WWII Africa

Have an idea for a map? Discuss ideas and concepts here.

Moderators: Cartographers, Global Moderators

Forum rules
Please read the Community Guidelines before posting.

WWII Africa

Postby Unit_2 on Sun Jan 10, 2010 10:00 pm

Back in November I started to think of a new map Idea, an Colonial Africa map. After finding someone to help with the graphical work we changed it to a WWII era map.

There is some mixed up game-play here so bare with me. The basic idea is that you start with one territory which is your home territory. Two-Eight players start as one(1) Homeland, if less than Eight players are in play, the others become neutral. These territories are: Britain, Vichy France, Portugal, Spain, Italy, Germany. The Free French and Exiled Belgium are inside Britain which is where they were when Germany started to expand and start the war. No European territory may attack another, only the ports set up in Africa maybe attacked by their homeland.

For each round you have more than 1 army(s) in a Sahara Desert territory you lose 1 army, no river may be crossed but where bridges are located.

Territories count.

Allies:
24 British
7 Free French
6 Exiled Belgian
37 ALLIES

Axis:
8 German and Italian
16 Vichy France
24 AXIS

Neutral:
8 Portugal
5 Spain
13 NEUTRAL

All territory names are meant to reflect the territory they're in at this time period. If you feel we named it incorrect, please provide the name and the source you got it from.

Besides this, there is a total territory count of seventy-three(73).

The current map is posted below.
Last edited by Unit_2 on Sat Jan 23, 2010 11:51 am, edited 3 times in total.
Image
User avatar
Private 1st Class Unit_2
 
Posts: 2003
Joined: Sun Jan 14, 2007 12:59 pm
Location: Pennsylvania, U.S.A, North America, Earth, Milky Way, Universe.
Medals: 10
Standard Achievement (2) Doubles Achievement (2) Quadruples Achievement (1) Terminator Achievement (1) Freestyle Achievement (2)
Teammate Achievement (1) Ratings Achievement (1)

Re: WWII Africa

Postby Industrial Helix on Sun Jan 10, 2010 10:00 pm

And I would be the Graphics guy...

I'll be maintaining the second post so as to ensure that each graphical update is updated on the first page as well.

So yeah, first off, let me apologize for the graphics. They're not exactly awesome at the moment but I just got to the point where I thought overdoing the graphics before solidifying the gameplay was a bad idea.

This is kind of a complex map, I think. As it stands now, a player won't be able to eliminate a player. The only victory is controlling the continent as a player winning in Africa and then winning in Europe during WWII was and is ridiculous. So with this kind of settings, its going to be difficult to ensure a fair gameplay and I'd rather get the gameplay fair before working hard on the graphics.

V2
Click image to enlarge.
image


Previous Versions
show
Last edited by Industrial Helix on Sat Jan 23, 2010 1:11 pm, edited 1 time in total.
Sketchblog [Update 07/25/11]: http://indyhelixsketch.blogspot.com/
Living in Japan [Update 07/17/11]: http://mirrorcountryih.blogspot.com/
Russian Revolution map for ConquerClub [07/20/11]: viewtopic.php?f=241&t=116575
User avatar
Cook Industrial Helix
 
Posts: 3469
Joined: Mon Jul 14, 2008 6:49 pm
Location: California
Medals: 36
Standard Achievement (2) Doubles Achievement (3) Triples Achievement (2) Quadruples Achievement (1) Terminator Achievement (3)
Nuclear Spoils Achievement (1) Fog of War Achievement (2) Trench Warfare Achievement (1) Speed Achievement (1) Teammate Achievement (2)
Cross-Map Achievement (3) Battle Royale Achievement (1) Ratings Achievement (2) Tournament Achievement (1) General Achievement (1)
Training Achievement (1) Map Contribution (5) Tournament Contribution (1) General Contribution (3)

Re: WWII Africa

Postby fumandomuerte on Sun Jan 10, 2010 10:30 pm

This could be added to Qwerty's WW series.
Good luck guys ;)
Image
Thanks to the CC staff for the perma-ban on ۩░▒▓₪№™℮₪▓▒░۩!
User avatar
Captain fumandomuerte
 
Posts: 637
Joined: Sat Dec 29, 2007 1:27 am
Location: The Cinderella of the Pacific
Medals: 45
Standard Achievement (4) Doubles Achievement (2) Triples Achievement (2) Quadruples Achievement (2) Terminator Achievement (2)
Assassin Achievement (1) Manual Troops Achievement (2) Freestyle Achievement (1) Nuclear Spoils Achievement (1) Fog of War Achievement (4)
Trench Warfare Achievement (1) Speed Achievement (3) Teammate Achievement (2) Cross-Map Achievement (3) Ratings Achievement (3)
Tournament Achievement (1) General Achievement (5) Clan Achievement (3) Map Contribution (1) General Contribution (2)

Re: WWII Africa

Postby Orange-Idaho-Dog on Sun Jan 10, 2010 11:52 pm

The only solution I can think of at the moment would be if the ports were a 2 way attack border. Although I've already brought it up to Unit and he says that in the time line the map is based on that wouldn't be realistic.

Although I guess you could make some sort of strategic Objective to hold?
Image
Looking for a clan? Click here to send me a PM and find out how to join The Underworld! *Selective Recruitment*
User avatar
Sergeant Orange-Idaho-Dog
 
Posts: 835
Joined: Sun Jan 14, 2007 12:41 pm
Location: South Carolina
Medals: 27
Standard Achievement (2) Doubles Achievement (2) Triples Achievement (2) Quadruples Achievement (2) Terminator Achievement (2)
Freestyle Achievement (3) Fog of War Achievement (2) Teammate Achievement (1) Random Map Achievement (1) Cross-Map Achievement (2)
Ratings Achievement (4) General Achievement (2) Clan Achievement (2)

Re: WWII Africa

Postby Industrial Helix on Mon Jan 11, 2010 9:28 am

It's possible... there's 74 African territories there, perhaps the objective could be to hold 2/3 the continent, so like 49 territories.
Sketchblog [Update 07/25/11]: http://indyhelixsketch.blogspot.com/
Living in Japan [Update 07/17/11]: http://mirrorcountryih.blogspot.com/
Russian Revolution map for ConquerClub [07/20/11]: viewtopic.php?f=241&t=116575
User avatar
Cook Industrial Helix
 
Posts: 3469
Joined: Mon Jul 14, 2008 6:49 pm
Location: California
Medals: 36
Standard Achievement (2) Doubles Achievement (3) Triples Achievement (2) Quadruples Achievement (1) Terminator Achievement (3)
Nuclear Spoils Achievement (1) Fog of War Achievement (2) Trench Warfare Achievement (1) Speed Achievement (1) Teammate Achievement (2)
Cross-Map Achievement (3) Battle Royale Achievement (1) Ratings Achievement (2) Tournament Achievement (1) General Achievement (1)
Training Achievement (1) Map Contribution (5) Tournament Contribution (1) General Contribution (3)

Re: WWII Africa

Postby captainwalrus on Mon Jan 11, 2010 2:53 pm

Industrial Helix wrote:It's possible... there's 74 African territories there, perhaps the objective could be to hold 2/3 the continent, so like 49 territories.

AS of now, you would need to specify which 49 territories. There is nothing in the xml that allows you to make the objective to hold just a number of territories.
~ CaptainWalrus
User avatar
Private 1st Class captainwalrus
 
Posts: 1031
Joined: Sun Nov 11, 2007 3:19 pm
Location: Finnmark
Medals: 5
Standard Achievement (1) Doubles Achievement (1) Freestyle Achievement (1) Fog of War Achievement (1) Ratings Achievement (1)

Re: WWII Africa

Postby natty dread on Mon Jan 11, 2010 3:36 pm

captainwalrus wrote:
Industrial Helix wrote:It's possible... there's 74 African territories there, perhaps the objective could be to hold 2/3 the continent, so like 49 territories.

AS of now, you would need to specify which 49 territories. There is nothing in the xml that allows you to make the objective to hold just a number of territories.


Are you sure? It should be possible... In third crusade there was an objective to hold "vatican or granada"... so if that is possible then it should be possible to make an objective to hold "x number of territories out of y".
Image
User avatar
Sergeant 1st Class natty dread
 
Posts: 13258
Joined: Fri Feb 08, 2008 8:58 pm
Location: fucked off
Medals: 49
Standard Achievement (2) Doubles Achievement (2) Triples Achievement (1) Quadruples Achievement (1) Terminator Achievement (2)
Manual Troops Achievement (1) Nuclear Spoils Achievement (1) Fog of War Achievement (1) Teammate Achievement (1) Cross-Map Achievement (3)
Ratings Achievement (3) General Achievement (12) Map Contribution (12) General Contribution (7)

Re: WWII Africa

Postby cubfanpgh on Mon Jan 11, 2010 5:15 pm

natty_dread wrote:
captainwalrus wrote:
Industrial Helix wrote:It's possible... there's 74 African territories there, perhaps the objective could be to hold 2/3 the continent, so like 49 territories.

AS of now, you would need to specify which 49 territories. There is nothing in the xml that allows you to make the objective to hold just a number of territories.


Are you sure? It should be possible... In third crusade there was an objective to hold "vatican or granada"... so if that is possible then it should be possible to make an objective to hold "x number of territories out of y".


I think it would be possible to code "hold any 49 territories". However, unless I'm mistaken, you would have to put each possible combination into the XML. That would be, unless my math is rusty, C(74,49) = 3.50590314 × 10^19 combinations.

So not really.
User avatar
Cadet cubfanpgh
 
Posts: 48
Joined: Tue Mar 04, 2008 8:59 pm
Location: Pittsburgh
Medals: 1
Standard Achievement (1)

Re: WWII Africa

Postby natty dread on Mon Jan 11, 2010 5:28 pm

Yeah I figured that out in another thread...
Image
User avatar
Sergeant 1st Class natty dread
 
Posts: 13258
Joined: Fri Feb 08, 2008 8:58 pm
Location: fucked off
Medals: 49
Standard Achievement (2) Doubles Achievement (2) Triples Achievement (1) Quadruples Achievement (1) Terminator Achievement (2)
Manual Troops Achievement (1) Nuclear Spoils Achievement (1) Fog of War Achievement (1) Teammate Achievement (1) Cross-Map Achievement (3)
Ratings Achievement (3) General Achievement (12) Map Contribution (12) General Contribution (7)

Re: WWII Africa

Postby Industrial Helix on Mon Jan 11, 2010 9:33 pm

No, its possible. I think you just run it under something similar to a superbonus. It would look something like a list of all the territories and then say, hold 49 for victory.

Another possibility that I am entertaining is a specific objective for each country. As the gameplay is now, the initial country you start with is the country you're stuck with the rest of the game. So country based objectives would be something like:

Britain: Occupy all Axis territories and two thirds British territories to win.
Free French: Occupy all Free French and Vichy French territories to win.
Exiled Belgium: Hold Belgian Congo and all Axis countries to win.

Germany: Hold all Axis territories and 2/3 British to win.
Italy: Hold all Axis territories and 1/3 British Territories, 1/3 French Territories to win
Vichy France: Hold All Free French and 2/3 Vichy French Territories to win.

Spain: Hold all Spanish territories, 1/3 French Territories and 1/3 British Territories
Portugal: Hold All Portuguese territories plus 1/3 French or 1/3 British Territories


I think this way, with each country having its own objective, a really unique game might come out of it and I don't think that it would be impossible to code either.
Sketchblog [Update 07/25/11]: http://indyhelixsketch.blogspot.com/
Living in Japan [Update 07/17/11]: http://mirrorcountryih.blogspot.com/
Russian Revolution map for ConquerClub [07/20/11]: viewtopic.php?f=241&t=116575
User avatar
Cook Industrial Helix
 
Posts: 3469
Joined: Mon Jul 14, 2008 6:49 pm
Location: California
Medals: 36
Standard Achievement (2) Doubles Achievement (3) Triples Achievement (2) Quadruples Achievement (1) Terminator Achievement (3)
Nuclear Spoils Achievement (1) Fog of War Achievement (2) Trench Warfare Achievement (1) Speed Achievement (1) Teammate Achievement (2)
Cross-Map Achievement (3) Battle Royale Achievement (1) Ratings Achievement (2) Tournament Achievement (1) General Achievement (1)
Training Achievement (1) Map Contribution (5) Tournament Contribution (1) General Contribution (3)

Re: WWII Africa

Postby cubfanpgh on Mon Jan 11, 2010 9:52 pm

Industrial Helix wrote:No, its possible. I think you just run it under something similar to a superbonus. It would look something like a list of all the territories and then say, hold 49 for victory.


That's quite possibly true. I'll be the first to say that I'm no XML expert. I hope everything works out!
User avatar
Cadet cubfanpgh
 
Posts: 48
Joined: Tue Mar 04, 2008 8:59 pm
Location: Pittsburgh
Medals: 1
Standard Achievement (1)

Re: WWII Africa

Postby Unit_2 on Mon Jan 11, 2010 10:41 pm

I like that idea Industrial Helix. It would make it a very unique map to play, but the only question I have; is there enough room on the map to place all the objectives? Remember, the map has to fit within the CC small size.


Unit_2.
Image
User avatar
Private 1st Class Unit_2
 
Posts: 2003
Joined: Sun Jan 14, 2007 12:59 pm
Location: Pennsylvania, U.S.A, North America, Earth, Milky Way, Universe.
Medals: 10
Standard Achievement (2) Doubles Achievement (2) Quadruples Achievement (1) Terminator Achievement (1) Freestyle Achievement (2)
Teammate Achievement (1) Ratings Achievement (1)

Re: WWII Africa

Postby natty dread on Tue Jan 12, 2010 4:47 am

No, its possible. I think you just run it under something similar to a superbonus. It would look something like a list of all the territories and then say, hold 49 for victory.


No, you can't use continents or "Required" tags to define objectives.

You can define several objectives, but they must be lists of territories only.
Image
User avatar
Sergeant 1st Class natty dread
 
Posts: 13258
Joined: Fri Feb 08, 2008 8:58 pm
Location: fucked off
Medals: 49
Standard Achievement (2) Doubles Achievement (2) Triples Achievement (1) Quadruples Achievement (1) Terminator Achievement (2)
Manual Troops Achievement (1) Nuclear Spoils Achievement (1) Fog of War Achievement (1) Teammate Achievement (1) Cross-Map Achievement (3)
Ratings Achievement (3) General Achievement (12) Map Contribution (12) General Contribution (7)

Re: WWII Africa

Postby Industrial Helix on Tue Jan 12, 2010 8:10 pm

Unit_2 wrote:I like that idea Industrial Helix. It would make it a very unique map to play, but the only question I have; is there enough room on the map to place all the objectives? Remember, the map has to fit within the CC small size.


Unit_2.


Yeah, I'm brainstorming on that. I think there might be a way if we modify the lower left key.
Sketchblog [Update 07/25/11]: http://indyhelixsketch.blogspot.com/
Living in Japan [Update 07/17/11]: http://mirrorcountryih.blogspot.com/
Russian Revolution map for ConquerClub [07/20/11]: viewtopic.php?f=241&t=116575
User avatar
Cook Industrial Helix
 
Posts: 3469
Joined: Mon Jul 14, 2008 6:49 pm
Location: California
Medals: 36
Standard Achievement (2) Doubles Achievement (3) Triples Achievement (2) Quadruples Achievement (1) Terminator Achievement (3)
Nuclear Spoils Achievement (1) Fog of War Achievement (2) Trench Warfare Achievement (1) Speed Achievement (1) Teammate Achievement (2)
Cross-Map Achievement (3) Battle Royale Achievement (1) Ratings Achievement (2) Tournament Achievement (1) General Achievement (1)
Training Achievement (1) Map Contribution (5) Tournament Contribution (1) General Contribution (3)

Re: WWII Africa

Postby Evil DIMwit on Tue Jan 12, 2010 9:24 pm

Doesn't this give a huge advantage to players with larger sphere of influence -- most egregiously Britain -- and huge disadvantage to less prolific countries like Spain and Belgium?
ImageImage
User avatar
Captain Evil DIMwit
 
Posts: 1628
Joined: Thu Mar 22, 2007 1:47 pm
Location: Philadelphia, NJ
Medals: 20
Standard Achievement (3) Doubles Achievement (2) Triples Achievement (1) Quadruples Achievement (1) Terminator Achievement (1)
Manual Troops Achievement (1) Fog of War Achievement (2) Cross-Map Achievement (2) Map Contribution (4) General Contribution (3)

Next

Return to Melting Pot: Map Ideas

Who is online

Users browsing this forum: No registered users and 1 guest

Login