's Switch

Postby neanderpaul14 on Sun Nov 22, 2009 2:42 am

Cool idea cairns, awesome for a first draft.

Always look forward to your maps.

=D> =D> =D>

I notice there are 2 terries marked Witch Hill, are these going to connect, and/or be a bonus??
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Re: Salem's Switch

Postby cairnswk on Sun Nov 22, 2009 3:41 am

neanderpaul14 wrote:Cool idea cairns, awesome for a first draft.

Always look forward to your maps.

=D> =D> =D>

I notice there are 2 terries marked Witch Hill, are these going to connect, and/or be a bonus??


Thanks NP. Witch Hill at the bottom is the same as Witch Hill at the top in the inset. :)
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