I am contemplating starting a new Feudal map. Traditionally I would usually make this map as part of a coordinated effort with other foundry goes, braining storming and bouncing ideas in private until a satisfactory map is produced, ready to hit the foundry.
However this time I would like to discuss the ideas and concept of this new map with the whole community before putting digital 'pen to paper'. What do you guys want to see in the next Feudal map? What do you like from Feudal War an Feudal Epic, that you want to see in the next map? what don't you like? and what would you like to see new? You you like to see it larger? More playable positions or less? Tell me what you want!
I have some initial ideas that I would like to add myself :
-Remove the traditional 'take and hold all castles to win' objective and replace it using the new losing condition, along the lines of: 'A player is eliminated if they no longer hold a castle'.
-Instead of every playing starting with just a castle, they instead start with their whole kingdom region.
-Kingdoms still have the traditional bottlenecks to enter/exit kingdoms. But they are protected by some kind of medieval gate. It would come across as this - a kingdom gate has x number of neutrals on it, in order for an opponent to invade another kingdom they have to smash through the neutral gate. Friendly troops within the gate can pass through it my a simple one way boarder.
-I still plan to keep the old +x auto deploy for castles and villages to maintain some sort of tradition.
But as I said, I want to hear what you guys wants. So let me know!
What we possible have on the table so far:
- Losing Conditions
- 12 castles
- Starting with all or most of your castle realm
- Increased auto-deploy
- Decaying village regions