Supernaculum

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Re: New map idea

Postby Obrens on Sat Sep 11, 2010 2:52 pm

Arghead wrote:Look again to red and purple. Red have 3 borders. Purple have only one. I think is easly secure purple.

Purple has the bridge=border. So, two borders and four territories; Red - three borders and three territories. Also, there are the port and airport.
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Re: New map idea

Postby Teflon Kris on Sat Sep 11, 2010 3:13 pm

This is looking wicked =D> =D>
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Re: New map idea

Postby Arghead on Sat Sep 11, 2010 4:35 pm

Hello!

Here is the latest version. What do you think? Do you think it is ready to submit?

Image

Basic starting rules:
- Each player starts with a set of three boats, airplanes, helicopters or submarines.
- All areas of the islands are neutral.
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Re: New map idea

Postby Victor Sullivan on Sat Sep 11, 2010 5:38 pm

Totally! Send in a design brief. The legend looks so pretty :D One teensy tiny edit: you have two C1's and 2 sets of F's. :oops:
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Re: New map idea

Postby Obrens on Sat Sep 11, 2010 8:01 pm

Great job!
Now just correct the C's and F's.
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Re: New map idea

Postby Arghead on Sat Sep 11, 2010 10:52 pm

:shock: :shock: :shock: :shock: :shock:
:o :o :o :o :o
:oops: :oops: :oops: :oops: :oops:
:) :) :) :) :)
:lol: :lol: :lol: :lol: :lol:
:mrgreen:
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Re: New map idea

Postby natty dread on Sun Sep 12, 2010 7:18 am

This is starting to look better.

How about including the countries that are fighting here? Like putting them in insets, kinda like how the european countries are in the New world map.

It would be more interesting to fight with, for example, "americans vs. russians vs. chinese" than "c-ships vs. d-airplanes" and such...
Image
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Re: New map idea

Postby Arghead on Sun Sep 12, 2010 11:49 am

OK, another one:

Image

[b]Basic starting rules:[/b]
- Each player starts with a set of three boats, airplanes, helicopters or submarines.
- All areas of the islands are neutral.
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Re: New map idea

Postby Victor Sullivan on Sun Sep 12, 2010 1:13 pm

Is that Denmark in the bottom left hand corner? Seems like there'd be a better European country to use. Maybe UK or Germany? Also, I think USA and India should switch vehicles, just cuz I don't think India would have those high-tech planes.

-Sully
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Re: New map idea

Postby Obrens on Sun Sep 12, 2010 1:27 pm

Lol, Sullivan, wtf? You really think that's Denmark? That's Germany, dude. Deutschland! Does it matter who has which weapon? Then Russia should have some good fighter planes instead of subs. Россия ftw!
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Re: New map idea

Postby Arghead on Sun Sep 12, 2010 1:40 pm

Yes, left bottom is Germany.
I believe I could swicth india with japan.
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Re: New map idea

Postby Victor Sullivan on Sun Sep 12, 2010 1:54 pm

I thought the flag was Germany's, I was just thrown off by the "DE" territory label.
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Re: Supernaculum

Postby Arghead on Sun Sep 12, 2010 3:52 pm

The title: "Supernaculum"
The Latin word that literally means "until the last drop"

The story: In 2028 oil is a feature virtually extinct. A small, unknown and oil-rich island in the North Pacific suddenly becomes a territory that everyone wants to dominate. The major world powers then enter a battle to conquer the island and control the oil.

Basic starting rules:
- Each player starts with a set of three boats, airplanes, helicopters or submarines.
- All areas of the islands are neutral.


Image
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Re: Supernaculum

Postby TaCktiX on Tue Sep 14, 2010 5:12 pm

Alright, I'm going to say this as simply as possible: this map is a waste of time for your talents. Yes, it looks good, I'm certain that with some work the gameplay would be balanced, and you have a consistent theme across the map. All great stuff, especially out of someone who just showed up in the foundry and posted a draft.

But for all those positives, the map just comes across as Bland. Similar gameplay has been done in several battle-based maps (I can think of Stalingrad as at least one example), the graphics are clean but unexciting, and the theme starts stretching plausibility (so people JUST FOUND the new last drop of oil, and they come rushing over to it after they'd been cool without it for a decade or so?).

I am not discrediting your ability to make a map. Rather, I am suggesting that while this is a good trial run of having an idea, making some gameplay, and skinning some attractive graphics, you should move on to another map. There's definitely some better idea that you can use to speed through the Foundry.
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Re: Supernaculum

Postby Victor Sullivan on Tue Sep 14, 2010 6:15 pm

TaCktiX wrote:Alright, I'm going to say this as simply as possible: this map is a waste of time for your talents. Yes, it looks good, I'm certain that with some work the gameplay would be balanced, and you have a consistent theme across the map. All great stuff, especially out of someone who just showed up in the foundry and posted a draft.

But for all those positives, the map just comes across as Bland. Similar gameplay has been done in several battle-based maps (I can think of Stalingrad as at least one example), the graphics are clean but unexciting, and the theme starts stretching plausibility (so people JUST FOUND the new last drop of oil, and they come rushing over to it after they'd been cool without it for a decade or so?).

I am not discrediting your ability to make a map. Rather, I am suggesting that while this is a good trial run of having an idea, making some gameplay, and skinning some attractive graphics, you should move on to another map. There's definitely some better idea that you can use to speed through the Foundry.

:o What??? I completely disagree. Stalingrad is much different from this, as this map is simpler and not so overcrowded with cumbersome rules and symbols. I think you should keep going, Arghead. It seems like this map has more creative juices than Thyseneal. Heck, Thyseneal is a fictional place with nothing terribly new, so how does this rank that much lower to the point where it should be dropped completely? And who even cares about the accuracy of the story? Does it really matter that much? And if there are better ideas than this for him to go for, what are they? I think your reasoning needs more support if you want Arghead to throw away the time he's spent on this.

-Sully
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