Siege II -new map-

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Re: Siege II -new map-

Postby natty dread on Thu Aug 26, 2010 2:41 pm

Looking good!
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Re: Siege II -new map-

Postby porkenbeans on Thu Aug 26, 2010 2:53 pm

natty_dread wrote:Looking good!
Thank you. :D

Need some help with the "Z" areas. There is room for one or two bonus regions there. But do not know exactly how it should be divided up, or named.
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Re: Siege II -new map-

Postby Evil DIMwit on Thu Aug 26, 2010 3:20 pm

I like where this is going. You have a lot of 4+ way corners, though, which ideally you should get rid of.
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Re: Siege II -new map-

Postby porkenbeans on Thu Aug 26, 2010 3:37 pm

Evil DIMwit wrote:I like where this is going. You have a lot of 4+ way corners, though, which ideally you should get rid of.
I understand. Will do on the next version.
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Re: Siege II -new map-

Postby Industrial Helix on Thu Aug 26, 2010 3:39 pm

The gameplay looks like a lot of fun.

But the graphics are a sore contrast between digitally created and realism. You should use a less obvious photoshop texture for the castle floors and ought to use a photographs of real boats or something. The brick is decent, but it looks strange all cobbled together like that.

The text would be better with a black glow rather than a drop shadow. The drop shadow just looks out of place.

Speaking of shadows... the castle doesn't have one.
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Re: Siege II -new map-

Postby Bruceswar on Thu Aug 26, 2010 4:00 pm

maybe the stone could be more like so.

Either in the castle itself or the walls.. Bricks and Castle walls just do not mix?

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Re: Siege II -new map-

Postby porkenbeans on Thu Aug 26, 2010 4:12 pm

Bruceswar wrote:maybe the stone could be more like so.

Either in the castle itself or the walls.. Bricks and Castle walls just do not mix?

Image
The bricks are from the original Siege, But you may be on to something with this sug. I will try out a few Alternatives. Thank you much. :D
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Re: Siege II -new map-

Postby Bruceswar on Thu Aug 26, 2010 4:14 pm

Here are some more samples...

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Re: Siege II -new map-

Postby natty dread on Thu Aug 26, 2010 4:17 pm

If you need textures I'll be glad to help.
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Re: Siege II -new map-

Postby porkenbeans on Thu Aug 26, 2010 4:57 pm

natty_dread wrote:If you need textures I'll be glad to help.
I am fine with exeriamenting with some texture changes, but I am not sure that I want to loose all of the ties, to Siege I.
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Re: Siege II -new map-

Postby natty dread on Thu Aug 26, 2010 5:40 pm

Well, just let me know if you need a texture for anything.
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Re: Siege II -new map-

Postby porkenbeans on Thu Aug 26, 2010 5:51 pm

natty_dread wrote:Well, just let me know if you need a texture for anything.
I am open to, and would like to get your suggs, if you have any.
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Re: Siege II -new map-

Postby natty dread on Thu Aug 26, 2010 6:24 pm

Well, how about something like this

Click image to enlarge.
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Re: Siege II -new map-

Postby natty dread on Thu Aug 26, 2010 6:31 pm

or, with a polar transformation for the round floors of the towers:

Click image to enlarge.
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edit. ok, this one didn't turn out so well...
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Re: Siege II -new map-

Postby Victor Sullivan on Thu Aug 26, 2010 6:44 pm

Did the Merlin thing get dropped? I'd like to see that instituted. Maybe he could have some special one-way attacks and he'd have an auto-deploy as his bonus? Also, I don't understand the point of C4 - C6. They don't have cannons (which I assume one-way bombard certain territories?).
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