Beef Cuts Idea

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Re: Beef Cuts Idea

Postby army of nobunaga on Fri May 07, 2010 1:04 pm

not being a jerk. Lets say a salad then.. Ill take a picture of my salad today and put these same regions and schematics inside that salad. This isnt even as intricate as madagascar or lux, which has real gameplay design.
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Re: Beef Cuts Idea

Postby Evil DIMwit on Fri May 07, 2010 1:15 pm

army of nobunaga wrote:not being a jerk. Lets say a salad then.. Ill take a picture of my salad today and put these same regions and schematics inside that salad. This isnt even as intricate as madagascar or lux, which has real gameplay design.

Well, if you think the gameplay design here could use improvements, or even a full overhaul, you're welcome to suggest some.
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Re: Beef Cuts Idea

Postby army of nobunaga on Fri May 07, 2010 5:59 pm

Evil DIMwit wrote:
army of nobunaga wrote:not being a jerk. Lets say a salad then.. Ill take a picture of my salad today and put these same regions and schematics inside that salad. This isnt even as intricate as madagascar or lux, which has real gameplay design.

Well, if you think the gameplay design here could use improvements, or even a full overhaul, you're welcome to suggest some.



fair enough... There needs to be less of a regional "island" idea. As it stands, when the drops come out, people will all get their little island bonuses and protect the chokepoints. At least I would and the people I play with would. looks like some automatic deadlock in a no spoils game.

I would get rid of the sticks and make adjoining regions. There needs natural barriers like the ribbones (not to be confused with the ribmeat).. ummm noone eats the heart, it could be a barrier too .. Ill think on it.
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Re: Beef Cuts Idea

Postby Squidward on Fri May 07, 2010 9:22 pm

Beef Cuts, version 2:
(64 territories, 13 regions)

Click image to enlarge.
image


Also, here's a basic version that just shows the layout of the territories, so it's easier to look at the gameplay. (And I put it over a celery stalk for army of nobunaga :D )

Image

Let me know what you think.
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Re: Beef Cuts Idea

Postby army of nobunaga on Fri May 07, 2010 9:29 pm

i like the celery
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Re: Beef Cuts Idea

Postby army of nobunaga on Fri May 07, 2010 9:32 pm

its all fun and games and im the "jerk" but im telling you this is a stalemate map. Even with the "awesome" cow in the background, if this isnt escalating, its a frigging stalemate and ill dog it till beta.
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Re: Beef Cuts Idea

Postby FrancisBoyle on Fri May 07, 2010 11:12 pm

What about a circulatory system, which can only attack in one direction depending on whether blood is flowing toward or away from the heart.
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Re: Beef Cuts Idea

Postby The Bison King on Sat May 08, 2010 12:04 am

if this isnt escalating, its a frigging stalemate


It's impossible to stalemate.
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Re: Beef Cuts Idea

Postby Neato Missile on Sat May 08, 2010 12:11 am

BEEF CUTS!!!
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Re: Beef Cuts Idea

Postby natty dread on Sat May 08, 2010 2:38 am

The Bison King wrote:
if this isnt escalating, its a frigging stalemate


It's impossible to stalemate.


No it's not. Go to game finder and look at the oldest still active games... the oldest are from 2006 I think.

As for the map, it still has 4-way borders, you need to get rid of all of those. They are confusing, because players will not know which territory attacks which.

Examples: the border between TL1 to TL4.
Borders in thick flank.
Borders between Center flank, Flank, Flank cut and that nameless territory.
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Re: Beef Cuts Idea

Postby Squidward on Sat May 08, 2010 3:21 am

natty_dread wrote:
As for the map, it still has 4-way borders, you need to get rid of all of those. They are confusing, because players will not know which territory attacks which.

Examples: the border between TL1 to TL4.
Borders in thick flank.
Borders between Center flank, Flank, Flank cut and that nameless territory.


Yeah, I see what you mean. I guess that is pretty confusing.
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Re: Beef Cuts Idea

Postby Squidward on Sat May 08, 2010 4:04 am

Beef Cuts, VERSION 2.1
(58 territories, 13 regions)

Here's a new version, I basically just took out the four-way borders in Flank, Thick Flank, and Sirloin:
Click image to enlarge.
image


And again, the basic layout:
Image
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Re: Beef Cuts Idea

Postby The Bison King on Sat May 08, 2010 10:26 am

Go to game finder and look at the oldest still active games... the oldest are from 2006 I think.


My god, you'd think they would of just stopped taking their turns by now.
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Re: Beef Cuts Idea

Postby The Bison King on Sat May 08, 2010 10:29 am

also I would consider connection rib cut with thin rib.
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Re: Beef Cuts Idea

Postby army of nobunaga on Sat May 08, 2010 5:08 pm

could you get rid of the sticks? in a cow there are not sticks... there is no reason that the borders cannot touch each other showing neighboring regions without sticks. and the barriers just being gaps as they are now.

Like in cairns coral coast, they all just flow together. I guess im not a stick fan. And when/if this reaches the gameplay step you are going to have to address the deadlock thing. Every "good" drop in a 1-3 bonus region is going to lock up that bonus right away because its too easy. This will cause deadlock, maybe even in escalating sunny it will too.
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