Conquer Club

Conquer 4: Back in Development [Abandoned Again?]

Have an idea for a map? Discuss ideas and concepts here.

Moderator: Cartographers

Forum rules
Please read the Community Guidelines before posting.

Postby yeti_c on Sun Feb 25, 2007 3:25 am

KEYOGI wrote:So what happens when we have:

XXXX
XX00
X0X0
X00X

Does it matter that there's three bonuses sharing the single space?


I think that It's on a set by set basis.

i.e. Set A and Set B share top left only... and Set B and Set C share top left only.

The fact that Set A B & C share the same space isn't compared or cared about!!

C.
Image
Highest score : 2297
User avatar
Lieutenant yeti_c
 
Posts: 9624
Joined: Thu Jan 04, 2007 9:02 am

Postby yeti_c on Sun Feb 25, 2007 3:26 am

KEYOGI wrote:
yeti_c wrote:My only other point - Coming from a mathmatical point of view I would have A-G on the bottom and work up from 1-6 not down?

C.


Will do.


Cool (We can compare and poll which looks better - it won't affect the XML at all (except for co-ords - but I might need you to do those anyway!)

C.
Image
Highest score : 2297
User avatar
Lieutenant yeti_c
 
Posts: 9624
Joined: Thu Jan 04, 2007 9:02 am

Postby reverend_kyle on Sun Feb 25, 2007 3:26 am

NO.
DANCING MUSTARD FOR POOP IN '08!
User avatar
Sergeant reverend_kyle
 
Posts: 9250
Joined: Tue Mar 21, 2006 4:08 pm
Location: 1000 post club

Postby KEYOGI on Sun Feb 25, 2007 3:27 am

yeti_c wrote:I think that It's on a set by set basis.

i.e. Set A and Set B share top left only... and Set B and Set C share top left only.

The fact that Set A B & C share the same space isn't compared or cared about!!

C.


Right, yes I remember now. All this math at once is getting me confused.
Sergeant 1st Class KEYOGI
 
Posts: 1632
Joined: Tue Oct 10, 2006 6:09 am

Postby KEYOGI on Sun Feb 25, 2007 3:28 am

reverend_kyle wrote:NO.


Care to elaborate?
Sergeant 1st Class KEYOGI
 
Posts: 1632
Joined: Tue Oct 10, 2006 6:09 am

Postby Captain Crash on Sun Feb 25, 2007 4:40 am

KEYOGI wrote:
yeti_c wrote:I think that It's on a set by set basis.

i.e. Set A and Set B share top left only... and Set B and Set C share top left only.

The fact that Set A B & C share the same space isn't compared or cared about!!

C.


Right, yes I remember now. All this math at once is getting me confused.


I think you are getting there:

"4 spots in a row = a 'set' = +2" (Vertical, Horizontal or Diagonal)
"Any single set may only share 1 spot with any set...but may share that 1 spot with any number of different sets"

Combined with some judicious examples in the legend should make it easy to understand.

(But as mentioned previously: There will always be those who get confused...hey I might have a chance of winning a game! :D )

I like the idea of having the 4*4 block in the examples, as it shows what people will be striving to achieve.
Also isn't a single group with 16 'spots', i.e. 10 sets, having from 7 to 12 borders worth a hefty chunk of bonus (+20)?
Especially when you can create that 'continent', to use the traditional term, anywhere you like!

8)
Last edited by Captain Crash on Sun Feb 25, 2007 6:17 am, edited 2 times in total.
User avatar
Private Captain Crash
 
Posts: 252
Joined: Thu Feb 01, 2007 7:06 pm
Location: Melbourne

Postby ZawBanjito on Sun Feb 25, 2007 5:32 am

This map is making me drool. Death to those that oppose it.
User avatar
Colonel ZawBanjito
 
Posts: 379
Joined: Mon Jan 23, 2006 12:25 am
Location: Somewhere

Postby Lone.prophet on Sun Feb 25, 2007 6:30 am

its an original idea though the XML will be hard to make
Image
Captain Lone.prophet
 
Posts: 1467
Joined: Thu Oct 12, 2006 4:37 pm
Location: Your basement Muahaha

Postby KEYOGI on Sun Feb 25, 2007 6:53 am

Okay, so I think we're nutting out the mechanics of how this will work and it all seems to gel together well enough IMO.

With an absolute minimum of 7 border spaces and a minimum of 9 opposing border spaces, I think the 4x4 block is justified in having +20 as a bonus. The majority of those border spaces can be attacked by three other spaces. It does seem high at first, but the more I think about it the more it seems right.

Any opinions on the actual look of the thing itself? As long as the spaces are set where they are the xml can be started on when yeti's up to the daunting task. Obviously I'll reword the bonus explanation and fix up the bonus guide, but anything else?

Also, is there any need for a large and small version of the map? I was originally working on a larger image, but the spaces were too big and it just looked all wrong. If anything, the bonus guide could be stretched but I'd rather leave the game board consistent.
Sergeant 1st Class KEYOGI
 
Posts: 1632
Joined: Tue Oct 10, 2006 6:09 am

Postby yeti_c on Sun Feb 25, 2007 9:09 am

KEYOGI wrote:Also, is there any need for a large and small version of the map? I was originally working on a larger image, but the spaces were too big and it just looked all wrong. If anything, the bonus guide could be stretched but I'd rather leave the game board consistent.


Hmmm i like the idea of simply making the larger map an extension of the instructions?

So I reckon keep the game boards (which is pretty big anyway) the same size and perhaps add more examples of non bonus's or something!!?

C.

its an original idea though the XML will be hard to make


Bah - it shall be done tomorrow. The hardest part will be copying and pasting it all and ensuring I've got the combinations correct!!!

C.
Image
Highest score : 2297
User avatar
Lieutenant yeti_c
 
Posts: 9624
Joined: Thu Jan 04, 2007 9:02 am

Postby WidowMakers on Sun Feb 25, 2007 9:15 am

The hardest part about XML is the coordinates. With this map, once you get the 1st one done and know the XY offset you just add that to each other territory. 15 minutes max to do the territory XML. However the Bonus is going to be the real issue. Not impossible just tedious. Good luck.

P.S. I think this would be a good map. I would play.
Major WidowMakers
 
Posts: 2774
Joined: Mon Nov 20, 2006 9:25 am
Location: Detroit, MI

Postby spinwizard on Sun Feb 25, 2007 9:16 am

go 4 it
:wink:
User avatar
Private 1st Class spinwizard
 
Posts: 5016
Joined: Sun Dec 10, 2006 9:52 am

Postby KEYOGI on Sun Feb 25, 2007 11:53 pm

Update - Feb 26

Image

Changes:
- Moved A-G labels from top to bottom
- Swapped order of 1-6 labels on side
- Reworded game description
- Fixed bonus guide, trying to make easier to understand
- Added names of myself and yeti_c onto board
- Just some light cosmetic changes made; font sizes, embossing, etc.
Sergeant 1st Class KEYOGI
 
Posts: 1632
Joined: Tue Oct 10, 2006 6:09 am

Postby everywhere116 on Mon Feb 26, 2007 1:27 am

Looking at your key, it is redundant. There is no point in having it because you say that you get +2 for holding four in a row, and since there is no bonus for having groups of them together, it just makes the legend pointless.
"Disease, suffering, hardship...that is what war is all about."-Captain Kirk, from "A Taste of Armageddon"
User avatar
Corporal everywhere116
 
Posts: 1718
Joined: Sat Sep 16, 2006 9:37 am
Location: Somewhere on this big blue marble.

Postby KEYOGI on Mon Feb 26, 2007 1:47 am

I think it's justified. It is only a guide and I think it'll be handy as a quick visual reference.
Sergeant 1st Class KEYOGI
 
Posts: 1632
Joined: Tue Oct 10, 2006 6:09 am

Postby Captain Crash on Mon Feb 26, 2007 2:16 am

KEYOGI wrote:I think it's justified. It is only a guide and I think it'll be handy as a quick visual reference.


I agree, different people need things explained/demonstrated in different ways.

8)
User avatar
Private Captain Crash
 
Posts: 252
Joined: Thu Feb 01, 2007 7:06 pm
Location: Melbourne

Postby yeti_c on Mon Feb 26, 2007 4:25 am

Captain Crash wrote:
KEYOGI wrote:I think it's justified. It is only a guide and I think it'll be handy as a quick visual reference.


I agree, different people need things explained/demonstrated in different ways.

8)


I concur the legend is completely necessary...

XML will hopefully be done today - altho something unexpected has come up at work so busy today - but will defs be able to get most of it done!!

Update later...

C.
Image
Highest score : 2297
User avatar
Lieutenant yeti_c
 
Posts: 9624
Joined: Thu Jan 04, 2007 9:02 am

Postby juventino on Mon Feb 26, 2007 6:59 am

People are usually dumb. I know. I work giving service to people and 99/100 are stupid.

So perhaps make it more obvious that they can only share one circle.

But perhaps it is clear enough as it is.
User avatar
Major juventino
 
Posts: 531
Joined: Tue Mar 14, 2006 10:09 am

Postby yeti_c on Mon Feb 26, 2007 7:51 am

yeti_c wrote:
Captain Crash wrote:
KEYOGI wrote:I think it's justified. It is only a guide and I think it'll be handy as a quick visual reference.


I agree, different people need things explained/demonstrated in different ways.

8)


I concur the legend is completely necessary...

XML will hopefully be done today - altho something unexpected has come up at work so busy today - but will defs be able to get most of it done!!

Update later...

C.


Initial draft done and working... now need to add the continents that remove bonus for 5 in a row and add for 7.
---------------
sully800 wrote:Actually this problem would be solved much more easily than the deck of cards map.

Let's say you want to make each 4 in a row +2 but it has to be unique beyond 1 piece (meaning 5 in a row wouldn't count as 2 seperate 4 in a rows, but 2 crossing diagonal 4 in a rows would count as 2). You'd simply have to write a +2 bonus for every 4 in a row and a -2 for every 5 in a row. You wouldn't even have to think about 6 in a row or higher because each additional peice adds a 4 in a row and a 5 in a row for no net gain. I'm pretty sure that's all correct anyway. Oh, and 7 in a row should count as 2 seperate 4 in a rows since each one would only share one piece. So You'd have to add +2 for 7 in a row.

So for the 7x6 board you have shown there would be

21 vertical connect 4s
24 horizontal connect 4s
24 diagonal connect 4s (both ways)
10 vertical connect5s
18 horizontal connect 5s
12 diagonal connect 5s
6 horizontal connect 7s

Once again, I'm pretty sure thats alright but if I made a mistake feel free to correct me. In total that would be 115 different continents you would need to include in the XML. A bit tedious sure, but you could do it with time. It's no where near the combinations you would need to make the deck of cards map work (though that map would be a bit more interesting as well).


Whilst coding this I've worked out that 7's do need a bonus...

I.e.

A1, A2, A3, A4, A5, A6, A7.

This gives Bonuses of

A1234, A2345, A3456, A4567

Minuses of

A12345, A23456, A34567,

Plus bonus of A1234567

You have to not have 6's in the code as they will be dealt with by 5's

i.e. A123456 gives...

A1234, A2345, A3456 +

A12345, A23456 -

With 6's in you'd then also get a minus of A123456 thus leaving you with 0 bonus.

C.
---------------
Bah - got bored at work and finished the xml off anyways!! Must get back to real work now!!

Keyogi - check your PM's so that I can send you a couple of images and the xml.

Cheers,

C.

PS Cleaned up initial 3 posts into 1 as it looked messy!!!
Last edited by yeti_c on Mon Feb 26, 2007 8:16 am, edited 2 times in total.
Image
Highest score : 2297
User avatar
Lieutenant yeti_c
 
Posts: 9624
Joined: Thu Jan 04, 2007 9:02 am

Postby KEYOGI on Thu Mar 01, 2007 8:17 pm

Update - March 2

Image

Image

A big thanks to yeti_c for the xml. Some points for consideration:
- The numbers are centered, but the shadows may affect how accurate they look.
- I'm wanting to move the "Made by KEYOGI & yeti_c" text and do something else with it, but I want to make sure the rest of the image is ok.

So, any requests? Is the bonus system clear for everyone?
Sergeant 1st Class KEYOGI
 
Posts: 1632
Joined: Tue Oct 10, 2006 6:09 am

Postby johloh on Thu Mar 01, 2007 8:21 pm

im having a lot of trouble seeing the colors of the army #s...im not sure why as they are on a white background...?
User avatar
Major johloh
 
Posts: 472
Joined: Mon Dec 04, 2006 12:58 pm
Location: San Francisco

Postby AndyDufresne on Thu Mar 01, 2007 8:28 pm

I'd assume they are on a white background...because those holes are...indeed that...holes. Hm, but I'm really not such a big fan of the plain blue. Maybe it's the tone or the shade, but see if you can make a it a little more realistic looking. I'd also suggest a different color, but I don't think anything would look good with the red font (have you considered using CC's font also for the title?)


--Andy
User avatar
Corporal 1st Class AndyDufresne
 
Posts: 24919
Joined: Fri Mar 03, 2006 8:22 pm
Location: A Banana Palm in Zihuatanejo

Postby RjBeals on Thu Mar 01, 2007 8:34 pm

Colors of the numbers are hard to see because the jpg is compressed too much and the numbers "blend" together. I really like the map/board though. Great job.
Image
User avatar
Private RjBeals
 
Posts: 2506
Joined: Mon Nov 20, 2006 5:17 pm
Location: South Carolina, USA

Postby Captain Crash on Thu Mar 01, 2007 8:44 pm

Likes: Just about everything.
The feel of a '3d' connect four 'board' is good.

I agree however that the colors of the numbers are hard to distinguish.

Andy's comment regarding the conquer club font for the title/name appeals.

I would like to see just 1 more example in the bonuses: That of '6 in a row' only giving +2. There is space for it immediately above the '7 in a row' +4 example.

As for the 'made by..' text, what do you not like about it?

8)
Image

Image
User avatar
Private Captain Crash
 
Posts: 252
Joined: Thu Feb 01, 2007 7:06 pm
Location: Melbourne

Postby KEYOGI on Thu Mar 01, 2007 8:45 pm

I'll post another update shortly with different numbers. That is a poor quality pic.

I don't have any objections to changing the colour or font for the title and so on, I just went with the actual Connect 4 colours.
Sergeant 1st Class KEYOGI
 
Posts: 1632
Joined: Tue Oct 10, 2006 6:09 am

PreviousNext

Return to Melting Pot: Map Ideas

Who is online

Users browsing this forum: No registered users