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Conquer 4: Back in Development [Abandoned Again?]

PostPosted: Sun Feb 18, 2007 2:33 am
by KEYOGI
Conquer 4: Back in Development

I've been craving some creative outlet lately, so I might just give this thing one last try.

Image

If spinwizard or anyone else wants to continue coming up with alternative options I'm more than happy for that to continue. 8)

PostPosted: Sun Feb 18, 2007 2:51 am
by sully800
I doubt it would be very popular, and I think your image making skills would be better served on a more intriguing map.

I'll admit that the 4 in a row concept woudl make playability very different but I still don't think it would be popular. Also, 5 in a row would give you two different 4 in a rows. And since you can get 6 in a row vertically, 7 in a row horizontally or 6 in a row diagonally some bonuses would get to be quite large. I suppose you could somehow eliminate that problem through an idea similar to that of USApocalypse, but the coding for that would get to be a little complicated. Even just adding in each 4 in a row continent would be quite a lot.

PostPosted: Sun Feb 18, 2007 2:52 am
by Skittles!
I quite like Connect 4.. It's quite fun.

I think it would be a great map, after some effort. I hope it does happen.

Re: Connect 4

PostPosted: Sun Feb 18, 2007 2:58 am
by oaktown
KEYOGI wrote:Any interest in a Connect 4 map?

There's 35 spaces to the board, so we'd need to come up with one more additional space.

My theory is there would be no continents, you just have to work on getting four in a row to get bonus troops. Not sure how popular this idea would be, so lets see what you all think.

I'm always a fan of mashing games (maybe you could tell by my map).

I'm looking at the picture, and it looks like it's 6x7, which gives you a nice round 42. And you could make it any size you want... 6x8 brings you up to a very playable 48.

The trouble will be in coding it so that four in a row gets you a bonus, but five in a row doesn't get you two bonuses. If you have five connecting spaces you basically have two fours overlapping. You can fix this by saying a,b,c,d = +2, and b,c,d,e = +2, but a,b,c,d,e = -2, like the US Apocalypse map. But it will make your head spin if you start the turn with eight +2s and six -2s.

We ran into the same question when discussing a Deck of Cards map a while back - how do you give a bonus for having a straight without giving two or more bonuses for extending the straight by one or more?

Re: Connect 4

PostPosted: Sun Feb 18, 2007 3:32 am
by KEYOGI
oaktown wrote:I'm looking at the picture, and it looks like it's 6x7, which gives you a nice round 42. And you could make it any size you want... 6x8 brings you up to a very playable 48.


You're right. The first picture I looked at had 5x7. When it comes down to it I guess you could make it as many as you want.

I thought the code would be the hardest and most time consuming part, but I hadn't taken into consideration 5 or 6 in a row and how that would affect getting a bonus.

Oh well, I'll wait and see how the poll goes anyway. I'll only attempt the idea if there is an overwhelming majority in favour.

Re: Connect 4

PostPosted: Sun Feb 18, 2007 5:02 am
by Wisse
KEYOGI wrote:
oaktown wrote:I'm looking at the picture, and it looks like it's 6x7, which gives you a nice round 42. And you could make it any size you want... 6x8 brings you up to a very playable 48.


You're right. The first picture I looked at had 5x7. When it comes down to it I guess you could make it as many as you want.

I thought the code would be the hardest and most time consuming part, but I hadn't taken into consideration 5 or 6 in a row and how that would affect getting a bonus.

Oh well, I'll wait and see how the poll goes anyway. I'll only attempt the idea if there is an overwhelming majority in favour.

and than you have to mess with the horizontal rows to :P and diagonal

PostPosted: Tue Feb 20, 2007 12:52 pm
by santon836
yea that's horrible...
same problem in king of the mountains and settlers of catan.

PostPosted: Tue Feb 20, 2007 1:52 pm
by sully800
Actually this problem would be solved much more easily than the deck of cards map.

Let's say you want to make each 4 in a row +2 but it has to be unique beyond 1 piece (meaning 5 in a row wouldn't count as 2 seperate 4 in a rows, but 2 crossing diagonal 4 in a rows would count as 2). You'd simply have to write a +2 bonus for every 4 in a row and a -2 for every 5 in a row. You wouldn't even have to think about 6 in a row or higher because each additional peice adds a 4 in a row and a 5 in a row for no net gain. I'm pretty sure that's all correct anyway. Oh, and 7 in a row should count as 2 seperate 4 in a rows since each one would only share one piece. So You'd have to add +2 for 7 in a row.

So for the 7x6 board you have shown there would be

21 vertical connect 4s
24 horizontal connect 4s
24 diagonal connect 4s (both ways)
10 vertical connect5s
18 horizontal connect 5s
12 diagonal connect 5s
6 horizontal connect 7s

Once again, I'm pretty sure thats alright but if I made a mistake feel free to correct me. In total that would be 115 different continents you would need to include in the XML. A bit tedious sure, but you could do it with time. It's no where near the combinations you would need to make the deck of cards map work (though that map would be a bit more interesting as well).

PostPosted: Tue Feb 20, 2007 1:56 pm
by sully800
Also- you could give higher bonuses for 5, 6 and 7 in a row if you wanted. It would only require a few more continents because of the connect 6s that I didn't list. I just didn't include them since the goal is to connect 4 and not any higher. I really don't think the bonuses would be hard to work out now, so if you want me to try and figure out possible combinations I could. Just give some examples of what you think 4, 5, 6 and 7 in a row should be worth.

PostPosted: Tue Feb 20, 2007 1:59 pm
by luckiekevin
and copyright issues?

PostPosted: Tue Feb 20, 2007 2:41 pm
by oaktown
luckiekevin wrote:and copyright issues?


as long as you don't call it "Connect 4" you're fine... actually I just checked the Milton Bradley/Hasbro site and they don't list "Connect Four" as having a copyright. I suspect "tic tac toe" isn't copyrighted - that's essentially what it is. The game play itself is non-proprietary.

If you want to make it simple you could make the board 7x7 and give bonuses just for six in a row or seven: 6 in a row could be +3, all 7 could be +6, which wouldn't require any complicated coding.

PostPosted: Tue Feb 20, 2007 2:59 pm
by sully800
But that's not connect 4!! :P

PostPosted: Tue Feb 20, 2007 5:02 pm
by KEYOGI
Thanks for the all that mental work sully. I'll continue to let the poll run and see if it gains popularity. I don't see much point putting all that work into the xml if it's a map that won't get played much.

PostPosted: Tue Feb 20, 2007 5:46 pm
by Qwert
these another idea topic.
People open topic to ask "do you like my idea"
just put question in ***Map Ideas: Free to a Good Home***

PostPosted: Tue Feb 20, 2007 5:48 pm
by Wisse
qwert wrote:these another idea topic.
People open topic to ask "do you like my idea"
just put question in ***Map Ideas: Free to a Good Home***

some will make the map, i think keyogie wants to make the map...

PostPosted: Tue Feb 20, 2007 5:52 pm
by Qwert
these ok but like Vegas, and World 3000, only tell a story and dont put image, and i se that when start to create map you say"I start map these and these here image" and then you say "what you think of these map"

PostPosted: Tue Feb 20, 2007 5:53 pm
by Wisse
qwert wrote:these ok but like Vegas, and World 3000, only tell a story and dont put image, and i se that when start to create map you say"I start map these and these here image" and then you say "what you think of these map"

yup the threads like las vegas are just dumb

PostPosted: Tue Feb 20, 2007 6:07 pm
by Guiscard
Its a definite idea and the topic starter is intending to make the map. Thats OK. The Vegas one was just an idea for someone else, and should have been in the ideas thread.

Asd for the idea, yeh I think it would be good. Shouldn;t be too challenging graphically, and would be a nice fun twist on the game.

I don't think I'd play it a lot, but more than circus and crossword, thats for sure.

PostPosted: Tue Feb 20, 2007 6:10 pm
by MarVal
Wisse wrote:
qwert wrote:these another idea topic.
People open topic to ask "do you like my idea"
just put question in ***Map Ideas: Free to a Good Home***

some will make the map, i think keyogie wants to make the map...


Yeah, I agree with Wisse.
And I think its a good idea.

Grtz
Marval

PostPosted: Tue Feb 20, 2007 6:30 pm
by KEYOGI
qwert wrote:these another idea topic.
People open topic to ask "do you like my idea"
just put question in ***Map Ideas: Free to a Good Home***


The Las Vegas map thread was simply an idea for someone else to create. SS sem0me had no intention of making the map themselves. Whereas wrightfan123 and myself are intending to make the maps, but are just getting a guage of interest first.

PostPosted: Tue Feb 20, 2007 6:35 pm
by Qwert
I dont say that these good or bad idea, i just say that people dont must open post to show idea with no maps in topic, if i understan topic***Map Ideas: Free to a Good Home*** its for put ideas.

PostPosted: Tue Feb 20, 2007 7:07 pm
by Teya
***Map Ideas: Free to a Good Home*** Key words "free to good home" Keyogi isnt giving this idea away, he is using it himself.

PostPosted: Tue Feb 20, 2007 7:33 pm
by KEYOGI
qwert wrote:I dont say that these good or bad idea, i just say that people dont must open post to show idea with no maps in topic, if i understan topic***Map Ideas: Free to a Good Home*** its for put ideas.


But what is the point in putting in say 5 hours work into a map that nobody wants to play? I'm currently working on the Middle East revamp which takes priority over this project anyway. I'll have a good idea of whether to develop this idea further with the poll though, something I couldn't do in the map ideas thread.

PostPosted: Wed Feb 21, 2007 3:58 pm
by sully800
qwert wrote:I dont say that these good or bad idea, i just say that people dont must open post to show idea with no maps in topic, if i understan topic***Map Ideas: Free to a Good Home*** its for put ideas.


qwert- he included an image of the game. Sure its not a map he created himself but it shows the layout of countries, the number and everything else you could want from a preliminary design. In fact that is how we've been able to talk about whether the bonuses would be possible, or if the gameplay would be interesting.

PostPosted: Wed Feb 21, 2007 4:02 pm
by sully800
And Keyogi- Just for reference, the foundry members are generally enthusiastic about every map that comes along. Even the really bad ideas seem to get positive pollings on whether they should be created or not. I know that you have the ability to pull this map off and to do it very well but I still think your time would be better invested in a more complicated map, because you are most likely the best image creator this site has seen thus far. So I would say it is up to you whether you believe its worth spending your time on a novelty map that probably won't be played nearly as much as Australia or your revamped Middle East (in the same right you probably won't have to spend as much time on this as Australia either.)