MengdeNobunaga wrote:Everything's looking good so far, with the V2 map will there be colour coded territories as to the respective warlords? (Keeping in line with the video game Samurai Warriors as a template, the Oda being black and purple, the Date being green as examples).
Well, this is one of the questions I would like to pose to the community. I'm considering four main options:
1 - Standard "continent"-style bonuses for each clan requiring player hold all territories to receive the bonus armies.
2 - Clan "continents" which provide a bonus for every x territories held within them (a la Feudal War/New World).
3 - Region-based bonuses which provide armies for every x territories held within a certain portion of the map (A la England).
4 - Incremental bonus for every x territories held ANYWHERE on the map.
These will be in addition to bonuses relating to certain combinations of imperial characters held (in the inset) and the auto deployed troops on each player's clan castle. I am partial to options 3 and 4, but I am open to considering 1 and 2 as well as any others I have not thought of.
I am also concerned with balance for each starting position. As mentioned above, I have made sure that all castles are at least 6 territories away from each other and 6 territories away from the imperial palace, but I one thing I did not ensure was that each castle had relatively equal access to the same number of territories. I'm thinking 5 to 6 territories firmly within the sphere of influence of each castle. These would be territories that are within reach of the player (dice notwithstanding) within the first 2 to 3 rounds, but would take neighbors 3 to 5 rounds to secure (though it could be possible for a neighbor to simply "break in" to these territories earlier if they put everything into it). That will be the next step for me, gameplay-wise.
I'm going to leave the poll up for anther few days, but I personally really prefer the direction of v0.2. With this in mind, I am updating my "To Do" list for the map:
To Do (v0.2):
Gameplay
- Nail down impassibles (I'm pretty happy with them now, but I may add another 1 or 2)
- Determine the territory bonus structure
- Settle on gameplay layout (attack routes, neutrals, resets, etc) for the inset territories
- Decided on how many neutral armies for each territory
- Set victory condition(s)
Graphics
- decide how much to retain from v0.1
- inset
- main map
- territory names
- background
- impassibles
- castles
- sea routes/ships
- legend
- title
- mini map (if necessary)
The graphics stuff will become more specific when the time comes to serious consider those things, but if anyone has any thing to suggest, graphics or gameplay, please do so!





