Re: Beef Cuts Idea
Posted: Wed May 19, 2010 5:34 pm
carlpgoodrich wrote:IH, I'm a bit disappointed you don't see the beauty of your original suggestion (or at least in how I interpreted it ). If there are starting positions which can attack the entire cow (which is full of neutral 1's ), then its like manual deployment on steroids: you get to decide what regions you want to focus on from the start, whether you want to battle with some other player for a "quick" bonus or take a chance on a large region, etc. A simple -1 decay on the knives should be sufficient to force people off the knives. This would be such a different style of game and would require such a different strategy and approach, it would be like having another "game type" setting.
Am I the only only one who thinks this is genius? Did people not understand what was meant in my earlier posts or does everyone just disagree with me? Are there practicality issues I have missed?
I do like this idea. Is there a way to attack the knives, though? Or perhaps there's just a victory condition to hold 60% of the cow so we don't have to bother with that?
How about a victory condition to hold at least one territory of every cut? That'd be different.