Conquer 4: Back in Development [Abandoned Again?]

Have an idea for a map? Discuss ideas and concepts here.

Moderators: Cartographers, Global Moderators

Forum rules
Please read the Community Guidelines before posting.

Postby KEYOGI on Sat Feb 24, 2007 11:19 pm

I had a thought about the bonuses... I think it would be easiest if you could only have one bonus per row and column. It would probably simplify the xml and still leave open the possibility for combined bonuses with diagonal and cross-over combos.

Thoughts?
Last edited by KEYOGI on Sun Feb 25, 2007 2:08 am, edited 1 time in total.
Sergeant 1st Class KEYOGI
 
Posts: 1632
Joined: Tue Oct 10, 2006 6:09 am
Medals: 3
Map Contribution (2) General Contribution (1)

Postby fisherman5 on Sat Feb 24, 2007 11:42 pm

random question would u be able to attack diagonally or just vertical and horizontal
Image
User avatar
Cadet fisherman5
 
Posts: 48
Joined: Fri Jan 12, 2007 9:33 pm

Postby KEYOGI on Sun Feb 25, 2007 12:41 am

Yes, diagonal attacks would be an option.
Sergeant 1st Class KEYOGI
 
Posts: 1632
Joined: Tue Oct 10, 2006 6:09 am
Medals: 3
Map Contribution (2) General Contribution (1)

Postby KEYOGI on Sun Feb 25, 2007 2:10 am

KEYOGI wrote:I had a thought about the bonuses... I think it would be easiest if you could only have one bonus per row and column. It would probably simplify the xml and still leave open the possibility for combined bonuses with diagonal and cross-over combos.

Thoughts?


I've been thinking about that point some more. It doesn't really change much but get rid of the possiblilty of an extra bonus for holding an entire row.
Sergeant 1st Class KEYOGI
 
Posts: 1632
Joined: Tue Oct 10, 2006 6:09 am
Medals: 3
Map Contribution (2) General Contribution (1)

Postby yeti_c on Sun Feb 25, 2007 3:02 am

KEYOGI wrote:
KEYOGI wrote:I had a thought about the bonuses... I think it would be easiest if you could only have one bonus per row and column. It would probably simplify the xml and still leave open the possibility for combined bonuses with diagonal and cross-over combos.

Thoughts?


I've been thinking about that point some more. It doesn't really change much but get rid of the possiblilty of an extra bonus for holding an entire row.


I can code up a few variants if you like - not til Monday though (when I'm at work!!!)...

Essentially thee vairants will be this...

a) All matches of 4 equal bonus. (Probably too much bonus)
b) Like Initial draft mentions (4's & 8's get bonuses)
c) One bonus per Row/Column (Not sure I like the really - if you've got 8 in a row you definitely have 2 sets?)

Now going back to the image... I like it a lot... I see the point made about the bonuses... will get my thinking cap on to determine what's the best way to explain it.

C.

PS XML is never scary!!
Image
Highest score : 2297
User avatar
Lieutenant yeti_c
 
Posts: 9670
Joined: Thu Jan 04, 2007 9:02 am
Medals: 46
Standard Achievement (2) Doubles Achievement (2) Triples Achievement (2) Quadruples Achievement (3) Terminator Achievement (1)
Assassin Achievement (1) Freestyle Achievement (1) Fog of War Achievement (3) Cross-Map Achievement (3) Ratings Achievement (3)
General Achievement (1) Map Contribution (13) Tournament Contribution (1) General Contribution (10)

Postby yeti_c on Sun Feb 25, 2007 3:07 am

My only other point - Coming from a mathmatical point of view I would have A-G on the bottom and work up from 1-6 not down?

C.
Image
Highest score : 2297
User avatar
Lieutenant yeti_c
 
Posts: 9670
Joined: Thu Jan 04, 2007 9:02 am
Medals: 46
Standard Achievement (2) Doubles Achievement (2) Triples Achievement (2) Quadruples Achievement (3) Terminator Achievement (1)
Assassin Achievement (1) Freestyle Achievement (1) Fog of War Achievement (3) Cross-Map Achievement (3) Ratings Achievement (3)
General Achievement (1) Map Contribution (13) Tournament Contribution (1) General Contribution (10)

Postby KEYOGI on Sun Feb 25, 2007 3:07 am

I really appreciate the help yeti. I'll be sure to put your name up in lights on the map if/when this thing gets through.

I wouldn't worry about doing any coding yet though until we've figured out the best bonus option. I really want to get this nutted out, because I think it's our biggest hurdle.
Sergeant 1st Class KEYOGI
 
Posts: 1632
Joined: Tue Oct 10, 2006 6:09 am
Medals: 3
Map Contribution (2) General Contribution (1)

Postby maniacmath17 on Sun Feb 25, 2007 3:10 am

shouldn't the +12 bonus be a +14? There are 3 across, 3 down, and 1 diagonal.

And the +16 should be +20 because there's 4 across, 4 down, and 2 diagonal.
User avatar
Major maniacmath17
 
Posts: 640
Joined: Sat May 06, 2006 8:32 pm
Medals: 18
Standard Achievement (3) Doubles Achievement (1) Triples Achievement (1) Terminator Achievement (1) Freestyle Achievement (3)
Fog of War Achievement (1) Speed Achievement (2) Teammate Achievement (1) Cross-Map Achievement (2) Tournament Achievement (2)
Clan Achievement (1)

Postby KEYOGI on Sun Feb 25, 2007 3:10 am

yeti_c wrote:My only other point - Coming from a mathmatical point of view I would have A-G on the bottom and work up from 1-6 not down?

C.


Will do.
Sergeant 1st Class KEYOGI
 
Posts: 1632
Joined: Tue Oct 10, 2006 6:09 am
Medals: 3
Map Contribution (2) General Contribution (1)

Postby KEYOGI on Sun Feb 25, 2007 3:12 am

maniacmath17 wrote:shouldn't the +12 bonus be a +14? There are 3 across, 3 down, and 1 diagonal.

And the +16 should be +20 because there's 4 across, 4 down, and 2 diagonal.


Yes, you are right. Sorry, maths isn't my specialty. I think the bonuses are definately getting too big since that's the case. Suggestions?
Sergeant 1st Class KEYOGI
 
Posts: 1632
Joined: Tue Oct 10, 2006 6:09 am
Medals: 3
Map Contribution (2) General Contribution (1)

Postby yeti_c on Sun Feb 25, 2007 3:13 am

KEYOGI wrote:I really appreciate the help yeti.


Not a problem pal - I enjoy coding, I enjoy being at CC - thus I want to help the site grow...

In terms of the bonus - I prefer the original method with - 1 shared space = 2 bonuses.

The important thing to remember is that it's 1 shared space between two different sets...

i.e. that's why A1,2,3,4,5,6,7 is two sets as the only share is A4.

Where's A1,2,3,4,5,6 is one set as 3 & 4 are shared.

With A1,2,3,4 & A1,B1,C1,D1 - A1 is shared.

If you add A3,B3,C3,D3 this is 3 bonuses as A1 is shared between the first two sets and A3 is shared between the second 2 sets.

It's not the total amount of shares - it's the shared spaces between 2 sets.

C.
Image
Highest score : 2297
User avatar
Lieutenant yeti_c
 
Posts: 9670
Joined: Thu Jan 04, 2007 9:02 am
Medals: 46
Standard Achievement (2) Doubles Achievement (2) Triples Achievement (2) Quadruples Achievement (3) Terminator Achievement (1)
Assassin Achievement (1) Freestyle Achievement (1) Fog of War Achievement (3) Cross-Map Achievement (3) Ratings Achievement (3)
General Achievement (1) Map Contribution (13) Tournament Contribution (1) General Contribution (10)

Postby yeti_c on Sun Feb 25, 2007 3:14 am

KEYOGI wrote:
maniacmath17 wrote:shouldn't the +12 bonus be a +14? There are 3 across, 3 down, and 1 diagonal.

And the +16 should be +20 because there's 4 across, 4 down, and 2 diagonal.


Yes, you are right. Sorry, maths isn't my specialty. I think the bonuses are definately getting too big since that's the case. Suggestions?


Could lose diagonals from bonus? Not sure I like that...
or
Could drop bonus to +1 for each connection?

C.
Image
Highest score : 2297
User avatar
Lieutenant yeti_c
 
Posts: 9670
Joined: Thu Jan 04, 2007 9:02 am
Medals: 46
Standard Achievement (2) Doubles Achievement (2) Triples Achievement (2) Quadruples Achievement (3) Terminator Achievement (1)
Assassin Achievement (1) Freestyle Achievement (1) Fog of War Achievement (3) Cross-Map Achievement (3) Ratings Achievement (3)
General Achievement (1) Map Contribution (13) Tournament Contribution (1) General Contribution (10)

Postby maniacmath17 on Sun Feb 25, 2007 3:19 am

KEYOGI wrote:
maniacmath17 wrote:shouldn't the +12 bonus be a +14? There are 3 across, 3 down, and 1 diagonal.

And the +16 should be +20 because there's 4 across, 4 down, and 2 diagonal.


Yes, you are right. Sorry, maths isn't my specialty. I think the bonuses are definately getting too big since that's the case. Suggestions?


It won't be much of a problem since by the time someone actually has that kind of a bonus the game will be over anyways.

I just like to point out mathematical flaws :twisted:
User avatar
Major maniacmath17
 
Posts: 640
Joined: Sat May 06, 2006 8:32 pm
Medals: 18
Standard Achievement (3) Doubles Achievement (1) Triples Achievement (1) Terminator Achievement (1) Freestyle Achievement (3)
Fog of War Achievement (1) Speed Achievement (2) Teammate Achievement (1) Cross-Map Achievement (2) Tournament Achievement (2)
Clan Achievement (1)

Postby KEYOGI on Sun Feb 25, 2007 3:19 am

So what happens when we have:

XXXX
XX00
X0X0
X00X

Does it matter that there's three bonuses sharing the single space?
Sergeant 1st Class KEYOGI
 
Posts: 1632
Joined: Tue Oct 10, 2006 6:09 am
Medals: 3
Map Contribution (2) General Contribution (1)

Postby KEYOGI on Sun Feb 25, 2007 3:24 am

maniacmath17 wrote:It won't be much of a problem since by the time someone actually has that kind of a bonus the game will be over anyways.

I just like to point out mathematical flaws :twisted:


That was my opinion when it was +16. If my maths is right, there only remains 7 possible bonuses on the board once someone has a 4x4 block. It's also basically one big continent with potentially 12 border spaces to defend.

Besides, nobody's going to want let a player get that sort of bonus, so I think it might make for some intense fighting on the board.
Last edited by KEYOGI on Sun Feb 25, 2007 3:25 am, edited 1 time in total.
Sergeant 1st Class KEYOGI
 
Posts: 1632
Joined: Tue Oct 10, 2006 6:09 am
Medals: 3
Map Contribution (2) General Contribution (1)

PreviousNext

Return to Melting Pot: Map Ideas

Who is online

Users browsing this forum: No registered users and 1 guest

Login